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What Are Signals?
- duped 4y agoAt first I thought this was talking about Unix signals Then I thought for a moment it was talking about a "signal" in the information theoretical sense All I came away with was that they've invented a new name for event driven architectures and/or data flow programming. I know naming is hard but we need to stop overloading terms.
- tested23 4y agoSignals are a common term for this. Someone else invented the term not the people who wrote this.
- mananaysiempre 4y ago“Signal” was used for a time-varying value in a reactive system for a very long time (I thought it was as far back as Fran in 1998, but I was remembering wrong—I was only able to find usage in Grapefruit in 2009, older references welcome). One way or another, in a functional reactive programming system, you need distinct names for: (a) A thing that happens (or might happen but ultimately doesn’t) and is associated with a value of some sort, such as the mouse coordinates of first left-button click the program sees; (b) A list of the above with monotonically increasing times, such as all the left-button click coordinates in order; (c) The above plus an initial value, representing a piecewise constant function of time, such as the state of a toggle; (d) A (conceptually) piecewise continuous function of time, such as the position of an animated object. [To avoid “time leaks”, i.e. accidentally retaining all change history from the beginning of time, you also need (e) A computation that reads the current time, such as the mouse coordinates of the next left-button click the program will see; but that’s not supposed to be obvious—it took more than a decade to figure out.] Possible names include: event occurrence [for (a)], event stream [for (b)], event [either (a) or (b)]; behaviour [(c) or (d)—the library may not distinguish them in the API or only provide (d)]; reactive [Conal Elliot’s name for (c) as opposed to (d)]; signal [(b), (c), or both]. All of these make sense in isolation. I don’t think you can win here. [Perhaps the worst word to use is “stream“, because people start trying to fit streams with backpressure in there. FRP only makes sense as far as you can assume any recalculations happen instantaneously, meaning at the very least before the next input change happens. If you forget that, you get Rx instead of FRP, and that’s not amenable to human comprehension—or indeed sanity.]
- duped 4y agoI've always referred to and heard these referred to as "events" and "sequences" with d/e being subtypes of either or containing additional contexts. I'm not sure what you mean by "Rx" in this context. My background is much more in the systems (and indeed, "signals" in the theoretical sense). I still think the name "signal" here is quite bad, since it's the abstract concept of something-that-carries-information
- mananaysiempre 4y ago> I’m not sure what you mean by "Rx" in this context. From “reactive extensions”, a name for a family of libraries[1] (RxJava, Rx.NET, RxJS), AFAIK one of the first attempted implementations of mature FRP ideas in the imperative world and one messy enough that it took React’s success for anything similar to reënter the mainstream. Compare the enthusiastic HN reception of “Deprecating the observer pattern” in 2011[2], mostly by people who heard of FRP in the functional-language setting, and the vitriol it received in 2018[3], apparently from people for whom FRP came to mean Rx (and similarly confused things like Bacon.js). It is this vitriol that I meant to preemptively redirect by the mention of FRP ≠ Rx, so if you’re not aware of this history it’s no big loss to ignore it. (Yes, I am very much No-True-Scotsmanning this. That should not be taken to mean that reconciling FRP with side effects is a trivial problem, though,—I’m not sure it’s even a solved one. Only that Rx and its ilk suck as a solution.) > My background is much more in the systems (and indeed, "signals" in the theoretical sense). > I still think the name "signal" here is quite bad, since it's the abstract concept of something-that-carries-information I think the intention was to allude to physical wires and conceptual analog or digital things they transmit, as in “reset signal”, “differential signalling”, etc. It does seem to me to be an apt term for a (continuous-)time-dependent doodad in a program, given “variable” is taken. Your description sounds more like the information-theoretic “channel” or “transmission medium”. [1] https://reactivex.io/ https://reactivex.io/ [2] https://news.ycombinator.com/item?id=2972581 https://news.ycombinator.com/item?id=2972581 [3] https://news.ycombinator.com/item?id=17845341 https://news.ycombinator.com/item?id=17845341
- antegamisou 4y agoI felt similarly disappointed, as I was expecting a cool intro to DSP or something similar. But nope, another BS buzzword from the magical world of webdev.
