12 ms·
Clock
- daemn 3y agoOn the topic of clocks, have anyone seen any examples of physical representations of time flowing or filling in in a block like way, like an easier to read hourglass.
- chudman 3y ago[dead]
- marketdev 3y agoThis is super cool.
- danhau 3y agoPretty cool, but maybe a bit busy? Would make a good screensaver.
- jacobwmorgan 3y agovery cool , gives me a headache
- thecosas 3y agoParroting a lot of other comments but in short: * Really neat * Makes me anxious; perhaps an option for one without seconds?
- nicpottier 3y agoHah, came here to say the same. instant anxiety for some reason!
- dQw4w9WgXcQ 3y agoIt's like watching a drunk person stagger along the street and wondering if they're going to keep it together or wipe out
- StephenSmith 3y agoCould keep the units that aren't changing and only change the ones that are.
- itslennysfault 3y agoThis would be a super cool change... Just the blocks coming from behind and knocking away the old numbers.
- flyaway123 3y agoIt kinda does this if it doesn't jump and the non-changing digits are 0, 1, or 8 due to its physics. Felt quite different as I stumbled upon this when it was 00:00:01.
- ericpauley 3y agoYup, after a few seconds I was stressed out and had to leave. Imagine the added anxiety when I swiped left to go back (safari) and it didn’t work!
- 0xdeadbeefbabe 3y agoNanoseconds would make your computer anxious.
- mteam88 3y agoWould love to be able to do this with any text
- waynesonfire 3y agowould be cool if this was a physical clock.
- throitallaway 3y agoProbably the closest you can get for now: https://www.thisiswhyimbroke.com/ferrofluid-clock/ https://www.thisiswhyimbroke.com/ferrofluid-clock/
- colordrops 3y agoHow does it work? I'm guessing it's exploding the clock then playing the animation in reverse?
- r2_pilot 3y agoI figured it was something like that as well. Looks visually impressive if you don't know the trick. I had thought about assigning edges and guaranteeing they met in the backstage area, then almost as quickly realized it'd be way easier to take the solid, break it into pieces that fly off, then do that, time-reversed, in the backstage.
- dekhn 3y agoAssuming you have a physics engine you could set up constraints between faces of the boxes that make up the numerals.
- AbuAssar 3y agomade with haxe, and more demos available at: https://oimo.io/works https://oimo.io/works
- neom 3y agoThis is the same person who made bubbles that was on the front page 5 months ago: https://news.ycombinator.com/item?id=33566924 https://news.ycombinator.com/item?id=33566924 jfc, this one is absolutely fucking insane, reminds me of DMT: https://oimo.io/works/life/ https://oimo.io/works/life/
- zeven7 3y ago> this one is absolutely fucking insane, reminds me of DMT: https://oimo.io/works/life/ https://oimo.io/works/life/ "Ah, neat, but what am I missing?" I said before I figured out you could zoom.
- jen729w 3y agoAh okay and now I’ll never sleep again, cheers.
- duncan-donuts 3y agoI liked the life one too. The x61.51 framerate has no movement at all other than the shapes changing and I don't really know why. I'm assuming it must be a framerate where my brain can't actually parse any movement but I have no idea. Edit: Oh shit you can zoom out too.
- bee_rider 3y agoYou can also zoom in. That’s pretty neat. Also, not sure if this is intentional or some ios specific bug/unintended feature, but you can do a quick 2-finger “zoom” motion, lift up your fingers, and it’ll keep zooming in at a constant speed. Then you can “steer” with one finger. It is mesmerizing.
- codeulike 3y agoAt Paddington station in London there's a clock on the side of a building that appears to have someone inside it, manually drawing on the hands each minute. Its pretty neat https://secretldn.com/clock-man-paddington-station/ https://secretldn.com/clock-man-paddington-station/
- pvorb 3y agoI've heard of this before and while this is a really cool idea, it makes for a very bad clock, because you sometimes have to wait for several seconds to tell how much time it is.
- bolangi 3y agoI something like this at Schipol airport in the Netherlands.
- neom 3y agohttps://www.youtube.com/watch?v=QSt3Nyxm1IQ https://www.youtube.com/watch?v=QSt3Nyxm1IQ - They're videos created by artist Maarten Baas and played on the screen.
- helsinki 3y agoMy phone is melting!
- issafram 3y agotime.gov is all you need
- jen729w 3y agotime.is is all you need
- deleted 3y ago[deleted]
- lazyeye 3y agoImagine being in solitary confinement and this was a clock on the wall...
- teewuane 3y agoWow. That makes me anxious. It really makes me feel like the seconds come and go.
