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Conversation with Zuckerberg, this time we talked as photorealistic avatars
- pmarreck 3y agoThat's pretty impressive. Certainly helps bridge some of the gap lost from remote 2D video collaboration/discussion.
- brucethemoose2 3y agoMaybe this could help all those Meta employees who are apparently too unproductive to work at home...
- tschellenbach 3y agoPlenty of public polls on Blind and threads on HNews to see the impact of remote work. Don't think we benefit from ignoring that for many people remote work means hardly working.
- brucethemoose2 3y agoPerhaps, but they are Meta. With tech like this, they should be well equipped for remote work. It would be like Ford employees being largely unable to drive. Which I hope is not the case...
- jstarfish 3y agoNobody actually eats their own dogfood. They ply you with wine while they drink grape juice, waiting to take advantage of the drunk fool. Fucking Zoom declared mandatory RTO, which says a lot about what they sell the rest of us on. And Ford...heh. Despite incentives, their own employees refused to buy their cars to such an extent that competitor vehicles were banned or relegated to remote parking lots. https://www.nbcnews.com/id/wbna11057921 https://www.nbcnews.com/id/wbna11057921
- jedberg 3y ago> their own employees refused to buy their cars to such an extent that competitor vehicles were banned or relegated to remote parking lots That's actually a good thing! It means they took it seriously, and their employees were incentivized to fix the problems so that they actually wanted to drive the company's cars.
- slg 3y ago>remote work means hardly working If the only way an employer can tell if their employees are working is by forcing people back to the office, the company has bigger problems that employees not working.
- Kiro 3y agoI'm one of those. If I get the chance to work from home I do everything in my power to slack off and fake it. No tools or processes can stop me. I find ways to exploit everything and game the system to make it look like I'm working when I'm not.
- CrimsonCape 3y agoImagine being in a meeting of like 12 floating torsos, you are position locked, but your boss enabled X-Y position for himself so he floats in front of you to express his concern of how you are not a team player. If I were at meta I would backdoor a sub-routine that increases gaussian blur if the boss gets too close.
- brap 3y agoProbably couldn’t have chosen 2 worse people to demonstrate the range of human facial expressions
- capableweb 3y agoIf you haven't gotten very far with the "photorealistic" part, maybe you couldn't have chosen 2 better people for the demo?
- patagonia 3y agoSuch a negative, ad hominem attack of a comment. The technology is breathtaking. The two people have each contributed so much.
- beepbooptheory 3y agoI thought Fridman was just a podcast guy? Not that that's quite nothing, but there are a lot of podcast guys.
- tinycombinator 3y agohttps://en.wikipedia.org/wiki/Lex_Fridman https://en.wikipedia.org/wiki/Lex_Fridman Lex Fridman is a Russian-American computer scientist, podcaster, and writer. He is an artificial intelligence researcher at the Massachusetts Institute of Technology, and hosts the Lex Fridman Podcast, a podcast and YouTube series.
- kyawzazaw 3y agoThat's an inadequate description
- nradov 3y agoLex Fridman has also done original research on robotics and computer vision detection of facial expressions. Here is one of his papers; there are several others on related areas. https://ieeexplore.ieee.org/abstract/document/8751968/ https://ieeexplore.ieee.org/abstract/document/8751968/
- jtbayly 3y agoIt's impressive, yes, but the lips are off and delayed. It's pretty bad compared to video.
- punkiln 3y agoThat is a very impressive demo. Does anyone know if the details of the codec, and the measurements used by the headset to generate the facial stream, have been publicly released yet? The interview gets quite interesting nearer the end where Zuckerberg talks about his vision for the future, like training AI-backed avatars to simulate real people. Which apparently is not far off from reality - they joke about Fridman doing a podcast where he interviews an AI version of himself in the near future. Reminds me a bit of that Black Mirror episode where Miley Cyrus' character has AI versions of herself contained, or trapped, within consumer electronics. It also occurs to me that this could be a useful technology for people with social anxiety who have to endure uncontrollable blushing when conversing in real life, or people with awkward facial tics. These could be filtered out or not even recorded before being encoded for transmission, while still giving a realistic appearance, making for a more comfortable presentation of the real-virtual self.
