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Disco Elysium Explorer
- adamnemecek 2y agoIf you haven’t played Disco Elysium, please do, there’s a reason people are so obsessed with it. It’s a novel really.
- pesus 2y agoSome of my all time favorite writing, regardless of medium.
- jakevoytko 2y agoI believe that this game is an artistic masterpiece. On the first playthrough when I woke up with amnesia, I simply played a cop with amnesia in all of my responses. It was goofy, I annoyed Kim for fun, I beat the game, etc. On the second playthrough, I chose all of the dialogue options that honestly explained how the character became an alcoholic. It changed the vibe of the whole game to somber, and I was fascinated that the relationship with Kim felt different. It also felt natural to explore all of the lore and sidequests of the game involving the pale in this mood. And then I went on a completionist binge and found some great social commentary in the "high-net-worth individual" sections.
- jimmygrapes 2y agoAt risk of saying too much... I am playing it again right now and am choosing a path of sobriety and contrition and it's been making me think, pray, and cry every night. I'm working on it.
- ajmurmann 2y agoVery much agreed. When Harry met a certain creature I cried a little. The text and music were so moving.
- pdpi 2y agoThe writing is an exercise in how closely you can toe the line of turning into purple prose without ever crossing it. It's clearly written by somebody who likes words, for other people who like words.
- Toutouxc 2y agoOne of the reasons I played using the "Psychological" voiceovers (where the characters are voiced, but not the inner monologue). The skills were to me the purplest element, and the voice acting differed too much from my imagination.
- pdpi 2y agoYeah, it's definitely not for everybody, but the narrator/inner monologue VA work is one of my favourite things about the game.
- pm3003 2y agoI've seen people use it to learn colloquial French. I'll try othetr languages.
- OnionBlender 2y agoI don't know why I haven't played this yet. I absolutely loved Planescape: Torment and Fallout 1 & 2. I already own Disco Elysium. I've just never booted it up yet.
- tapoxi 2y agoIt's such an incredible science fantasy universe, probably my favorite piece of fiction from the past decade. The political history, nature of reality and shape of the world, even things about how computers ("radiocomputers") work are all fascinating to me. It's a shame what happened to the studio. There deserve to be more stories told in that universe.
- duskwuff 2y ago> It's a shame what happened to the studio. And there's an extremely funny winking self-reference in the game: https://fayde.co.uk/dialojue/4600609 https://fayde.co.uk/dialojue/4600609 For context: ZA/UM was, for a time, called Fortress Occident.
- camtarn 2y ago> ZA/UM was, for a time, called Fortress Occident Hah! I've spent some time reading trivia about the game recently, but I hadn't come across this. That makes a lot of sense.
- mariusor 2y agoZA/UM is also the name of a physical artefact in the Disco Elysium universe. It gets used in the novel Kurvitz wrote: Sacred and Terrible Air.
- armoredkitten 2y agoI think, even though they are very different games, Disco Elysium has a lot of the same feel as Planescape: Torment. A lot of the same introspection of human nature, philosophy, moral judgment, and wry humour. If you like one, I think you'll like the other.
- ahartmetz 2y agoI don't like anything about the game - writing, art style, characters, UX, voice acting, main storyline... so that opinion exists, too.
- egeozcan 2y agoI could play for 5 hours then gave up because similar reasons. In situations like this I usually think it should be an acquired taste, but in this case, I'm pretty much confident that I'd have never liked it. UX was the biggest pain point for me BTW.
- afterburner 2y agoI thought it was a drag having to schlep around town for a point and click game.
- me_me_me 2y agoimagine that, in a detective game you are required to poke around and TALK! to people. Crazy idea.
- red-iron-pine 2y agosame. the entire thing could have been done similar to a renpy-style visual novel and generally played out the same. the dialog, trees, and story were the game, everything else was kinda clunky
- esperent 2y agoI definitely liked some things about the game. But what I didn't like is that it's incredibly depressing. There's not enough wry humor (even though it's good humor) to cover up the fact that it's a terribly sad story about a man who's alcoholism has destroyed his ability to comprehend reality. I made it about ten hours in, and deciding to stop there felt like opening a window onto a bright sunny day after being stuck in a menial office job.
- Freak_NL 2y ago
- kelseyfrog 2y agoConversations 7, 8, 9, and 10 are a great place to start.
