9 ms·
Why does the chromaticity diagram look like that?
- SirMaster 2y agoIt's probably good to start with XYZ, but we have much better colorspaces now that do a better job at correlating with our vision. Mainly CIE 1976 L',u',v' and even more recently ICtCp from Dolby research.
- refulgentis 2y agoCAM-16. When in doubt, ask the color scientists :)
- anon2345252 2y agoOklab is even better. https://bottosson.github.io/posts/oklab/ https://bottosson.github.io/posts/oklab/
- refulgentis 2y agoNo, it's not, by definition. It's one matrix multiplication to do an approximation of it. More here: https://news.ycombinator.com/item?id=41081832 https://news.ycombinator.com/item?id=41081832 The only claim to superiority it makes is gradients, and that's a category error: they blend polar opposite hues in the Cartesian space (i.e. x / y / z), rather than polar (i.e. h/s/l). Opposite hues mean lerp'ing in cartesian brings it through the center of the circle, 0 saturation. Thus, blue and yellow do combine to a off-white. Engineering around it indicates something fundamentally off, much less that it is better. I don't ascribe ill intent but I do worry very much about how widely this is misunderstood.
- deleted 2y ago[deleted]
- contravariant 2y agoThe xyY colour space is designed such that the colours of light you get by blending two points all lie on the line between the two corresponding points. This makes it extremely helpful when you want to figure out which colours you can make with a particular set of primaries. Similarly you can draw the colours corresponding to pure wavelenghts and figure out the entire space of physically possible colours by taking its convex closure. These features are not really replicable in any other colour space, at best you can use a linear transformation of it (which XYZ already is, and it has almost all properties you could want of a choice of basis).
- JKCalhoun 2y agoThat's true. And I will add that the viewable color gamut of a display can be depicted with a simple triangle on the xyY plot. All you need to know are the three chromaticity values for the reg, green and blue phosphors — they make up the three corners of the triangle.
- paipa 2y agoI don't think starting with XYZ and color matching functions is a good idea. LMS and cone response functions are a more fundamental and intuitive description of human color response, so if you're going to bother with XYZ at all, you should arrive there from first principles, via LMS.
- qingcharles 2y agoAnd when you're done with XYZ, check out XYB used in JPEG XL and jpegli: https://giannirosato.com/blog/post/jpegli-xyb/ https://giannirosato.com/blog/post/jpegli-xyb/
- hoherd 2y agoHere's another really interesting exploration of color spaces https://ericportis.com/posts/2024/okay-color-spaces/ https://ericportis.com/posts/2024/okay-color-spaces/
- kurthr 2y agoI prefer this. The failure to discus Lab and OKLab in the main link is quite odd. Also, I'd mention to those who think that violet/magenta aren't "real" colors that the red X decays more slowly than the blue Z at short wavelengths so you can get saturated violet/magenta single wavelength colors (not well represented on the standard chroma charts) below 400nm at high power. Of course they aren't efficient for monitors (even blue isn't) and they're dangerous to look at for any length of time. But if you see a (single wavelength) violet/magenta laser, it's time to look away or shut your eyes.
- jlongster 2y agoYeah that article is better. I'm the author and I wrote this only for me as I studied it, it's not great as a way to describe it to others I wanted to start from the very beginning and as far as I know Lab and OKLab didn't come later. Studying the 1931 studies and such was a start, and I wanted to later bring up all the other things we've learned since then, but haven't had time to write more about it
- kurthr 2y agoI appreciate this color to your article. My background (3rd/4th career) was developing tests and compensation algorithms for visible defects in consumer displays. It was a real learning experience and trying to understand the many ways that people try to control the display of and quantify image color was daunting. Also amazing, both what trained people CAN see, and what most people CAN'T.
- PaulHoule 2y agoAnd techniques for helping people see. I am working to get a shade of yellow right that tends to turn orange in my toolchain. The best method I've developed is to compare several prints and colors on the screen to the actual object. It's hard to tell how exact a particular shade of yellow is, but if you have several shades the correct one stands out immediately.