- zonkerdonker 3y agoAn entire fully "rigged" version of your face is generated from thousands of high resolution photos using a variety of facial expressions, distilled down into a model. Data from eye tracking and the cameras on the HMD are used to estimate the position of your face, lips, eyes etc, which is then fed into the pregenerated rigged model to be rendered.
- dharma1 3y agocameras on the Quest enough to capture all the facial/eye positions to drive the rigged facial model? impressive. They should open up the Codec avatar creation - lots of people have the hardware and the time/expertise to create them
- zonkerdonker 3y agoYou might think that, until you see the insane rig that's used to capture these scans: https://www.uploadvr.com/meta-codec-avatars-iphone-scan/ https://www.uploadvr.com/meta-codec-avatars-iphone-scan/ Each scan captures dozens of terabytes of data and lasts for hours, at least for the current high resolution avatars
- luismedel 3y agoI wonder how much post processing this has. Does these glasses reproduce eye blink too? (honest question)
- martythemaniak 3y agoYes. These are Quest Pro headsets, which have eye tracking, so they should be able to pick up blinks, squints, winks etc. Apple Vision Pro should also be capable of this.
- luismedel 3y agoVery interesting. Thanks!
- crooked-v 3y agoApple Vision Pro previews have showed off not-quite-photo-real avatars [1] that feel like they're intentionally toned down slightly into 'good but obviously artificial CG animation' territory to avoid uncanny valley issues. [1]: https://www.zdnet.com/article/meet-your-digital-persona-apples-vision-pro-users-to-get-real-time-animated-avatars/ https://www.zdnet.com/article/meet-your-digital-persona-appl...
- refsted 3y agoExcellent for capitalizing on parasocial relationships.
- brap 3y agoSo how come they are able do this in real time, on a headset, over the internet, yet next gen gaming consoles don’t even get close to that level of detail?
- jarde 3y agoGame consoles have lots of other details to worry about like the background (this demo is just an empty black background), NPCs and everything they need to do, game logic, physics, etc
- capableweb 3y agoGames do a lot more than just "render a high quality bust of a person", you have whole environments and entire systems that are interactive. Most technical demos get away with higher fidelity because of this, and when you finally see it implemented in games, they've been scaled back a lot.
- eep_social 3y agoYuge pipes. I’ve had the pleasure of sitting on a network that was, in practice, not bandwidth limited and it has led me to conclude that the terrible experience in practice is caused by retail ISPs being absolute dogshit. If you can get on a really well run ISP like Fiber7 in Switzerland, or a $BigCorp network, things are much better and demos like this are no problem.
- itsyaboi 3y agoThey talk about their low bandwidth avatar codec in the first 5 minutes of the interview.
- dharma1 3y agolatest consoles could, it's more about the software. Also easier if you have nothing else to render than a face. https://www.unrealengine.com/en-US/metahuman https://www.unrealengine.com/en-US/metahuman looks pretty good, not many games are using UE5 yet
- baby 3y agohe explains it during the podcast, that they only send some information over the wire
- topper-123 3y agoThey should have waited for this and skipped the legless avatars.
- dvngnt_ 3y agothey previewed this at around the same time
- preommr 3y agoHow did they go from second-life knockoffs to this? This is actually impressive, and while not perfect, is close enough that they'll probably reach a version that is viable very soon.
- gfodor 3y agoThey didn't, people just haven't been paying attention. They've been working on these avatars for almost a decade in parallel waiting for the hardware to catch up. The cartoon avatars are a function of hardware limitations.
- capableweb 3y ago> How did they go from second-life knockoffs to this? Typically you do one MVP version and as soon as you've knocked that out, start working on a proper version, integrating feedback from the MVP as it comes in. I'm guessing they always wanted to have photorealism, but realized it'd take a while to get in place so they launched a quick version then got back to work.
