4 ms·
How to optimize a CUDA matmul kernel for cuBLAS-like performance (2022)
- joe_the_user 2y agoIn other discussion here, people asserted that a CUDA replacement was unworkable because you couldn't replace Nvidia's CuBLAS implementation. I'm not qualified to say whether this would give info for constructing an adequate replacement but I'd interested in people's opinions.
- hedgehog 2y agoYes and no. Read his notes about his goals and what he didn't implement, and note that his job when he wrote that was as part of a team that ports models to different hardware. That's a smaller job than writing a shippable framework and Anthropic has a team of people doing it. You can read the cuDNN docs to get an idea of some of the other stuff you'd need, there's a lot there but generally that's the point. So in one sense, yes, if you have a strong performance engineering team and a specific workload already you can make use of a variety of hardware. In another sense, no, a small team isn't likely to be able to write a direct alternative for the CUDA ecosystem that reaches devex parity. Lots of people have a pretty clear idea of what it takes to do this but none of the major vendors seem to be doing the work. Knowing that reaching broad devex parity is very expensive I think the real win is figuring out what specific problem you have and building community and robust software support around that.
- alfalfasprout 2y ago> In other discussion here, people asserted that a CUDA replacement was unworkable because you couldn't replace Nvidia's CuBLAS implementation Targeting nvidia GPUs? Or in general? For whom? Building a performant BLAS library is hard but certainly not impossible. The tricks discussed in this post are hardly anything new either. Now, making a BLAS competitive with Nvidia's on its own GPUs is bound to be tough. But not technically unfeasible (after all, you can drop down to PTX if needed).
- deredede 2y agoWhen I was optimizing GPU kernels a few years back, Nvidia's own kernels were getting those last few percent of performance by making use of hardware-specific features (I remember operand caches being one) that are not available through PTX.
- ap4 2y agoBeating CuBLAS is easy. I wrote a 30-line kernel that multiplies two 4096² matrices 14% faster than CuBLAS on a 4090. The question is how to earn money on that.
- coffeeaddict1 2y agoI'm a little sceptical of your claims. Care to share the kernel you wrote?
- david-gpu 2y agoI would bet actual money that they are not doing an apples-to-apples comparison. I have seen how those high-performance libraries are made and I'm still in awe at the quality and quantity of the staffing involved. Those were the smartest and most knowledgeable engineers I met in my career.
- ap4 2y agoIt is apples-to-apples. The code from the article runs a chosen kernel 50 times in a loop. In the case of CuBLAS it runs the function cublasGemmEx() 50 times.
- david-gpu 2y agoDoes your implementation support the complete feature set of cublasGemmEx()? E.g. varying matrix sizes, etc. Does your implementation beat cublas on a wide range of cases, or only cherry-picked examples? Does the code from the article follow the best coding practices for cublas in the first place? Generalizing from a micro benchmark is typically hubris.
- imtringued 2y agoThe problem with AMD isn't that they are only hitting 90% of the hardware capabilities vs Nvidia hitting 98%. It's the fact that AMD doesn't prioritize the reliability of its hardware and software stack. If I run llama.cpp on Vulkan I get a reasonable speedup, but if I raise the batch size to 512, the GPU is starting to make strange noises and shuts the PC down midway. Very cool. 98% of zero is still zero.
- KeplerBoy 2y agoOf course it can be done, it's just a lot of effort. You need parametric kernels you can find optimal configurations for all hardware and input size combinations. Then there are also numerics: being fast is not enough if your implementation accumulates a lot of rounding errors doing so. Floating point arithmetic can and will mess up your results in unexpected ways. -funsafe famously is neither fun nor safe. Maybe tooling will catch up and make it easier. Think tinygrad with beamsearch, triton or halide.
- GaggiX 2y agoAs reported by the article: "However, for smaller matrices, we’re doing poorly in comparison to Nvidia’s library! This happens because cuBLAS contains not one single implementation of SGEMM, but hundreds of them.", it would take considerable effort to replace CuBLAS.