- PaulHoule 2y agoThat particular version of the chromaticity diagram makes it look like the colors missing from your display are various shades of laser pointer green as opposed to all the shades of red and blue that are missing because really saturated red and blue primaries are too dim (per unit of energy) to use. See https://nanosys.com/blog-archive/2012/08/14/color-space-confusion https://nanosys.com/blog-archive/2012/08/14/color-space-conf... I learned a lot more about color management than I wanted to know in the progress of making red-cyan stereograms because I found when I asked for sRGB red I was getting something like (180,16,16) on my high gamut monitor which resulted in serious crosstalk between the channels. Right now I am working with a seamstress friend on custom printed fabrics and I have a flower print where yellow somehow turned to orange in the midst of processing the image and I want to get it debugged and thoroughly proofed before I send out the order... I am still learning more than I want to know about color management.
- ThrowawayTestr 2y ago>Right now I am working with a seamstress friend on custom printed fabrics and I have a flower print where yellow somehow turned to orange in the midst of processing the image That's why Pantone makes so much money.
- lolinder 2y agoAnd, importantly, that's why Pantone isn't just a freeloader making money off of nothing the way that some of the more clickbaity parts of the internet represent them. They're not solving an easy problem, if they were they wouldn't get paid.
- ttoinou 2y agoAren’t they (present humans) simply profiting from work done decades ago (past humans, not them) through patents or others kinds of IP / protections granted by governments ? Surely it was original and useful before but now it’s part of humans knowledge base
- 2y ago
- refulgentis 2y agoTL;DR: Imagine color space has 3 dimensions in polar coordinates. - hue, the angle. your familiar red, orange, yellow, green, blue... - saturation/chroma, radial distance from center. intensity of the pigment - lightness, top to bottom, white to black The XY diagram shows 3d color space, from the top, in XYZ. XYZ is a particular color space that Nathan Myhrvold picked at Microsoft in the early 90s. There is no privileged "correct" color space, they're developed based on A/B tests and intuition by color scientists. However, there are more correct color spaces, in that color science matters and is a real field. Commonly agreed state of the art is CAM16. It's a significant mistake that Oklab is the first space with significant mindshare since HSL, it was a quick hack by a ex-game developer to make something akin to CAM16 with just one matrix multiplication. CAM16 conversions involve significantly more than one matrix multiplication. But, its ~400 lines of code, and you can do millions a second on modern hardware. The lightness scale is _way_ off from scientific color spaces, and thus it can't be used to create simple rules like "40 delta L* ~= 3.0 contrast ratio, 50 delta L* ~= 4.5 contrast ratio". Instead you're still manually plugging colors into a contrast checker :( Then again, its still a step forward. It's even more maddening HSL was used for so long: it's absolutely absurd, ex. lightness = average of two highest RGB components. Great for demo hacks in 1976, not so great in 2016.
- klysm 2y agoI think a good explanation of color spaces might be starting at a camera sensor with a bayer array and how that’s processed.
- avidiax 2y agoI'm not so sure. I think it's really important to understand spectral colors and metamerism. If you start at the Bayer array, you are going to have an odd discussion about how the bayer filters have spectral transfer functions that aren't directly related to the cones in our eyes, nor any color space's primaries, etc. It's going in the deep end.
- contravariant 2y agoStarting with the function of the human eye seems like a good choice, I mean how else would you explain why a Bayer matrix only has 3 colours?
- JKCalhoun 2y agoOr why there are two green pixels in the Bayer pattern for every red and blue...
- klysm 2y agoI was imagining a more simultaneous exploration of bayer matrices, human eyes, and color. For example, that question of why 3 colors, or why 2 green pixels, opens the door effectively to a lot of ideas.
- radicality 2y agoKinda related, but does someone maybe have a good set of links to help understand what HDR actually is? Whenever I tried in the past, I always got lost and none of it was intuitive. There’s so many concepts there like: color spaces, transfer functions, HDR vs Apple’s XDR HDR, HLG vs Dolby Vision, mastering displays, max brightness vs peak brightness, all the different hdr monitor certification levels, 8 bit vs 10bit, “full” vs “video” levels when recording video etc etc. Example use case - I want to play iPhone-recorded videos using mpv on my MacBook. There’s hundreds of knobs to set, and while I can muck around with them and get it looking close-ish to what playing the file in QuickTime/Finder, I still have no idea what any of these settings are doing.