- DoingIsLearning 3y ago> it'd take a while to get in place so they launched a quick version then got back to work. This is not a phone app. Physical demos that propose something that a user has no point of comparison with (new paradigm) absolutely need to be on either end of the maturity scale. - Either very raw barebone MPVs that should be only for lab/research aware people who won't cling to details and are able to see the 'principle' of what it could be. - Or absolutely imaculate picture perfect marketing demos that you can show to non-technical people Anything in between is a recipe for getting shot down, getting no buy-in, and receiving no insightful feedback.
- capableweb 3y ago> This is not a phone app. Really? Definitely looks like something a simple phone should be able to process... Are they not wearing phones on their heads in the demo?! This "Publish > Feedback > Iterate > Repeat" loop doesn't just apply to smartphone apps, you can basically do this with anything in life, from hardware to mixology. I guess you could say the same thing about LLMs, since the initial models were terrible and just basically demos, they shouldn't actually have published those at all?
- stonogo 3y agoI listened to the entire hour when this got posted earlier today. I still have no idea what the point is here. Does anyone have a better use case for this technology than was presented in this video?
- ckbishop 3y agoThis seems like an incredible waste of resources that will invariably lead to work attire invading my remote work life. Veto. The tech is cool but I'm wary of continuing to evolve the Internet to reward people for their physical appearance rather than their intellectual contributions.
- aierou 3y agoThere is ongoing research that would allow you to dress up your avatar however you would like. https://www.youtube.com/watch?v=ZAcavi6aOGY https://www.youtube.com/watch?v=ZAcavi6aOGY
- crooked-v 3y agoVirtually dressing every day seems like a lot of work compared to just using an avatar that has your favorite three or four variations baked in, not to mention the basic assumption there that everyone wants to be a realistic (or realistically shaped) human and not a robot or an anime exaggeration of the human frame.
- airstrike 3y agoI'd like to be a robot, personally
- Tepix 3y agoHow can it be a waste of resources if it saves an incredible amount of resources spent on travel and traffic for face-to-face meetings?
- burcs 3y agoI could honestly see this being the future of remote working, you still want face-to-face time, here you have it. Want to sit next to people in an "office" you can do it all virtually now. Of course you will need to add in the ability to draw on a whiteboard that's also rendered virtually, and a water cooler in the corner.
- capableweb 3y agoWell, except the fact that you lose out on spontaneous meeting points like someone heading to the kitchen while you're heading somewhere else and suddenly one of you remembers this one thing and a conversation happens in the hallway.
- bryancoxwell 3y agoI’ve heard so much about magical hallway meetings since work from home became a thing over the past few years but I cannot once remember having one.
- capableweb 3y ago> but I cannot once remember having one. Maybe it depends on the person(s) involved? ;) Bell Labs is a famous example where it seems to have played a role (together with the people working there of course, and other variables). > But just as important was the culture of collaboration that the company fostered. The leaders of Bell Labs understood that physical proximity could spark innovation, and they designed its facilities to bring experts together in both deliberate and unexpected ways. > At Bell Labs’ headquarters complex in suburban Murray Hill, New Jersey, all of the laboratory spaces connected to a single, vast corridor, longer than two football fields. Great minds were bound to cross paths there, leading inevitably to spontaneous and meaningful interactions. As author Jon Gertner writes in The Idea Factory: Bell Labs and the Great Age of American Innovation, “a physicist on his way to lunch in the cafeteria was like a magnet rolling past iron filings.” Throughout the labs, employees were instructed to work with their doors open, the better to promote the free flow of ideas. https://som.medium.com/learning-from-bell-labs-b351ea09e74c https://som.medium.com/learning-from-bell-labs-b351ea09e74c
- matthewaveryusa 3y agoHere's a neat article from Nvidia that goes more into the bandwidth savings and some side-by-sides of ML + keypoint vs. compression[1] Six years ago I went to an arcade called the rec room in Toronto where they have a ghostbusters AR game I got to experience with friends[2]. To this day I still have vivide memories of the experience. When it was all done, we all sat around for 15 minutes in complete silence, just recovering from the experience. I understand the skepticism about the metaverse, but after that experience there's no doubt in my mind it's the future -- you really need to experience it to get a sense of what a more polished version of this feels like. [1] https://blogs.nvidia.com/blog/2020/10/05/gan-video-conferencing-maxine/ https://blogs.nvidia.com/blog/2020/10/05/gan-video-conferenc... [2] https://www.youtube.com/watch?v=ar9YwEv2ACk https://www.youtube.com/watch?v=ar9YwEv2ACk
- jwestbury 3y agoMy wife and I did the VR Star Wars game/experience at Downtown Disney about five years ago, and had a similar reaction. I've played a lot of video games, so I was just really stunned at how they integrated environmental stimuli, e.g. blasting hot air into your face when you stepped into a room filled with molten lava. My wife hasn't played a lot of games, and when Vader showed up she was genuinely terrified -- she's refused to do anything in VR since because it felt too real and too scary.