- valtism 4y agoThe term signal was used, because RxJS had already taken the term "Observable" to refer to their primitives, which are actually more like streams. Because of this, Ryan Carniato of SolidJS referred to his own observable primitives as "signals" and this has become the default terminology to talk about this type of pattern within the context of web development. Really, signals should be thought of as a type of observable.
- blue039 4y agoSignal isn't overloaded. It's use here is the same as it's use elsewhere. It just requires contextual information to know what it means. A Qt programmer might think of signals and slots, a UNIX programmer might think of UNIX signals, etc. Jargon sure. Overloaded? I don't think so. Only thing here that bothers me is how vague the title is.
- layer8 4y agoThe terminology of signals (and slots) has been used in Qt [0] since the 1990s I believe. Still, it is unfortunate that the article begins with “Let's start with an extremely broad definition” (of signals), then continues with what sounds like signals in general, mentioning React only as an example, but then turns out wanting to only talk about signals in the particular reactive UI sense common in web development, without properly introducing that narrowing of focus. I guess that focus can be expected from a blog on a site about a TypeScript signals library, but from the way the first few paragraphs are written, it’s certainly confusing when reading the article without further context, coming from HN. [0] https://en.wikipedia.org/wiki/Signals_and_slots https://en.wikipedia.org/wiki/Signals_and_slots
- ur-whale 4y ago> The terminology of signals (and slots) has been used in Qt [0] since the 1990s I believe. Was confusing then and is still confusing now.
- Taniwha 4y agoI was equally confused, it just needs a paragraph at the beginning explaining the context
- jitl 4y agoIt’s kinda funny to see “signals” coming round into fashion or popular discussion in front-end tech Twitter. Mobx is a signals state management library has been around for 7 years. Notion used signals internally for state management and often when engineers joined they’d ask why we use signals over Redux, can we switch to Redux because it’s more modern, etc. Now it’s 4 years later and for some reason this pattern is all the rage. I’m glad I didn’t waste time on Redux just in time for trends to move on. To discuss more specifically TLDraw’s Signia library, I think the ability to do manual diff tracking & incremental updates for computed stores is an interesting “escape hatch”. Docs here: https://signia.tldraw.dev/docs/incremental https://signia.tldraw.dev/docs/incremental Most signal libraries I’ve seen try to lean hard into magic auto-tracking of dependencies which means they make it really easy for the developer to correctly observe a lot of dependencies, cool on correctness, but then have a very limited set of tools to deal with the performance implication of some computation needing to re-run a whole bunch. The differential tracking here means that if you see such a hotspot, you can get really manual optimization of recomputation without needing to squeeze into the libraries pre-packaged observable collection API. Downside of this API is it seems quite easy to get it wrong. Another thing I like about Signia is the use of logical time. I saw this first in Jotai internals, then in Starbeam. I haven’t dug into the source of the library yet but I think logical time is a good approach and makes inspecting internals make a bit more sense than inspecting systems (like Notion’s) that rely purely on update notification listeners.
- mrj 4y agoSame here, I have been spreading mobx everywhere I have gone. There's usually some resistance but once people got used to automatic dependency tracking, they never go back. I've seen so many projects get bogged down in props hell, then gobs of context api and performance problems when too many things react at once. Mobx has been solving these problems for a long time now!
- 8n4vidtmkvmk 4y agoI recently started ripping Mobx out of my app. Mobx solved exactly 1 problem for me, which was passing data horizontally (to siblings/cousins) and even to non-React components. But now `useSyncExternalStore` solves that. No context needed. Can read and write state anywhere, even outside components. No "observe" or "track" shenanigans. Efficient updates (can listen to a subsection of the tree).
- revskill 4y agoSignal is a comonad in the category of endofunctors, what's the problem ?
- exclipy 4y agoWhy does Signia exist when there's mobx?