- lelandfe 2y ago495 for one of the rarest ones I've found in the game. Needs 9 Perception on Day 1 to do: https://youtu.be/w9aDmCuyU-4?t=10 https://youtu.be/w9aDmCuyU-4?t=10 A preposterously complex dialogue web for a weird throwaway conversation so few would ever come across. Love this game.
- kevingadd 2y agoHaving played the game before and sincerely appreciated it (plowed through the whole 25 or so hours in 2 days), I had no idea the flowcharts for the conversations were quite so complex. It makes sense though, it's a very dynamic game.
- braden-lk 2y agoThis game is right up my alley but it’s so engrossing I always forget to save and lose hours of my progress.
- frontalier 2y agoit has auto-save?!
- tuyiown 2y agoyes
- whazor 2y agoThough there are dead ends, thus needing to save earlier to undo decisions.
- Etheryte 2y agoThere are no dead ends, but it is possible to play yourself into a state that looks like one. Without spoiling anything I would wager you haven't discovered a mechanic that's in the game yet. Figuring out how to play the game is a part of the game. Source: I thought I hit a dead end, but found a different way to approach the problem after a few days of being stuck.
- camtarn 2y agoThere is, as far as I can tell, one dead end: if you run out of money near the start of the game and have exhausted your options for getting more, then you'll have to revert to an earlier save. It's not particularly easy to do though, in my opinion.
- deleted 2y ago[deleted]
- braden-lk 2y agoUnless they've changed it recently, the auto-save seems to only bother firing off every few hours. All three attempts I've made at the game have ended with losing progress to the save system.
- duskwuff 2y agoAnother, differently formatted explorer for this data: https://fayde.co.uk/ https://fayde.co.uk/
- geor9e 2y agoIs something more supposed to show up? Am I supposed to figure out what to do? https://i.postimg.cc/3NWtz6HF/image.png https://i.postimg.cc/3NWtz6HF/image.png
- DanHulton 2y agoSame thing happening here. I think it might not be all-browser friendly.
- camtarn 2y agoIt's not a great UI, especially on mobile. Start by expanding the Search Dialogs section and type in a search term, then hit Search. Then click on one of the numeric results. Nothing will happen, but if you now expand the Build Conversation section, this will have filled a Conversation ID onto the appropriate box. Or you can input an arbitrary conversation ID into the Build Conversation / Conversation ID box (kelseyfrog posted some good ones). Either way, if you now click Build Graph, you will get a conversation graph on the right. Red nodes are you speaking, or the voices in your head speaking to you. Yellow nodes are other people speaking (your non skill based voices, like Ancient Reptilian Brain, are also yellow). Blue and purple nodes are flow control (setting and reading variables, skill checks, jumping to other nodes). You can zoom into the graph and click the nodes - for red and yellow nodes, this displays the conversation text in the left sidebar, and lets you listen to the audio. The graphs don't show actual skill check difficulties, just the results of them being read, and don't seem to show health/morale damage or items being gained/lost. Quite a remarkable tool, despite the UI.
- deleted 2y ago[deleted]
- gazook89 2y agoIt doesn't seem to work on Firefox at all. Not sure if that is what you are bumping in to, but I had to switch to Chrome.
- maxhasbeenused 2y agoI entered some random stuff and a dialogue graph showed up for me in Firefox release 134.0 and some other firefox-based browser. Not sure how it works exactly though. You sure you tried the exact same input for Chrome and Firefox?
- dlevine 2y agoI played Disco Elysium when it came out and enjoyed it. In particular, I thought the Inland Empire skill was pretty awesome. I can't imagine what the game would be like without the ability to talk to inanimate objects.
- lacker 2y agoI took no Inland Empire but I did love Encyclopedia. Guess I'll have to give it another run....
- Rodeoclash 2y agoI loved the way that you'd pass encyclopedia checks in the game and it would give you totally irrelevant information. I think at one point a character tells you she's using a contact mic and the skill check informs you about a boxer called "Contact Mike".
- freeone3000 2y agoOr in other cases, completely relevant information, like the complete life history and works of Doloros Dei, which is simply unactionable as she has been dead for decades and the church is long-abandoned too.
- lanternfish 2y agoContact Mike is one of the most important encyclopedia checks in the game, honestly. Its one of the few direct hints you get to HDB's backstory before the literal last scene, which can actually give you actionable insight in a couple scenes IIRC.
- alickz 2y agoi miss my crazy necktie
- red-iron-pine 2y agowho tells you to arrest people and take drugs. some friend that is.