- baby 3y agoMy mind blowing moment was playing Catan in VR with complete strangers. I wrote about it here: https://p1x3l.com/story/239/social-virtual-reality-and-the-oculus-go https://p1x3l.com/story/239/social-virtual-reality-and-the-o... IMO the point is not if you will ever think VR is promising or not, it’s about when you will have your first mind blowing moment playing VR
- Oarch 3y agoThis is impressive, hilarious and cringe all at once. We need to invent a new word for this sensation.
- kayge 3y agoUncanny Silicon Valley
- tikkun 3y agoWhat timeline do people think it'll be until I can use this on a VR device at home?
- deleted 3y ago[deleted]
- milliams 3y agoWhy does it sound like he's saying "Kodak" instead of "codec" (at ~3:19 in the video)?
- Raed667 3y agoSo now Facebook not only has your pictures and videos but a full 3D body scan. Nothing bad could ever come of that /s
- jrflowers 3y agoWow Zuckerberg looks exactly as real here as he does in every photo
- SaberTail 3y agoI don't want to be a photorealistic version of my human self. That seems so limited and boring.
- ilyt 3y agoYeah I don't get how they looked at SecondLife and VRChat and went "no, people don't want that, people want to be entirely themselves in virtual world".
- kipchak 3y agoI think both are useful. If I'm talking with my Mom, or most people I would talk to on Facebook or say Linkedin it seems like a good fit but not most other places. Having an avatar in public places with randoms and the option for a realistic version in private places seems useful.
- punkiln 3y agoI was a bit disappointed they didn't try swapping avatars with each other. Would've been interesting to see the effect of two people temporarily inhabiting each other's skin, albeit virtually. I wonder if it could be useful technology in helping face transplant patients get used to their new features, in advance of the operation. A virtual mirror, with a reflection of the future.
- pavon 3y agoSure, but the same technology is what enables you to be a photo-realistic Kzin. Once you have eye, mouth, and body tracking, an effective way to transmit that information in realtime, and a way to apply those motions realistically to a model, then you can swap it out with any compatible model.
- wilsonnb3 3y agoThey discuss this at some point in the podcast, Zuck specifically saying he is interested in whether the future is photorealistic or more abstract and commenting on some interesting tests they have run that have mixed the two together.
- spondyl 3y agoPerhaps it's a feature but I wonder how jarring the lack of progression would be given the static nature of models? If you were to chat with someone daily for a year, you'd never see their hair grow (or get cut) for example but then I suppose we never actively think of these things, just notice when they change.
- Raed667 3y agoI have this issue with Zoom as well, when people have their perfectly selected picture from 5 years ago for so long, then at one point they turn on their camera and you can't help but see the difference between both.
- kevinsync 3y agoRed Dead Redemption 2 (5 years old at this point) has natural hair growth, barber shops, hygiene, body shapes that change based on diet, plus a host of other time-oriented realistic simulation. [1][2] It's just a matter of time before this stuff is incorporated into what we're seeing here. [1] https://screenrant.com/rdr2-hair-growth-length-time-tonic-speed https://screenrant.com/rdr2-hair-growth-length-time-tonic-sp... [2] https://www.watchmojo.com/articles/10-most-realistic-features-in-red-dead-redemption-2 https://www.watchmojo.com/articles/10-most-realistic-feature...
