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coffeeaddict1
searching PlanetScale…
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Parallel vector graphics rasterization on CPU
(gasiulis.name)
4 points
by
coffeeaddict1
8d ago
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0 comments
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Fast Math/Slow Math
(terrytao.wordpress.com)
2 points
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coffeeaddict1
9d ago
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0 comments
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Introducing GNOME 51, "A Coruña"
(release.gnome.org)
47 points
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coffeeaddict1
9d ago
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15 comments
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coffeeaddict1
18d ago
This has to be one of the most important moments in the history of mathematics. We now have a non-human intelligence capable of solving one of the most difficult problems in mathematics.
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NoGraphicsAPI
(github.com)
5 points
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coffeeaddict1
21d ago
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0 comments
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WindFoil – algorithm for computing winding and anti-aliasing of 2D vector shapes
(github.com)
10 points
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coffeeaddict1
1mo ago
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1 comments
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Scaling Memory Safety: AI-Assisted Rewrites of C/C++ Dependencies to Rust
(bughunters.google.com)
2 points
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coffeeaddict1
1mo ago
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0 comments
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A Tour of Differentiable Rasterization
(srush.github.io)
2 points
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coffeeaddict1
1mo ago
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0 comments
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Warnock: Harnessing GPU geometry amplification for vector graphics
(dl.acm.org)
45 points
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coffeeaddict1
1mo ago
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4 comments
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Carbon memory safety: a first deep dive
(chandlerc.blog)
2 points
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coffeeaddict1
1mo ago
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1 comments
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coffeeaddict1
1mo ago
Video link: https://drive.google.com/file/d/1tQlzpnbWZfn2WtTFMoJgF93QteB...
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Blend2D – High Performance 2D Vector Graphics
(blend2d.com)
2 points
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coffeeaddict1
2mo ago
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0 comments
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The mathematical beauty of hyperbezier curves
(linebender.org)
4 points
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coffeeaddict1
2mo ago
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1 comments
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coffeeaddict1
2mo ago
This is a beyond remarkable achievement. Finding this lower bound within a few days of prompting is absolutely crazy.
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Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs
(youtube.com)
2 points
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coffeeaddict1
2mo ago
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0 comments
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Hot Take: LLM can 'jump'
(yongzx.github.io)
4 points
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coffeeaddict1
2mo ago
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0 comments
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coffeeaddict1
2mo ago
No. This is not what I meant. I absolutely agree that std::indirect is an improvement. My point is that when dealing with C++ code, now there is yet another way of doing the same thing. I will have to remember both ways, because people will
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coffeeaddict1
2mo ago
Because I will still encounter people who use the old of writing pimpl. So I now I'm forced to remember the old way + new way. People aren't magically switching to use std::indirect. I bet that even in 10 years, half of projects w
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coffeeaddict1
2mo ago
This is actually useful, but despite it is another extra thing you will have to remember when reading C++ code. I guess with LLMs things aren't so bad.
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coffeeaddict1
2mo ago
> Novel mathematical methods precede their application by at least a decade and widespread use by about a century. This isn't really a good argument. The assumption here is that the "applications" were possible because of
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coffeeaddict1
2mo ago
For beginners that's irrelevant. WebGPU has more than enough features for beginners to learn about graphics programming. Not just that, once you're used to WebGPU, going to Vulkan will be much easier than the transition from OpenG
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coffeeaddict1
2mo ago
> The core problem with the modern apis is that they are so incredibly complicated that they will kill any newbie on the spot. I would agree if by modern you mean DX12 or Vulkan, but WebGPU (and maybe even Metal) are quite decent.
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coffeeaddict1
2mo ago
Honestly, in 2026 I would not really bother with OpenGL. Just start with WebGPU, it's much nicer. You can use it easily on most modern browsers or better can even use native libraries like Dawn or WGPU.
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coffeeaddict1
2mo ago
> It might then seem reasonable to think that writing with a stylus on an iPad or similar would be best, since no force is needed and friction is minimized. I don’t think this is true. A small amount of friction is actually desirable. I
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coffeeaddict1
2mo ago
> Has anything really important been solved by AI yet Alphafold essentially solved the protein folding problem and it's arguably one of the biggest (if not the biggest) scientific achievements of the 21st century.
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A Cross-Platform Rust UI Framework with Qt
(qt.io)
1 points
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coffeeaddict1
2mo ago
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0 comments
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coffeeaddict1
3mo ago
C++ would also introduce a myriad other subtle safety problems that would require years of expertise to even notice.
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We recommend Highway over std::simd
(github.com)
4 points
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coffeeaddict1
4mo ago
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0 comments
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Semantics for 2D Rasterization
(arxiv.org)
4 points
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coffeeaddict1
4mo ago
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0 comments
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by
coffeeaddict1
4mo ago
I disagree. Not all skills are useless. For example, I sometime use Qt for GUI projects and I have found their skills [0] very useful to improve the quality and performance of my projects. I their absence, I would each time have to direct t
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