- ireflect 2y agoLove that this is hosted on a bare IP address. Hack on!
- wayvey 2y agoSame, there's something mysterious and intriguing about navigating to bare IPs.
- red-iron-pine 2y agosomething that also managed to trip my corporate firewall
- ChrisArchitect 2y agohttps://en.wikipedia.org/wiki/Disco_Elysium https://en.wikipedia.org/wiki/Disco_Elysium > Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM.
- hiimshort 2y agoFor those unfamiliar with the game I would highly recommend it if you are interested in CRPG games with excellent writing. There is a lot of text in this game, but with the most recent version of the game most of it is voice acted. Many lines will stick with you later. It's rare to not be taken by something in the game, as expansive as it is. For a more general description of the game: you are a detective, you must solve the case, and your fractured psyche will not let you do it alone.
- PetitPrince 2y agoIt's also an atypical videogame in that there's no significant combat mechanics (combat is as rare and exceptional as in real life), and the setting is far from your usual videogame setting (it feels like like alternate history mid-to-late 20th century Eastern block, but it's entirely fictional) and themes (ostensibly a detective game, but leans heavily into political commentary, morality, nostalgia). Despite the bleak setting, it's also super funny at times in both subtle and unsubtle ways.
- k__ 2y agoHonestly, I tried it, but I didn't understand the game.
- Etheryte 2y agoIn my opinion that's part of the game, intentionally so. You're a drunk detective who wakes up from a wicked bender and then has to go figure out how to solve a messed up case. Figuring out how do you even do that, trying and failing, is a great simulation of how being a detective actually is. In other words, figuring out how to play the game is a part of the game.
- SXX 2y agoIf someone wonder why conversation graphs look this way in Disco Elysium is because it's build using middleware called Articy:draft. Graphs is how Articy editor designed so it's only natural to visalize it this way. Since my team also made a story driven game using Articy that far less complex than Disco Elysium, but still complex. After we done it I can say for sure that whoever written Disco Elysium is trully insane, in a good way. While Articy is a good tool it's have own set of problems specifically awful performance on huge projects and I can't even imagine how developers of Disco Elysium managed to accompish it. So I pretty sure Disco Elysium isn't just masterpiece of storytelling and writing, but also insane technical achievement of whoever managed to get it all working together using tools they had. Even on a project of much smaller scale getting it all debugged, loop-free and free of tons of logical errors is very hard. Knowing how much variables Disco Elysium have I truly believe developers are all geniuses. PS: It's just everyone always wonder at how cool and complex modern rendering is or performance in game with millions of objects, but very few people understand how hard is to create story-driven game if there is more than 10 variables and not just int skill checks.
- polytely 2y agoIt's so impressive, similarly I also love the game Pentiment by Obsidian, some incredibly complex branching conversations in there. I recently watched a video where the game director Josh Sawyer (of fallout new vegas fame) walks through some conversations in Obsidians own dialog software. https://youtu.be/u9WFmMY5oyY?si=ruJcmYey8hAiKWDR&t=640 https://youtu.be/u9WFmMY5oyY?si=ruJcmYey8hAiKWDR&t=640
- Topfi 2y agoCan also wholeheartedly endorse Alpha Protocol, also by Obsidian. A must play for anyone who feels RPGs are more than a few skill trees and binary choices, the way AP manages to interweave a massive complex conversations tree with the way players handle the action sequences is frankly second to none. To quote Ben Yahtzee Croshaws review[0] from back then: “For once, this is a game that claims that "every action has consequences" and actually means a consequence more significant than a character maybe wearing a different hat. For example, although the hub-based mission system lets you do the operations in any order, during the one I chose to do last, an informant mentioned the previous operations I'd completed in conversation. "Fuck", I said, "this game's just showing off now." So I immediately became an aggressive ponce and slammed his head into a desk. After which, there was more security in my next mission because the informant went crying to his big brother or something.” [0] https://youtu.be/K9ZkY-6M5qw?si=IWrCsJqo35p25n23 https://youtu.be/K9ZkY-6M5qw?si=IWrCsJqo35p25n23
- renegat0x0 2y agoWhy the IP though? Is that link safe?
- unkeen 2y agoWhat would make it more secure if it were a domain that gets resolved to an IP address?
- TomasEkeli 2y agogiving it a domain-name and serving with https encryption on it would improve all kinds of security. then again, it feels wonderfully apt that it is on some random ip
- Etheryte 2y agoSecurity of what? You're not inputting any data of your own into the site.