- codetrotter 3y agoZuckerberg said that he wished that it will be a 3 to 5 minute process to scan your face. When they achieve that, it will be quick and simple to update your scan. The people that keep an old scan at that point are the same people that also keep an old photo as their profile picture anyways, and it’s often not due to the technology. Some are too lazy to update profile pictures no matter how simple it is. Some people don’t know how to do it no matter how simple, but that’s more rare. And some people purposely choose to keep an old photo because they want to be seen the way that they once were rather than the way that they are now. Me for one, I will keep my 3d scan up to date every now and then. Say, every few months or so. Just like how I currently update my profile picture every few months on platforms that I actively use. (For example, I’ve been at my current company for about a year now, and in that time I’ve changed my Slack and company GitLab profile pics one time – from the picture I chose when I joined, to a new up to date photo). Anyway. I am sure that if people stick to old scans, the Metaverse companies will eventually counter that by virtually “aging” the scanned models that people use. So that even if you don’t change your scanned model, the Metaverses will add grey hairs, wrinkles, etc to it over time.
- zardo 3y agoImpressive, he has legs.
- paganel 3y agoVery bleak.
- cush 3y agoWhile these avatars seem pretty accurate, a conversation between two completely robotic humans might not be the best showcase of how far off we are from “feels like a real conversation”
- 303uru 3y agoI hate this so much. It's technically awesome, but I want nothing to do with it. If I want face to face time, I'll get face to face time. My fear is this is going to be shoved down our throats and WFH will become work while being monitored with your meta on. There may be cool applications for disabled persons or isolated folks like the elderly. But I do not want to be on this all day.
- crooked-v 3y agoAlso, I think it's pretty telling that the people who do want to be in VR all day, like dedicated VRChat users or the handful of people who actually work in VR collaboration apps, generally go for either vaguely humanlike abstract avatars (see: any screenshot of Bigscreen Beyond), or wildly un-ordinary robots, impractical anime people, favorite cartoon characters, etc (see: all of VRChat).
- smoldesu 3y ago> I think it's pretty telling that the people who do want to be in VR all day [...] generally go for either vaguely humanlike abstract avatars I'd wager that's more a product of technological limitations (and overall awkwardness) than a matter of demographics. Video games and other fully 3D environments tend to avoid photorealism at all cost, because it's compute-expensive and ugly. By comparison, simple cartoon characters, blobs or robots are inoffensive and perfectly usable abstractions. Even this "Avatar Encoder" is 'cheating' by only rendering a relatively static portion of your face. It would be almost unusable in a VRChat-style environment where dynamic lighting and shadows are concerned.
- jedberg 3y agoHoly uncanny valley Batman! I think it's pretty cool but a bit jarring. I think I'd rather have the cartoonish avatars until this gets a little better. It's a good start though! And I agree that seeing facial expressions is critical for the best interactions.
- IKantRead 3y agoZuckerberg's "vision" is so hilariously and transparently: "I want to build a new internet so I can own it all from the very start, inject ads and tracking into places never dreamed of before and take a cut from everyone who participates in this brave new world!"
- uoaei 3y agoSeems like the kind of thing that should lower transmission bandwidth once they get it sorted out. Send the body model once and just articulate the joints/muscles. Probably on the order of 1kB/frame assuming FP16, I'm sure you could do better with compression and diffing.