- wongarsu 2y agoHDR is whatever marketing wants it to be. Originally it's just about being able to show both really dark and really bright colors. Something that's really easy if each pixel is an individual LED, but that's very hard in LCD monitors with one big backlight and pixels are just dimmable filters for that backlight. Or alternatively on the sensor side the ability to capture really bright and really dark spots in the same shot, something our sensors are much worse at than our eyes, but you can pull some tricks. Once you have that ability you notice that 8 bits of brightness information isn't that much. So you go with 10 bit or 16 bits. Your gamma settings also play a role (the thing that turns your linear color values into exponential values). And of course the people who care about HDR have a big overlap with people who care about colors, so that's where your color spaces, certifying and calibrating monitors to match those color spaces etc comes in. It's really adjacent but often just rolled in for convenience.
- radicality 2y agoMore bits to store more color/brightness etc makes sense. I think my main confusion has usually been that it all feels like some kind of a… hack? Suppose I set my macbook screen to max brightness, and then open up a normal “white” png. Looks fine, and you would think “well, the display is at max brightness, and the png is filled with white”, so a fair conclusion would be thats the whitest/brightest that screen goes. But then you open another png but of a more special “whiter white”, and suddenly you see your screen actually can go brighter! So you get thoughts like “why is this white brighter”, “how do I trigger it”, “what are the actual limits of my screen”, “is this all some separate hacky code path”, “how come I only see it in images/videos, and not UI elements”, “is it possible to make a native Mac ui with that brightness”. In any case, thanks for the answer. I might be overthinking it and there’s probably lots of historical/legacy reasons for the way things are with hdr.
- meindnoch 2y agoMostly correct, but I don't understand what the author is trying to do in the last section, where they try to fill the locus by generating spectra with two peaks and projecting it into the chromaticity diagram. Why do it like that? This is how you should do it: - You pick a Y value. This is going to be the luminance of your diagram. - For each pixel inside the area bounded by the spectral locus (and the line of purples - the line connecting the two endpoints of the locus) you take its x, y coordinates. - Together these 3 values specify your color in the CIE xyY color space. Converting from xyY to XYZ is trivial: X = Y / y * x, Y = Y, Z = Y / y * (1 - x - y) - You map these XYZ values into your output image's color space (e.g. sRGB). If a given XYZ value maps outside the [0,1] interval in sRGB, then it's outside the sRGB gamut, and you may clip the values to the closest valid value inside the gamut.
- jlongster 2y agoAuthor of the article here; I wasn't able to understand how to get that to work, and I talked about that in the post. This demo is doing that: https://jlongster.com/why-chromaticity-shape#block-31f373 https://jlongster.com/why-chromaticity-shape#block-31f373 The problem is "for each pixel inside the area". I could have done that, and then clipped the output by that shape. The problem is this doesn't answer why the shape is this way at all because you are using the shape itself to clip the output. It felt fake. I do think this is what is most common though. I was trying to understand a more rigorous approach, and the one where you generate spectra and try to fill it is described here: https://clarkvision.com/articles/color-cie-chromaticity-and-perception/ https://clarkvision.com/articles/color-cie-chromaticity-and-... That feels like a more rigorous approach, but clipping is probably "good enough" too
- meindnoch 2y agoOk, so you're asking why every visible color has to lie within the bounds of the spectral locus in the chromaticity diagram? The reasoning is simple: 1. Spectral colors are basis vectors of the color spectrum. I.e. every possible spectrum can be thought of as a weighted sum of infinitely many Dirac deltas. With nonnegative weights, in particular, so it's a so-called conical combination (i.e. linear combination with nonnegative weights). 2. Taking the inner product with color matching functions is a linear transformation from this infinite dimensional space spanned by spectral colors to a 3-dimensional space. Linearity means that weighted sums are preserved, that is: every possible color spectrum's XYZ values are going to be the weighted sum of the spectral colors' XYZ values. And because the XYZ color matching functions are nonnegative everywhere, conical combinations are also preserved. 3. And finally, the conversion from XYZ to xyz is such, that it turns conical combinations into convex combinations (i.e. conical combinations where the weights sum to 1). It's easy to verify this with pen and paper. It follows, that every color on the xy chart is going to be a convex combination of xy points corresponding to spectral colors, which geometrically means that they're going to lie inside the spectral colors' convex hull.