- jader201 3y agoNot even the feeling of time passing -- just the animation alone make me anxious. If it were just names floating by using the same animation, it would have the same effect, I think.
- throitallaway 3y agoSame, I felt it in the pit of my stomach right away. The Life one (https://oimo.io/works/life/ https://oimo.io/works/life/) is worse!
- agentwiggles 3y agoI had something akin to a religious experience when I saw this for the first time, and reading the explanation blew my mind. One of the coolest things I've ever seen on the internet.
- dinkleberg 3y agoThis life one is incredible
- EZ-Cheeze 3y agohttps://nextrenaissance.art/society.htm https://nextrenaissance.art/society.htm
- dinkleberg 3y agoThat is a great little piece, thanks for sharing! It is a fun experience. You go in there with no instructions and no idea what is going on. You quickly figure out how you can interact with it and what is going on within that little world and try and make sense of it. Then you notice the title and try and piece that in with that model you've just created. And then you get to wonder if you are reading too much into it and it is just a fun little toy someone built or if there is some artistic story.
- thinkmusic2000 3y agoVery cool but I'm afraid I can only look at it for a few seconds!!
- zenlikethat 3y agoSo unnecessary. I love it
- kstrauser 3y agoMajor flashbacks to Amiga demos.
- realworldperson 3y ago[dead]
- taytus 3y agoCool, but too noisy.
- tech-historian 3y agoHis other stuff is amazing too. For example, this water scene. You can click inside the water to splash it around! https://oimo.io/works/water3d/ https://oimo.io/works/water3d/ Cloth is very cool too. https://oimo.io/works/cloth/ https://oimo.io/works/cloth/ Jelly: click on the sphere to tear it apart. https://oimo.io/works/jelly/ https://oimo.io/works/jelly/
- throitallaway 3y agoThe Jelly one is super cool. I was hoping it would slowly assimilate back into its original form if you let it sit for a bit.
- zadler 3y agoThat would be awesome. And you could control the speed of reassembly. These demos are quite cathartic.
- TacticalCoder 3y ago> I was hoping it would slowly assimilate back into its original form if you let it sit for a bit. Same but then I found the reload button. I think my daughter is going to enjoy that "jelly" a lot!
- omneity 3y agoWhen I was younger, I was impressed by the technical feat of demos like this. Nowadays, while still impressive, the technical mystery has faded somewhat. What's even more impressive to me though is the discipline, time and motivation management to deliver something of this caliber. Hats off!
- fsckboy 3y agoI agree, except when we were younger, these were also greater technical feats. Back when VRML was trying to be a thing, I suggested "they" stop wasting their time on uber nerdy games with arcane controller patterns, and just produce a 3D window manager with really nice transitions to use for ordinary desktop things.
- l0c0b0x 3y agoI've never been so happy to feel nauseous. Great work!
- excalibur 3y ago...It counts my fears
- senorqa 3y agoThis clock reminded me of a PSX game called: Forbidden Cube (or alternatively Intelligent Cube) https://youtu.be/BZM9kTGFeko https://youtu.be/BZM9kTGFeko
- ricktdotorg 3y agoone of the most incredible PS1 games (that i spent a huge amount of time in) now available on PS4/PS5. not sure if upscaled or "remastered" but it is hella fun nonetheless https://store.playstation.com/en-us/product/UP9000-CUSA32015_00-SCUS941810000000 https://store.playstation.com/en-us/product/UP9000-CUSA32015...
- sundarurfriend 3y agoI find it invigorating in a way - there's a constant stream of fresh new seconds coming your way, moments you've never before seen in your life and so could hold anything in them. But I can understand the anxiety a lot of people seem to be feeling at this: I had (and have) a similar response to WaitButWhy's [Your Life in Weeks](https://waitbutwhy.com/2014/05/life-weeks.html https://waitbutwhy.com/2014/05/life-weeks.html) post.
- tyre 3y agoOne of the cooler articles I read on HN was about how Mandarin speakers consider the past spatially in front of them and the future spatially behind them. This is the opposite of English, which tends to consider the past as "behind us". The English way is based on movement: we are moving forward into the future and our past is what we are leaving behind. The Mandarin way is about knowledge: we can see the past (hence it is in front of our eyes) while we cannot know the future (as it is behind us.) https://onlinelibrary.wiley.com/doi/full/10.1111/cogs.12804 https://onlinelibrary.wiley.com/doi/full/10.1111/cogs.12804
- neilv 3y agoEven if, linguistically, Mandarin doesn't speak of looking forward towards the future, China is known for strategically investing and planning for payoffs multiple decades/generations into the future. Language does affect thought, but apparently, in this case, speaking of not being able to see the future apparently doesn't preclude actively shaping it.