- airstrike 3y agoI'm quite surprised with the overall negative reactions on this thread. It's like everyone's saying "why do we need emails if we already have the fax machine?" when this truly feels like the future Sure, there's post-processing, scanning your face with this level of definition may take some work currently and the full screen video we see may feel very different for someone wearing those goggles, but these should all be solved as the technology improves You can fight it all you want, but if it's half as good IRL as this demo suggests, it's obviously here to stay. Criticism so far seems to make the same few points: > "Hell, now remote work is ruined. Thanks, Zuckerberg" I actually think this may help enable remote work in the long run as companies who are unwilling to accept the current WFH/hybrid models see this as a viable compromise. More importantly, when I call my supplier in Belgium, I'll be able to see them "face-to-face" (avatar-to-avatar?) and develop a more human relationship than just exchanging emails or phone calls. > "Great, social relationships are going to be even worse" If that's the use you want to make of it, sure. But it also enables you to connect with loved ones who live far away. It can be so powerful for the elderly who struggle with loneliness to feel closer to their family. > "These two guys are terrible at conveying emotions with facial expressions" Ad hominem notwithstanding, if anything this is an endorsement of the casting choice for a tech demo since their expressions would be easier to replicate in the virtual world
- bookaway 3y agoIn classic HN fashion I think there will have have been more positive comments added by the time you finished posting your comment. > "These two guys are terrible at conveying emotions with facial expressions" Fridman anticipates and addresses this reaction at the 10:08 minute mark in the video as well, so for the people that watched it these type of comments will unfortunately come off as unoriginal and stale. Either the people saying that didn't get that far or they felt the need to make the comment anyway.
- JohnFen 3y agoAren't the benefits (with your supplier and loved ones) also equally achieved by using videoconferencing that's available today?
- bookaway 3y agoThis looks amazing and the wow factor is probably due to the fact that it came out of the blue -- not a day went by in 2023 without the Metaverse being a favorite punching bag for tech writers. Now someone do a PGP version of the Codec Avatar, where facebook included can't access the raw data, but streaming is still possible. Otherwise we get the Meta version of Worldcoin and merrily continue on the "we're completely fucked" branch of this multiverse.
- bellgrove 3y agoSlightly of off topic, but how did Fridman get to the point that he could pull big tech C-execs and celebrities onto his podcast? He has such a monotone voice (no shade meant, I am the same way, no matter how hard I try otherwise) and - this might just be personal taste - but I feel like this unedited long-form interview format is the lowest bar. I would have thought that an excellent interviewer would generally be considered one who is efficient at extracting interesting data (or can at least edit it to appear so) and can engage with & challenge the interviewee; long-form seems like the opposite of this.
- ShamelessC 3y agoHe kisses ass and helps replenish/bolster their image. See the Elon interviews where Elon clearly has no clue what he’s talking about.
- ChatGTP 3y agoHe often platforms assholes and makes them look good. No real journalism involved, just talks about peace love and prosperity to some of the shadiest, shittiest businessman and politicians of our time.
- itsoktocry 3y agoBe predictable, throw softballs and never challenge anything. Easy as that.
- relativ575 3y agoReally? you don't think there are many people like that? how successful have they become?
- throwaway2037 3y agoLarry King was incredibly famous and threw nothing but easy questions.
- 3y ago
- CyberDildonics 3y agoLex Fridman makes Zuckerberg seem like Robin Williams.
- curiousllama 3y agoI swear to god if the Metaverse actually works my friends at Meta are never gonna let me live it down. I've talked SO MUCH trash
- v3d2 3y agoYeah learn how to scan entire rooms and beam it into my head without me having to strap a screen to my head (as small as it is) and then we can talk.
- TheAceOfHearts 3y agoMark talks about a future in which you're wearing glasses all the time to seamlessly integrate meatspace and cyberspace. I dislike the idea of having cameras pointed at everything all the time, and the idea of having such tight integration between digital and physical makes me uneasy. It feels like a subtle push to help enable NFT-style content in the longterm. Maybe this is a sign that I'm growing old, and it'll be completely natural for the younger generation. The technological showcase is really cool though. Right now people are paying dozens of thousands of dollars for fully rigged vtuber avatars and 3D virtual chat models, but in a few years we'll probably have AI tooling that allows you to do it yourself. The discussion of non-human avatars made me wonder what kind of fantasy avatar Mark and Lex would use. If profile pictures are any kind of indication, I suspect a large number of tech users will opt to be cute anime girls. The days of catgirl-ification grow ever closer. They discuss an idea of having celebrities and famous people train AI models so fans can interact with them. That seems so dangerous, arguably pushing parasocial relationships to a completely new level. It feels like it fundamentally hacks the human brain. Are we going to reach a point where most interactions are mediated through various layers of AI models? Maybe I'm being too much of a pessimist...