- satvikpendem 4y agoI don't really understand why people like signals again. I used a signals-like reactive programming model in VueJS a while ago and hated that you could never be sure exactly where things were being changed. Thankfully it seems that the React creators and maintainers are not hopping on the signals train and are instead adamant about unidirectional dataflow with explicit mapping of state to UI, which, as has been the reason for why React had been invented in the first place, makes reasoning about the application much easier [0][1]. This is a good thread about their drawbacks [2]. Apparently, both the below examples actually do different things: function One(props) { const doubleCount = props.count * 2; return <div>Count: {doubleCount}</div> } function Two(props) { return <div>Count: {props.count * 2}</div> } Like the tweeter says, signals are mutable state. I'll stick with unidirectional data flow in React. [0] https://twitter.com/jordwalke/status/1629663133039214593 https://twitter.com/jordwalke/status/1629663133039214593 [1] https://twitter.com/dan_abramov/status/1629539600489119744 https://twitter.com/dan_abramov/status/1629539600489119744 [2] https://twitter.com/devongovett/status/1629540226589663233 https://twitter.com/devongovett/status/1629540226589663233
- fabiospampinato 4y agoThat difference in the snippet you mentioned has 100% to do with how Solid is compiling its JSX, and 0% to do with how signals must work. If you don't like what Solid is doing you may consider it a self-inflicted wound, nothing is forcing Solid to work that way.
- deleted 4y ago[deleted]
- marcosdumay 4y agoMy impression is that Javascript is just an horrible language to create reactive systems, and that default purity with explicit effects is extremely underrated. (But then, I was already biased.) It is hard to even make sense of the discussion without imagining the details of how those frameworks are implemented. And the discussion on the level of normal usage, not something advanced or development oriented.
- c-smile 4y agoHmmm... attempt to define signals using ReactJS' useState()/useMemo() vocabulary appears as really bad idea. PReact's signal() as a concept is better - more pure. https://preactjs.com/guide/v10/signals/ https://preactjs.com/guide/v10/signals/
- dustingetz 4y agosignals represent continuous time varying quantities, like an electrical voltage, an audio signal or the current mouse coordinates. streams (event streams) represent a sequence of discrete events, like key presses or network packets or financial transactions. the key difference is in backpressure strategy: signals are canonically lazy, they don’t compute or do work until sampled, and only the latest value is relevant (nobody cares where the mouse was a moment ago when nobody was looking). streams are eager, you can’t skip a keyboard event or a financial transaction, even if the pipes are backed up – instead you have to tell upstream to slow down so you can catch up. The benefit of event streams is the guarantee that you'll see every event, which means streams are suitable for driving sequences of side effects (keyboard event -> network request -> database transaction). signals are a good fit for rendering because you only want to render at up to say 60fps (even if the mouse updates faster, which it does). and you only want to render what’s onscreen, and only when the tab is focused. rendering (say dom effects) is indeed effectful but not in the discrete way; the dom is a resource, it has a mount/unmount object lifecycle, and due to this symmetry it is a good fit for rendering whereas isolated effects (without a corresponding undo operation) are a terrible fit for signals because backpressure will drop events and corrupt the system state. You can use streams for rendering too, but it's dis-optimal, and potentially by a lot. If your app chokes on a burst of events, you want to skip ahead and render the final state without bothering to render all the intermediate historical states. Signal laziness is what enables this "work skipping"; a stream would have to process each individual event in sequence. I have no idea if JS projects get the backpressure right, can anyone confirm?
- LAC-Tech 4y agoRemember when signals - aka the observer pattern - were a stupid overengineered enterprise design pattern object oriented programmers had to use because they were too dumb to understand functional programming? Now they're back, baby. Happy to see them used again, even if we've had to razzle it up a bit with a new name.
- syngrog66 4y agoI did some intense Linux/POSIX signals work in C over the last year, and expected this article to be about those creatures, since so foundational. Nope.
- beders 4y agoBuilding 'signal graphs' because views subscribe to err signals is an old hat for re-frame users who are benefiting from a clean and simple mechanism to react to data changes since forever. Subscriptions grow from the leaf up to the root (which is a single app "db") and so computation is minimal. If something writes to the "db", only relevant subscriptions are recomputed and only views subscribing to those are "repainted". Works like magic.
- pictur 4y agoThis does not differ from the logic that comes with React hooks. "We've added new magic for you. Everything is done in the background. You just code the way we want.". This logic generally results in new complexities eventually. Because I don't think there's any benefit in trying to hide the obvious complexity in this way.