- ladberg 2y agocuBLAS is not really Nvidia's moat: every competitor has a workable BLAS implementation and some are even drop-in replacements for cuBLAS. In fact cuBLAS and CUDA are kinda orthogonal in that you're either calling a pre-built cuBLAS kernel or writing your own CUDA kernel but not really combining the two. I'd say CUDA shines more because of stability, documentation, community support + examples, and ability to use modern C++ features in GPU code.
- flakiness 2y agoNote that this is from 2022. My guess is that people nowadays are gradually moving away from raw CUDA programming and moving towards things like Triton etc, and you won't be focusing on pure GEMM since you tend to do some fusion. The Triton tutorial claims their performance is on par with cuBLAS. https://triton-lang.org/main/getting-started/tutorials/03-matrix-multiplication.html https://triton-lang.org/main/getting-started/tutorials/03-ma...
- machinekob 2y agoBut Triton is just abstraction over CUDA for Python (same like cupy, numba etc.). If you need low lvl access you still will use CUDA if you want high level you can use Triton or numba even higer you'll just use wrappers like pytorch/jax.
- bee_rider 2y agoI’m sure they are using cool super-modern stuff but I wonder if Eigen can somehow be made to spit out CUDA code?
- lights0123 2y agoSince 2016, you can use Eigen in CUDA C++ code and it just works: https://eigen.tuxfamily.org/dox/TopicCUDA.html https://eigen.tuxfamily.org/dox/TopicCUDA.html
- bee_rider 2y agoOh wow, that is cool as heck.
- imjonse 2y agoIt is still an excellent article if you care about how the GPU works. Triton doesn't magically hide all the hardware details.
- dang 2y agoYear added above. Thanks!
- aaa370 2y agoAnother point to consider here is that this project of writing a cuBLAS level GEMM kernel becomes much more challenging if you are doing it with fp16, and are thus competing with the cuBLAS kernels that use tensor cores. The (theoretical) arithmetic throughput of tensor cores is ~8x higher as compared to fp32 math on the Turing arch, I dont know off the top of my head but I think this ratio is the same or greater for Ampere/Hopper tensor cores. This makes the project proportionally harder in my opinion because you need to be that much more efficient with moving data through the memory hierarchy. With tensor cores, to get anywhere close to cuBLAS, you need to start with something like the most efficient kernel in simon's article, and then do stuff like shared memory swizzling, async global memory copies, double buffering, and writing a really efficient kernel epilogue to accumulate the C matrix into the product. I came across this article a while ago and it inspired me to take a stab at this^, and as of now I have gotten to ~80% of the cuBLAS tensor core performance where the kernel is mostly compute bound, and I am close to giving up on the last ~20%, because I think I may need to write the inner loop in SASS to make sure the instruction mix between shared memory loads, mma instructions, and synchronizations is perfectly balanced so that none of the hardware pipelines get overloaded (see link below), and I have enough compassion for myself to not spend my free time doing stuff like that :). There are also certain things implemented in CUTLASS that seem important (look up serpentine traversal) but NVIDIA engineers wont talk about the hardware details required to understand why this helps. Article on this is forthcoming https://github.com/NervanaSystems/maxas/wiki/SGEMM https://github.com/NervanaSystems/maxas/wiki/SGEMM
- gregjm 2y agoRe: serpentine traversal, this has to do with the .reuse suffix applied to register operands as mentioned in your link. We don’t really have control over it because it’s happening inside of ptxas during SASS generation, but when CUTLASS does serpentine traversal they’re suggesting an order of MMA instruction issues that would result in at least one operand being reused from one instruction to the next— clever stuff. I’d be so happy if SASS were documented and ptxas were open source, sometimes I spend entire days going through whitepapers and various sources of online documentation to get more hardware details…