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- SergeAx 3y agoThe interesting part is that even with current tech this entire interview could be performed by ML-powered agents. Create text and emotional markup with LLM, clone voices with Paddle, animate pre-scanned models with SelfTalk or FaceFormer and voila. In several years we will be unable to say if the content is generated by an actual media person, ML agent or low-paid shadow-performer.
- ojo-rojo 3y agoThis looks impressive. What's funny is I had an emotional first reaction that I'm going to be old and gray by the time fully body scanning is readily available. No longer my young supple self. Silly, I know.
- toomuchtodo 3y agoTake a few hundred photos now for later avatar building. You can already have headshots generated from uploading a variety of ~40 photos of your face and head.
- nojvek 3y agoThis is so much more impressive than the Apple demo. I’m sure some people are Apple are freaking out. Meta has a 10X more affordable product on the market. They are all in on spatial computing and AI. The future is exciting indeed. I’m reading Snowcrash again and just been blown by how fiction is turning into reality. Raven: “You wanna buy some Snow Crash, man?” Hiro: “Snow Crash?” Raven: “It’s the most expensive drug there is.”
- jprete 3y agoSnow Crash was a dystopia, though.
- NavinF 3y agoThat's a matter of perspective. I'd much rather live in the world of Snow Crash where everything is constantly in flux
- baby 3y agoI really don't get how some people got excited with Apple's VR play. Even when they announced, the Quest line seemed light years ahead of it already.
- baby 3y agoThis is truly amazing. It's interesting that they used their arms/hands a number of times but they didn't show up so it prevented them from communicating with them. Actually, I'm wondering how weird things were without being able to use their bodies. I wish they would have talked about that (or how eye contact is weirder/easier in this setting). I'm imagining that with actual built environment it will be so much nicer as well. This reminds me of when a friend and I visited VR spaces (in VR chat I think?) felt like I was visiting a minecraft universe all over again with a friend.
- matthewfelgate 3y agoAm I the only one who doesn't get the fuss about this and has no interest in it?
- baby 3y agoyes
- keepamovin 3y agoThis is like they are in the construct in the Matrix. Pretty cool that Zuck and friends are close to implementing this in reality. Now they just need to be able to "load the weapons program", and "learn kungfu".
- davidguetta 3y agoDoes anyone know how that would compare to some sort of real time Neural Radiance Field ? Is it possible ?
- ilaksh 3y agoThat might be what they are doing. To get full realism for the viewer in the headset as he moves around, they would need to be able to accomplish something like that.
- ctack 3y agoIt looks amazing, but the idea of FETA mining my facial data for marketing info is 100% black mirror. It’s great looking tech but it couldn’t have come from a worse company.
- meltyness 3y agoIronically, I am unable to locate this media as a VR180.
- somecommit 3y agoFuturama have been very clear on the subject: all internet, and this new toy included, are done for certain kind of virtual contemplation only.
- BitPolice 3y agoDid anyone else find themselves focusing on the eyes? Pupil diameter in most humans is affected by autonomic arousal, e.g. in conversation it provides an often unconscious signal to the listener/observer. I didn't detect any dilation or constriction of the pupils in either head image; and for me it introduced some uncanny valley-ness. The contrast between Mark's lighter iris color and both the blackness and relative smallness of his pupils drew my attention repeatedly. The middle image of the sampled video shows some contrast between iris and pupil but that might have been too noisy for their use. Anyway, I'd be curious, what they tried here. It seems they're rendering the pupil, I wonder if they'd tried playing with the diameter as a fixed proportion of the iris diameter, or whether they tested edge blurring for lighter-colored eyed individuals to reduce contrast. I'd be curious to learn, but suspect that sending the "wrong" eye dilation information may be worse (e.g. sending a "beady" eyed signal triggering unconscious emotional responses) than just sending a static pupil size too. Still a very impressive demo.
- citizenpaul 3y agoThe day Lex Friedman sold out. Recorded for posterity.