- q1w2 3y agoThis has more to do with having an constant leadership that want to stay in power indefinitely.
- Razengan 3y agoSeems to hijack Cmd+D on Safari Mac so you have to use the menu bar to bookmark it.
- fideloper 3y agoThis gives me a huge hit of nostalgia for Flash and ActionScript - ActionScript 3 was my introduction to OOP, design patters, and something akin to "game programming". I remember browsing Flash demos like this with all sorts of really neat effects, UI tidbits, etc. Creating a little physics engine in AS3 was super fun. I never really got over how fun it was to write code like "this.parent.rm(this)" Not sure if it's the same making demos like this, but it feels like it!
- andrewstuart 3y agoThis sent my anxiety through the roof.
- vr46 3y agoSweet, a Yugo Nakemura for the 21st Century. Anyone who doesn’t remember yugop.com, it was a site of beautifully cool experiments with Flash and Actionscript 1/2, the guy really was an inspiration to so many of us trying to figure out what to do with the web.
- haydenchambers 3y ago[dead]
- rasso 3y agoI was SUCH a huge fan of Yugop! The front page reminded me of him immediately. Good times.
- agys 3y agoYugop (the website) was such an inspiration: it questioned the way we interact with our devices in a playful way. I can say that it influenced my work and career…!
- omneity 3y agoThis clock is mesmerizing. It will surely make me forget what I was doing before looking at the time. I especially love the jump animation every 10 seconds and the minutely(?) super jump.
- ehnto 3y agoSorry for the asside, perhaps we could add a rule that single name tools need a short description in the thread title. The top two threads are titled "Clock" and "Astral" and you don't know what they are going to be until I click out to the external site or try to guess from comments.
- Aeolun 3y agoTo be fair, “Clock” is extremely descriptive for this particular post.
- swores 3y agoNo it isn't, it's extremely accurate but it's minimally (or concisely) descriptive. To be "extremely descriptive" it would need to describe it in enough detail to consider extreme (what kind of clock, what does it look like, how is it made, etc). The current title is like calling a Rembrandt painting "Picture"; completely accurate, but hardly capturing its essence (nor "extremely descriptive").
- Aeolun 3y agoI see your point, bit I think it depends on what you are comparing it to. I think the problem is that a lot of titles are neither accurate nor descriptive, and in that comparison “Clock” beats a lot of them as well as covering the essence of 75% of what you are going to be looking at. If this had been described as “Time” that would’ve left you wondering.
- nine_k 3y agoI think the author of the clock might want to keep the name enigmatic while factually correct. There are many interpretations, images, and connotations which the animation may invoke in a viewer, and the author might not want to force any particular one. So staying enigmatic here is the right move, I think. The Astral thing is different: it's about announcing a commercial company, and not having spent time on crafting a good description that would appear in link aggregators like HN is their loss of opportunity and outreach. Good thing that posting and discussing it here uncovered the issue.
- mensetmanusman 3y agoThey could make it more stressful by adding names of those who are dying as we speak.
- Aeolun 3y agoThere would be so many that it’d just be background noise.
- mansilladev 3y agoA clock has never made me feel so anxious.
- FpUser 3y agoThis whole site and related github is a little trove of ideas and other treasures. I will be doing some digging
- nstj 3y agoThis is truly beautiful. Well done to the creator!
- Snelius 3y agoI still don't know what time it is. "Nice" UI.
- winrid 3y agoThe thing that's amazing about this to me is it's using less CPU (for me) than rendering a cube in BablyonJS: https://playground.babylonjs.com/#KBS9I5 https://playground.babylonjs.com/#KBS9I5
- quickthrower2 3y agoI would have thought rendering is on the GPU, so CPU would be for non-rendering stuff. Maybe the IDE is using it?
- winrid 3y agoNah. I have the same code running locally without the browser IDE and same issue. CPU is all spent in the engine loop.
- elijahbenizzy 3y agoHis one on Conway's game of life is something else...
- rond2911 3y ago[flagged]
- rond2911 3y agothis clock just made me dizzy, but amazing!
- can16358p 3y agoI love the details about every 10 seconds the whole volume smashing, and in each minute change it smashing even stronger. I assume there's a strong smash on hour and perhaps even day changes, but haven't had the time to observe it :)
- jamesatmeetapro 3y agoIt feels overwhelming and makes me want to lay down and do nothing.
- iamwil 3y agoIt jumps every 10 seconds!