- _wire_ 2y agoThis article illustrates the theory and math that lead to the horseshoe diagram in a very approachable style that is as simple as possible without being too simple. A Beginner’s Guide to (CIE) Colorimetry — Chandler Abraham https://medium.com/hipster-color-science/a-beginners-guide-to-colorimetry-401f1830b65a https://medium.com/hipster-color-science/a-beginners-guide-t...
- GrantMoyer 2y agoIn my opinion, plotting chromaticity on a Cartesian grid — by far the most common way — is pretty misleading, since chromaticity diagrams use barycentric coordinates (and to be clear, I blame the institution, not the author). The effect is that the shape of the gamut looks skewed, but only because of how it's plotted; the weird skewedness of a typical XYZ chromaticity diagram doesn't represent anything real about the data. Instead, a chromaticity diagram is better thought of as a 2D planar slice of a 3D color space, specifically the slice through all three standard unit vectors. From this conception, it's much more natural to plot a chromaticity diagram in an equilateral triangle, such as the diagram at [1]. A plot in a triangle makes it clear, for instance, that the full color gamut in XYZ space isn't some arbitrary, weird, squished shape, but instead was intentionally chosen in a way that fills the positive octant pretty well given the constraints of human vision. [1]: https://physics.stackexchange.com/questions/777501/why-is-the-visible-light-spectrum-different-to-a-hue-wheel/777566#777566 https://physics.stackexchange.com/questions/777501/why-is-th...
- drmpeg 2y agoHere's a video that shows the concept. Each frame shows the allowable colors for a particular brightness in Rec. 709 YCbCr space. https://www.w6rz.net/chromacity.mp4 https://www.w6rz.net/chromacity.mp4
- jacobolus 2y agoThe CIE 1976 u'v' chromaticity diagram is skewed to be closer to perceptually uniform, and is probably overall a better picture than the xy chromaticity diagram or than the equilateral triangle picture. X, Y, and Z dimensions are somewhat arbitrary, so plotting xy inside an equilateral triangle isn't inherently more correct than plotting it inside an isosceles right triangle. If you want you can use something closer to the cone cell responses as your coordinates, and the result may be conceptually clearer, but any 2d picture like this is going to be misleading to viewers who don't have a sophisticated understanding of how vision works and what the diagram means.
- meindnoch 2y agoIndeed. But the chromaticity diagram is not a slice through the color space; rather a central projection from the origin onto the X+Y+Z=1 plane.
- VanillaCafe 2y agoI thought this might be a useful article because I've often had a similar question. But there's a diagram that has text: > More simply put: imagine that you have red, green, and blue light sources. What is the intensity of each one so that the resulting light matches a specific color on the spectrum? > ... > The CIE 1931 color space defines these RGB color matching functions. The red, green, and blue lines represent the intensity of each RGB light source: This seems very oddly phrased to me. I would presume that what that chart is actually showing is the response for each color of cone in the human eye? In which case it's not a question of "intensity of the light source" but more like "the visual response across different wavelengths of a otherwise uniform intensity light source"? ... fwiw, I'm not trying to be pedantic, just trying to see if I'm missing the point or not.
- jlongster 2y agoI'm the author of the article and the intensity is referring to the level of the light source used in the study to generate the data. See the study explained here: https://medium.com/hipster-color-science/a-beginners-guide-to-colorimetry-401f1830b65a https://medium.com/hipster-color-science/a-beginners-guide-t... but you're right, the intensity needed of each R, G, and B light sources to produce the correct color is directly related to how our eyes perceive each of those sources, so yes you are correct
- GrantMoyer 2y agoThe wording on the article is correct, despite being confusing. The CIE 1931 RGB primaries each stimulate multiple types of cone in human eyes, so the RGB Color Matching Functions (CMFs) don't represent individual cone stimulations. However, the CMFs for LMS space[1] do directly represent individual cone stimulations over. Like the CIE RGB CMFs, the LMS CMFs can also be thought of as the required intensities of three primariy colors required to reproduce the color of a given spectrum. The reason these two definitions coorespond for LMS space is that each primary would stimulate only one type of cone. However, unlike CIE RGB, no colors of light which stimulate only one type of cone physically exist. Finally, CIE RGB and LMS space are linear transformations of each other, so the CIE RGB CMFs are linear combinations of the LMS CMFs, so each CIE RGB CMF can be though of as representing a specific linear combination of cone stimulations (the combination excited by the primary color). I often find it easiest to reason about these color spaces in terms of LMS space, since it's the most physically straightforward. [1]: https://en.m.wikipedia.org/wiki/LMS_color_space https://en.m.wikipedia.org/wiki/LMS_color_space
- carlosjobim 2y agoI think the explanation is simple: Color is light and it is linear going from ultraviolet to blue to green to yellow to red to infrared. It's just a line. In physical reality, there exists no purple light. Our minds make up all the shades of purple and magenta between blue and red when our eyes receive both red and blue light. So in order to include the magentas, you need to draw another line between blue and red. Meaning you have to bend the real color line. And that's what we see in the chromaticity diagram.
