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"Second Life is a social experience", A dude infiltrating a biker gang in Second Life, this is top notch Internet humor for me, https://www.youtube.com/watch?v=
by unixhero 3y ago
"Second Life is a social experience", A dude infiltrating a biker gang in Second Life, this is top notch Internet humor for me, https://www.youtube.com/watch?v=JaTYFs380rI https://www.youtube.com/watch?v=JaTYFs380rI
- bigyikes 3y agoCan also recommend, Daniel is my guilty pleasure. It’s only a matter of time before he starts making content in the Metaverse. (What? You’re telling me that the decades-old Second Life and Garry’s Mod are still more compelling than Horizon Worlds? But I thought they spent millions?)
- whywhywhywhy 3y ago>decades-old Second Life and Garry’s Mod are still more compelling than Horizon Worlds If I’d have been in Zucks shoes I would have Skunkworked Horizon, don’t let any of it touch the rest of meta till it’s successful and hire the entire dev and design team from ModDB, GarysMod community, Roblox game makers, VRChat community and 4chan. Because those are the places where the massively multiplayer extremely social experiences that captivate for decades are born, not the metrics driven social media timeline optimization set.
- Lacerda69 3y agoDon't forget players from anarchy minecraft servers. Most metaverse place right now IMO.
- imtringued 3y agoHe could have literally funded a competition and made 100 games and then do a closed or open beta and let the audience choose with the budget he allocated to the metaverse.
- ilaksh 3y agoI would argue that Second Life is, and has been, a type of Metaverse. People can even use VR headsets these days.
- cubefox 3y agoThe original thing called "Metaverse", in Neal Stephenson's Snow Crash from 1992, described users buying virtual land from a finite area and populating it with their own buildings, and creating their own Avatars. I'm pretty sure Second Life was directly inspired by the Metaverse.
- goostavos 3y agoBowmaster Daniel [0] is probably the hardest I've ever laughed at any internet video. Like, all the way to tears during the "intruder" climax. That poor kid was so earnest, and it's so mean, but... damn if it isn't hilarious. [0] https://www.youtube.com/watch?v=ssr1PMSNvwk https://www.youtube.com/watch?v=ssr1PMSNvwk
- UberFly 3y agoWow. Thank you for this. My daughter and I just laughed like lunatics.
- seydor 3y agoThe metaverse is in the brain
- silisili 3y agoThis is so hilariously bizarre to me. Does Second Life have no concept of attacking? So basically all one can do is stand around making verbal threats at little cartoon characters?
- greesil 3y agoYou can also threaten to make a flying dong.
- Scaevolus 3y agoThe avatars don't have health points and the simulation lacks death mechanics like a traditional MMO. Griefing is typically achieved by placing garbage objects (if permissions allow building) or making hideous, obnoxious, obscene, and/or performance tanking avatars and ruining the look of a space.
- Animats 3y agoAvatars do have health points, and it's possible to get killed, but only in combat areas. Those exist, as games within Second Life. But ordinary residential, retail, and display areas have that feature turned off. One of the better weapons.[1] [1] https://www.youtube.com/watch?v=MxHXUHA7osc https://www.youtube.com/watch?v=MxHXUHA7osc
- carbocation 3y agoI am entertained at how elaborate the detail of the weapon is, and yet the avatar is gripping the mag instead of the handguard.
- solardev 3y agoI don't get it. He snuck into some guildhouse and... stood there? Why couldn't they just lock him out and ignore him?
- mcpackieh 3y agoBecause roleplay.
- KnobbleMcKnees 3y agoI wasn't expecting to see Daniel(s) on here. A truly masterful troll. (I also recommend Stimpee who is clearly influence by dnsl)