- vrglvrglvrgl 3y ago[dead]
- hyperthesis 3y agohttps://oimo.io/works/ https://oimo.io/works/ on mobile, for me, only works properly in portrait.
- red_trumpet 3y agoWow. It even contains a small copy of itself! Works fine for me in Firefox for Android.
- hyperthesis 3y agoThe copy contains a copy which also contains a copy (when highlighted). Expectable from the author of the recursive Life Universe https://blog.oimo.io/2023/04/10/life-universe-en/ https://blog.oimo.io/2023/04/10/life-universe-en/
- mnd999 3y agoThis needs to be a screensaver.
- monkeydust 3y agoImagining this up on my next Zoom, suspect everyone will start talking much much faster and we might get through more but be knackered by the end of the call.
- yrro 3y agoDifficult to read when the time is only stable for such a short period. What if the time emerged from the depths of the scene already assembled, only to crumble to dust as its moment passes?
- Kiro 3y agoNo, this is much better and don't you dare question Oimo's design choices ever again. They don't need suggestions from mere mortals like us.
- yrro 3y agoHey I still thought it was cool
- Kiro 3y agoI think the coolest thing is the assembly itself, which wouldn't be the case with your idea even if it would be more readable. I apologize for being rude with my joke but their stuff (https://oimo.io/works https://oimo.io/works) is so mind-blowing that I just want to let them do their thing and fully embrace their vision without external interference.
- yrro 3y agoNo worries. I too find these demos incredible. More so that they don't make my entire computer freeze up like most WebGL content!
- seabass-labrax 3y ago> What if the time emerged from the depths of the scene already assembled, only to crumble to dust as its moment passes? I feel as if there could be some profound metaphor there...
- kraquepype 3y agoI came to say the same thing, but that was me looking at it's practicality as a clock. If you zone out a bit and watch, you can see each tick form the time and quickly collapse, drawing a parallel to the nervous ephemeral nature of life. Being able to get that feeling from a clock is pretty neat.
- tagyro 3y agoReminds me of Yugo Nakamura - what was once yugop.com - https://en.wikipedia.org/wiki/Yugo_Nakamura https://en.wikipedia.org/wiki/Yugo_Nakamura
- nashashmi 3y agoSimilar project is mrdoobs.com Even after so many years, harmony is my favorite.
- frans 3y agoThis one is a bit different, but great as well https://www.literaryclock.com/ https://www.literaryclock.com/ Give it a minute or so to see what happens...
- mastermedo 3y agoBrilliant, the physical version seems like a good gift: https://www.kickstarter.com/projects/1195310640/author-clock-a-novel-way-to-tell-time https://www.kickstarter.com/projects/1195310640/author-clock...
- leprechaun1066 3y agoThe favicon for that site is the Zimbabwean flag. Interesting...
- worldmerge 3y agoDoes anyone know if there is an api or local library for it? I’d love to make my own physical version of this like that kick starter.
- spindle 3y ago`wget https://www.literaryclock.com https://www.literaryclock.com` gets you a structure containing all the strings indexed by time, so that's almost an API.
- tokai 3y agoAll the quotes and times are available here: https://github.com/JohannesNE/literature-clock/tree/master/docs/times https://github.com/JohannesNE/literature-clock/tree/master/d...
- worldmerge 3y agoGreat! Looks like you could load all of that into a SQLite DB.
- shakti365 3y ago
- penlightment 3y agoI got motion sickness
- chronicsonic 3y agoThis would be great as a screensaver.
- boffinAudio 3y agoI wish I could move the camera around, then I'd set up the view I need (face-on) and leave it on the projector all day ..
- tokai 3y agoA good example of neither form nor function working.
- pvillano 3y agonah I like it
- MauranKilom 3y agoThe core idea (backwards time integration) seems to be implemented here: https://github.com/saharan/works/blob/main/clock/src/phys/World.hx https://github.com/saharan/works/blob/main/clock/src/phys/Wo... And by the looks of it, there is a description here: https://blog.oimo.io/2022/02/11/clock-core/ https://blog.oimo.io/2022/02/11/clock-core/ I'm not passionate enough to try and (machine-)translate it, even though I would've really liked to understand how you make collision handling work backwards (especially since the simulation clearly seems to have energy dissipation)...
- hhthrowaway1230 3y agoIts time, if you've not seen it like this, this is what it is
- Zopieux 3y agoCool, but way too busy & stressful to look at. This gave me anxiety. I'd suggest a version that has shortish explosions every 30s or 1m, with the slow sliding forward thing, in-between explosions.
- christopheror 3y ago[flagged]
- teapot7 3y agoDon't forget https://humanclock.com/ https://humanclock.com/