- tobinfricke 2y agoWavelength (or frequency) is linear but light, in general, is made up of many wavelengths -- an entire spectrum.
- carlosjobim 2y agoEach wavelength of visible light corresponds to a color on the gradient from blue-green-yellow-red. Purple or magenta colors do not exist as light and only exists in our minds. That's why rainbows do not contain any of these colors.
- ianburrell 2y agoPurple totally exists, but isn’t a single wavelength of light. It is multiple wavelengths of light. Physical colors are all blends of wavelengths. Displays are tricking the eye by showing three single colors that look like real color.
- carlosjobim 2y agoAs a hue, magenta and purple shades do not physically exist in the electromagnetic spectrum. All hues on the gradient blue-green-yellow-red exist and can be generated by a single wavelength of radiation. You can test this in physical reality with a prism, which will never show purple shades, because it is an extraspectral color that is made up in our minds. Color can thus exist as pure in physical reality. However, our eyes can maybe not perceive colors purely, since our receptors overlap each other.
- Leftium 2y agoThe https://oklch.com https://oklch.com color picker shows another way to represent colors: - The 3D version looks like a mountainscape of colors - L(ightness), C(hroma), and H(ue) are orthogonal 2d slices of this mountainscape --- And this software renders 3D chromaticity (gamut?) diagrams: https://youtu.be/FdFpJFSTMVw?t=679 https://youtu.be/FdFpJFSTMVw?t=679
- tylerneylon 2y agoThis page is also a beautiful explanation of color spaces, with chromaticity explained toward the end: https://ciechanow.ski/color-spaces/ https://ciechanow.ski/color-spaces/ Note that many of the diagrams are interactive 3d graphics (I didn't realize that at first, and it makes the page more interesting.)
- tylerneylon 2y agoI have a question for fellow color science nerds. I've been reading through Guild's original data: https://royalsocietypublishing.org/doi/pdf/10.1098/rsta.1932.0005 https://royalsocietypublishing.org/doi/pdf/10.1098/rsta.1932... However, I'm having trouble understanding the meaning of the numbers in table 4. Does anyone understand all the columns there? What I'm particularly interested in is finding the unnormalized coefficients from the color matching experiments, or some way to un-normalize those coefficients. (By "those coefficients," I mean the trichromatic coefficients u{a,b,c}_\lambda listed in table 3.) I don't know if that data is in table 4 so maybe those are two separate questions.
- mncharity 2y agoDoes anyone know of a nice "pedagogical" color space? That is, one optimized for teaching and learning, for correctness rather than for simple math? Where the space's highly-noticeable characteristics are actual features of human perception, rather than the usual mess of "nope, that too is a model artifact" (mostly from optimizing for computation). And full-gamut, well behaved out to spectral locus. And with at least somewhat linear hues and color combination. Sort of the Munsell niche, but full gamut, and this century. I wasn't able to find anything even close, for a "maybe teach color better by emphasizing spectra?" side project, so I kludged. CAM16UCS as state-of-the-art for perceptual color, untwisted with Jzazbz for linear hues (it also sanity checked absolute luminosity), with a rather-unprincipled mashing down of CAM's IIUC-non-perceptual near-locus silly blue tail. Implemented as lookup tables. If there is any related work out there, I'd love to hear of it. Tnx.