- sedatk 2y agoHypothetically speaking, you can still be MitM'ed.
- Etheryte 2y agoAnd then what, serve me fake Disco Elysium dialogs? What's the threat model?
- sedatk 2y agoEither pick one of the recent JavaScript sandbox escape CVEs on a vulnerable browser, or redirect to your phishing page as to your liking. Again, hypothetical and very unlikely, but the risks are there.
- 2y ago
- lz400 2y agoI wouldn't say I didn't like Disco Elysium, in fact I really enjoyed it in the beginning, when it was more about the case and less about politics. In theory it was really my thing: focus on story, mature, a sense of humour... Planescape: Torment is probably still my favorite game of all time and this looked up that alley. Alas, once the game gets going I found Disco Elysium way too preachy and it completely lost me. Then I saw that it was scripted in part by the guys in el chapo trap house, which I find insufferable and it all made sense. I really really wish they had done away with all the political stuff, it could have been so good.
- miunau 2y agoYou think Planescape: Torment is non-political? LOL
- PetitPrince 2y agoAgreed: Planescape's faction represents ideologies, philosophies and world (... multiverse?)view and societal view that's political by nature. Their label are just not a 1:1 match with our world. And in Disco Elysium (in least in my playthrough and my impression) everyone gets criticized equally at some point, even though the writers are nostalgic communist. But it doesn't feel to me like blatant propaganda.
- lz400 2y agoIt's "political" in quotes. In the sense that there are factions, and they represent mostly evergreen moral and civic ideas either real or fantasy (the religious fanatics, the militaristic autocrats, the death obsessed). Disconnecting them from reality, from the early 21st century political obsessions and framing allows for a much more long lasting approach and, frankly, a lot less preachy.
- Apocryphon 2y agoSince DE takes place in a world that’s meant to very much mirror ours, how would you deemphasis the political content? Would you just replace it with fictional ideologies? The difference with Planescape: Torment is that the latter takes place in Dungeons and Dragons where everything from history to economics to the rules of physics are completely different. Disco Elysium takes place in a much less fantastical world that’s reminiscent of our own; you’re going to end up with familiar conflicts unless you were to inject a lot more fantasy-sci-fi gimmicks to change how life operates there.
- derelicta 2y agoI, for one, am a proponent of Mazovian socio-economics.
- yoyohello13 2y agoI love the flavor text for that one. --- Problem People think Communism was some crazy idea that had its comeuppance 40 years ago. A fever that shook the world, never to return again. They were right. Until he woke up today – a spiritual corpse responsive only to the call of Commodore Red, prostitutes, and Kras Mazov. For him, Communism is still a thing. He will single-handedly raise the Commune of '02 from the oceanic trench where it has been resting, covered in ghosts and seaweed! He is the Big Communism Builder. Come, witness his attempt to rebuild Communism in the year '51! Solution 0.000% of Communism has been built. Evil child-murdering billionaires still rule the world with a shit-eating grin. All he has managed to do is make himself sad. He is starting to suspect Kras Mazov fucked him over personally with his socio-economic theory. It has, however, made him into a very, very smart boy with something like a university degree in Truth. Instead of building Communism, he now builds a precise model of this grotesque, duplicitous world.
- harel 2y agoI really wanted, and tried so hard to like this game. But it just didn't work for me. This visualisation though it very nice and I do wonder what was used to create the graph canvas UI?
- npteljes 2y agoVery impressive game, one of my all-time favorites. Felt a bit personal because of own struggles with alcohol too. I'm happy that I bought it after they added the voice narration to it, the narrators do a fantastic job bringing the characters alive, and I loved that I could spend in-game points to specialize in insane skills like "being in tune with the city". I'm happy that people talk about the game from time to time, I hope it gets to as many folks as possible.
- carterschonwald 2y agoThe story of how the game assets of the developers were stolen via a malicious investor is kinda crazy
- firtoz 2y agoIs it this one? https://www.reddit.com/r/OutOfTheLoop/comments/1auprxl/whats_the_deal_with_disco_elysium_review_bombers/?rdt=56808 https://www.reddit.com/r/OutOfTheLoop/comments/1auprxl/whats...
- deleted 2y ago[deleted]
- yoyohello13 2y agoThe story of this games development would fit perfectly into this game.
- koromak 2y agoAnd then imagine how each separate converstation can affect another. What a tangled mess this would be to work on.