5 ms·
The main things I noticed as being off: - The wave breaks/spray from the boat doesn’t look right - NPC motion is still janky and robotic. - Lack of wind. All
by rcarr 4y ago
The main things I noticed as being off:
- The wave breaks/spray from the boat doesn’t look right
- NPC motion is still janky and robotic.
- Lack of wind. All vegetation is motionless as is the hanging sign. Even on windless days vegetation still tends to sway minutely.
- Lack of squelch. The ground is wet and has leaves and puddles all over it but everyone sounds like they’re walking on dry ground. Some NPCs don’t seem to have audible footsteps at all.
- notart666 4y agoYeah, I noticed that too. I think it's tied to the frame rate of the animations. Kinda weird
- billythemaniam 4y agoAnimation is the hardest and will be the long pole of visual realism in games. I've seen better water than that, but it's still hard to make Pixar-quality water in video games. Paradoxically, the more realistic the graphics, the easier it is to notice flaws. Regardless, still impressive video.
- deleted 4y ago[deleted]
- sgt 4y agoI think they should rather fix those things before trying to make everything so photo-realistic. But maybe that's just my taste.
- singularity2001 4y agoAll this robotic look will disappear one neural scene creation enters the mix
- crote 4y ago- The bikes don't have locks - No people actually riding bikes - The guards are casually standing in the middle of the road - The curb doesn't drop properly where the pedestrian area starts
- joelhaasnoot 4y agoPlenty of American tourists standing on roads ;)
- skohan 4y agoThat part is realistic - the only part which is not is the lack of people shouting at them to move
- GekkePrutser 4y agoAnd there's far too few of them :)
- kqr 4y ago> - No people actually riding bikes. This is a common trope in media where nobody in the production uses a bike for transport. There are bikes there for setting, but people never use them as intended. They either just stand around them, or do this weird thing where they take their bikes out for a walk.
- practice9 4y agoExcept Stranger Things, but you could say bikes are essential to the plot
- jonwinstanley 4y agoGrand Theft Auto San Andreas had a lot of bikes and were included in several plot lines
- codetrotter 4y ago
- MichaelZuo 4y agoAnd it's odd because by Far Cry 2, released in 2008, realistic wind effects and contextual sound effects were solved problems so it's like the gaming industry has spent 14 years moving backwards in these areas.
- deleted 4y ago[deleted]
- too_big_to_fail 4y agoI would argue that major studios largely have, or at least stagnated. Cards and skins are now the priorities and everything else is designed to support that.
- skohan 4y agoA lot of games have wind effects, with moving vegetation, particles and fabrics for example. Whether or not it appears in a game will usually be dictated by budget: both hardware budget (usually dictated by the current console generation) and budget for content creation. A scene like this probably leaves it out because they felt like they could use that budget better elsewhere. There are a ton of characters walking around this scene, and also a ton of geometric detail and texture detail. I am guessing the directors for this scene felt that was more important to allocate budget to, for wow factor in those areas, rather than subtle wind effects which would probably go unnoticed in a game where you spend very little time stopping to appreciate the trees and flowers. edit: I have to take that back: actually if you look at the full resolution video it's clear they included subtle wind effects, as well as details like falling leaves
- LightG 4y ago- Lack of aroma of waffles being cooked from an opened bakery window ...
- ddalex 4y agoAlso Lack of aroma of weed being cooked from an open coffeeshop window...
- synu 4y agoThe crowd/background sound in general sounds nothing like walking around in Amsterdam. Small thing but it really stood out to me.
- rcarr 4y agoI watched a documentary over a decade ago which followed Gareth Edwards as he was making the film Monsters. It was pretty revolutionary at the time as he was one of the first people to take advantage of DSLRs being able to shoot HD video and MacBook Pros getting to the level of computing power where you could do your own VFX. He managed to make a film that looked like it came out of Hollywood on equipment that in total cost less than $15,000. The on-set crew consisted of only seven people: Edwards himself, the two lead actors, a sound operator, a line producer, a fixer and a driver. One of the documentary makers asked him why he had a dedicated sound guy; the rest of the production was so stripped back, there was no lighting guy, why a sound guy? Edwards responded that, as long as you’ve got a good story that keeps them hooked, the audience will forgive bad visuals but they won’t forgive bad sound. It’s a sentiment that I believe was also echoed by Robert Rodriguez in his low budget filmmaking days. Good sound is essential to keeping people tuned in and immersed in your video. It’s why the number one thing recommended to any YouTuber starting out is “get a good microphone”. The graphics are 80% of the way there now. Weather and character animation still needs work but the most bang for the buck might now have swung round to sound design.
- danielvaughn 4y agoNPC motion is where I think graphics technology should be focused. Environmental detail is more than sufficient. It's actually now an uncanny valley because the environment looks so realistic, and it is jarring to see unrealistic human movement. It pops out a lot more and looks way out of place.
- stackbutterflow 4y agoI don't think I want to be able to shoot at what my brain would perceive as real people.
- vintermann 4y agoThe water is too pretty and un-dirty in general.