- suzumer 2y agoCam16 (as opposed to cam16 ucs) is perception based. It calculates chroma, lightness, and hue, and is based on the munsell color system. Hellwig and Fairchild recently simplifed the model mathematically, improving it's chroma accuracy.( http://markfairchild.org/PDFs/PAP45.pdf http://markfairchild.org/PDFs/PAP45.pdf) Another, simpler, model is CIELAB, which outputs paramters L, a, and b, where L is lightness, hypot(a,b) is chroma, and arctan2(b,a) is the hue.
- mncharity 2y agoThanks! IIRC(fuzzily - it's been a while), I chose -UCS for a more euclidean color difference metric - I should review that. My even fuzzier recollection, is CIELAB's visible gamut shape is very artifacty[1], perhaps misleadingly representing the volume outside sRGB/P3 for instance. The pedagogical objectives of playing well with full visible 3D gamut, and spectral locus, and of avoiding shape artifacts (concavities, excursions), are... non-traditional. Characteristics which could be happily traded away in traditional uses of color spaces, for characteristics like model math and simplicity which here have near-zero value (lookup tables satisficing). And were - most spaces have "oh my, that's a hard downselect" bizarre visual hulls, and topologies outside of P3 or even sRGB can get quite strange. Thus the need to untwist CAM16's curving hue lines - they're not bad within sRGB, but by the time they hit visible hull, yipes, I recall some as near parallel to hull. Having a color space to play with as a realistic 3D whole, seems not the kind of thing we collectively incentivize. A lot of science education content difficulty seems like that. [1] https://commons.wikimedia.org/wiki/File:Visible_gamut_within_CIELAB_color_space_D65_whitepoint_mesh.webm https://commons.wikimedia.org/wiki/File:Visible_gamut_within...
- akira2501 2y ago> I say "cursed" because I have no idea what that means. What the heck is that shape?? Reminds me of frinklang. "The most-commonly used, CIE 1931, is long known to be off by a factor of 7 from average human perception at short wavelengths, (compare it to the 1978 definition at 400 nm) and is arbitrarily truncated before the limits of human perception. In addition, no one perceptually-weighted curve is possible because the human eye is differently sensitive for photopic (bright-light, cone cells) and scotopic (dark-adapted, rod cells), or if the illumination occurs over narrower or wider fields. Many incremental improvements on these systems have been proposed, but none are part of the authoritative, oversimplified definition of the candela, making it useless for unambiguous definitions that can be agreed upon or binding to any party. Pronouncements of the CIE are in no way binding on the BIPM, nor vice-versa, and the CIE has a proliferation of "standard curves," which all disagree with each other. Agreements to use one curve or another thus have to be agreed outside the definitions of the SI, and, of course, parties can disagree on which curve to use. You can use CIE 1931, or CIE 1978, or the "CIE 1988 Modified 2° Spectral Luminous Efficiency Function for Photopic Vision" or the 2005 improvements by Sharpe, Stockman, Jagla & Jägle, or ISO 23539:2005(E), or something else..." https://frinklang.org/frinkdata/units.txt https://frinklang.org/frinkdata/units.txt
- ttoinou 2y agoI’ve been having problems studying this topic for years now, is there actually an official scientific field with official books and an official consensus on this ? Seems hard to know who to trust on this wide-but-niche topic
- jasomill 2y agoYes. See, e.g., https://en.wikipedia.org/wiki/Color_science https://en.wikipedia.org/wiki/Color_science https://en.wikipedia.org/wiki/Colorimetry https://en.wikipedia.org/wiki/Colorimetry https://en.wikipedia.org/wiki/Photometry_(optics) https://en.wikipedia.org/wiki/Photometry_(optics)
- gorgoiler 2y agoThis is fantastic. It gave me an idea about colors, perception, and gamut. Put simply, imagine that there is a combination of wavelengths of light that causes you to perceive the smell of ripe cheese, and another that causes you to think that there is a bear behind you. Now your diagrams must be filled in not only with colored pixels but also include a small picture of a cheese and a bear at the points where those specific perceptions occur. I think, in real life, this is what magenta is: a non spectral color that’s more of a feeling or sensation that, in order for our brains to not get too overwhelmed, we simply perceive as another color. This is also, I believe, close to describing a real phenomenon for those living with varying degress of synesthesia or, if you will forgive a play on words, those on the synesthesia spectrum.
- meindnoch 2y ago>this is what magenta is: a non spectral color that’s more of a feeling or sensation that, in order for our brains to not get too overwhelmed, we simply perceive as another color. Ummm. What? Why would the brain get "overwhelmed" by non-spectral colors? You realize that spectral colors are pretty much non-existent in nature, right?
- vinnyvichy 2y agoBengtsson & Zyczkowski in the introduction (see p14-16) to their wonderful book make use of chromaticity diagrams to motivate their study of quantum states. https://www.researchgate.net/profile/Karol-Zyczkowski/publication/325707595_Geometry_of_quantum_states_An_introduction_to_quantum_entanglement/links/5e6ab206299bf12e23c03ea7/Geometry-of-Quantum-States-An-Introduction-to-Quantum-Entanglement.pdf https://www.researchgate.net/profile/Karol-Zyczkowski/public... >In a way tradition suggests that colour theory should be studied before quantum mechanics, because this is what Schroedinger was doing before inventing his wave equation.
- hilbert42 2y agoThat link is so slow where I live that I had difficulty getting the site to work, but as far as I could judge it gives a rather nice and understandable explanation of what is a rather complex matter. It's in considerable contrast to those sections of my textbooks on color theory, they're so dry as to make one yawn, they're full of algebra, the complex operator and matrices with precious little other explanation of what it all means. Some of the comments have already covered most of what I'd have mentioned so I won't dwell on them now, although I'd add that I reckon GrantMoyer is on the mark with his point about the inappropriateness of displaying chromaticity on Cartesian coordinates. It's worth noting that understanding the intricacies of chromaticity and color theory is difficult to the extent that its 'opaqueness' has been used to protect trade secrets (and likely still is for reasons I'll mention in a moment). Commercial lab printers that print masked color negative (neg film with the orange mask) to positives—color photos and color film print stock—go to great lengths to protect their matrices (precision resistor banks) against copying. Similarly, companies like Kodak do not publish the 'film terms' for their various emulsions ('film terms' being the unique matrix information for each film emulsion). The reason for this that to reverse-engineer the matrix with enough accuracy for a single film is a complex job let alone do so for a multitude of different films. Moreover, it's imperative the matrix be accurate if good color balance is to be achieved. Keeping this info secret provided a competitive edge, selling or licensing the info is worth money. I'd add that the destructive orange mask used in color negative film is a brilliant concept for reasons I cannot cover here, however what's relevant here is that the mask makes reverse-engineering the negative's film terms that much more complicated. I'm a bit out of touch these days but no doubt the same applies with inkjet printers and the like (matching coordinates to specific inks etc). So there's a modicum of truth to statements from Canon, Epson and HP when they say not to use third-party inks because the colors won't match properly (mind you, that's never stopped me at the exorbitant and outrageous prices they charge for inks). My point is that if it were possible to unravel and make this chromaticity stuff simpler to understand then many of these expensive commercial decisions would disappear. Ahh but alas, we're suck with it. — BTW, for those who've used scanner software like SilverFast the manufacturer provides a list of film emulsions to select from before the film is scanned. Selecting the correct emulsion type ensures the proper 'film terms' are used for the scan, this in turn ensures the color balance is optimal. I'm a bit cynical about SilverFast's approach to the problem, they've a limited range of film emulsions to select from (many of the old and important color negative types are missing). SilverFast's literature suggests that if one's color negative type is not listed then to select one that best suits. I am at a loss how one does that except to just make a guesstimate, so much for calibration. Also, one has to wonder why SilverFast has such a limited range given they've been in the business since many of said emulsions were still in production. There are similar issues with Hamrick's VueScan software but I've not time to address them here. Again, all these issues further illustrate the practical complexities surroundibg the chromaticity diagram.
- klodolph 2y ago> What do you think a negative red light source means? It means that the subject turned a dial to add red light to the color being matched. Basically, you have an unknown color C, and then an R+G+B color. Sometimes, you can’t match it, so you try matching C+R = G+B. This results in “negative” R, because you’re adding R to the other side of the equation. The same happens with green and blue, but to a lesser extent.