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Neubrutalism is taking over the web?
- deleted 4y ago[deleted]
- john-doe 4y agoDomain name checks out, at least.
- pacifika 4y agoMaybe we can inspire the next trend by referencing casino carpets, and further optimise down this road. /s
- meerita 4y agoPlease, no. I mean, I'm ok some websites go this way, but overal, I preffer the cleanness of the flat style for most of the services.
- GekkePrutser 4y agoI've hated flat.. It lacks the intuitiveness of what can be pressed and what can't. And it looks unsophisticated in my opinion.. I always liked the skeuomorphism unless it was totally overdone liked the iOS notepad app or its game center.
- meerita 4y agoYes, flat can be bad if not done properly. But the bad on flat is x1000 better than any other style applied mediocrely.
- wonderbore 4y agoFlat is nice but a bit boring and every website looks the same. Designers should start using some textures, shadows and gradients a bit more to add depth. I kinda miss skeuomorphism, one of my first websites was a blackboard with a chalk font I made for my high school in 2009.
- marginalia_nu 4y agoCan't there be a middle ground? I have a real hard time with the flat low-contrast design that's everywhere. The low contrast material design makes it incredibly difficult to navigate, you constantly have to guess what is a button and what is not. I think something like Windows 95 is peak interface design. Sounds facetious but think about it: Controls are clearly distinguished from content with not only colors but bevels. Buttons often have both icons and text so you don't have to guess what the button does. Overall it leverages real world spatial metaphors extremely effectively to produce an interface that is very intuitive. You never have to ask yourself whether a button is a dialogue or an input field because they look visually distinct.
- meerita 4y agoSure, anything can be possible. But the reality is when some trend is promoted, lots of services change their functional design system for a new one that really don't fit at all. For example Typeform, ruined completely because of this. Dropbox, completely ruined to please their 50 design team. iOS 7, completely ruined with a silly flat style who was perfectly addressed in Android with Material Design. Same with Windows, they wanted to go translucent because Mac OS X did it properly. They made the worst one. Every single trend like this must be serioulsy explored, and implemented once that exploration is well poured. But on final products, just to satisfy that feeling of freshness or innovation, nah, better not do that.
- norvvryo 4y agoWindows 95 is so good because Microsoft put significant effort into making it that way. The design process was backed by usability studies featuring users of all skill levels. It was designed to be approachable by new users (new not only to Windows, but to computers in general), without hindering more advanced users. https://dl.acm.org/doi/fullHtml/10.1145/238386.238611 https://dl.acm.org/doi/fullHtml/10.1145/238386.238611 https://news.ycombinator.com/item?id=12330899 https://news.ycombinator.com/item?id=12330899 I believe that the limitations of common consumer hardware of the time also helped. Designing around 640x480x4 basically forces designers to focus on function over form. Whereas today, one could get so lost in trying to make an interface beautiful, that they forget it's ultimately a tool.
- spupe 4y agoThe nomenclature is just wild... So concrete monoliths in architecture translate to high-contrast, colorful, fluffy graphic design? I actually like the examples he has shown, looks a bit retro and futuristic at the same time.
- kome 4y agohttps://brutalistwebsites.com/ https://brutalistwebsites.com/ started in 2016; it has been a while. I would even say that proper web brutalism is not a thing anymore. It never become mainstream for real, because it was too bold. I think a much better definition for the style described in the article is "Corporate Memphis" https://en.wikipedia.org/wiki/Corporate_Memphis https://en.wikipedia.org/wiki/Corporate_Memphis - that is also a 10-year-long trend of colorful corporate soullessness. https://www.wired.co.uk/article/corporate-memphis-design-tech https://www.wired.co.uk/article/corporate-memphis-design-tec...
- metafunctor 4y agoLuckily, I don't see this “taking over the web” at all. This looks like design created by people who aren't good at design.
- andybak 4y agoPeak HN comment.
- methyl 4y agoYes, Figma designers aren’t good at design. Thousands of people would disagree with you.
- metafunctor 4y agoSorry for being populist. Design is created for a purpose. If your goal is to ”take over the web”, a design that appeals only to a small minority means your design failed. Also, Figma's website looks pretty normal. It's barely registering in the scale of “neobrutalim”, whatever the hell that's even supposed to mean for a digital media.
- oefrha 4y agoExcept there’s not much “neubrutalism” in Figma’s design. Some borders are thicker than usual, that’s about the extent of it; it’s otherwise quite similar to every other landing page. (Yes, it uses a lot of soft shadow.) Looks like OP tried really hard to find examples for something that’s allegedly taking over the web.
- methyl 4y agoCheck this one out: https://config.figma.com/events/figma-config-2022/home https://config.figma.com/events/figma-config-2022/home
- hnbad 4y agoIs it tho? The article cites only two examples: Figma and Gumroad. While Figma obviously has the potential to influence lots of designs by being a design tool, it also seems to match the style much less directly than Gumroad. And while Gumroad is apparently a great example, two off-mainstream sites are hardly enough to base such an extremely broad claim on. Plus this style is not really new. It seems more like a rehash of a lot of elements of a style that came and went roughly a decade ago although at the time taking more inspiration from pop art and golden age comic strips (with trapezoids and bold angles) than the more toned down examples the article shows. There's no reason to assume "neobrutalism" will be more influential than "neo pop art" was at the time. If anything, trends seem to be largely defined by boilerplate toolkits (twitter bootstrap at its time, material now) and OSes (especially iOS but Windows modern UI also had some influence for a while).
- yoz-y 4y agoIt looks like a tentative to make it a trend. I’ve never seen a website that looked like what they describe. I’m quite sure there are many of them, but compared to something like the bootstrap look, or the flat design, it doesn’t seem to have any reach at the moment.
- viraptor 4y agoYeah, it looks to me like another source that tries to make some style a thing. Like the neumorphism which seemed to be most popular on sites with mock-up designs rather than in actual implementations. I've yet to see either that or neobrutalism in the wild.
- hnbad 4y agoI was also surprised to see "glassmorphism" dropped without further elaboration like that. While neumorphism was certainly popular on mock-up designs (i.e. something designers enjoyed toying with for a while), "glassmorphism" just looks like acrylic taken to the extreme and acrylic is everywhere -- except it's used as a design element rather than as the foundation of an entire style. I guess the site is biased as saying something is a trend means you can make more money off teaching designers to emulate it.
- regentbowerbird 4y ago> Brutalism is a 1950’s architectural trend that was abandoning all decorations, and creating brutally simple buildings made from concrete. They often weren’t even painted to emphasize their brutal nature. So big, brutal blocks of concrete. > It was the architects showing they were bored with the status-quo and trying something different. That feels very similar to the current search for the UI trend to take over design. "Brutalism" doesn't come from "brutal" but from "brut", meaning raw or unaltered. It also had goals and values beyond being bored with the status quo, in that it was a close offshoot of modernism concerned with authenticity. Although it's true that the name wasn't very good and it's now mostly understood to refer to the massive angular concrete structures we know and love.
- boomlinde 4y ago> "Brutalism" doesn't come from "brutal" but from "brut", meaning raw or unaltered. ...and when something has that quality, you say that it's brutal.
- tgv 4y agoNot according to the dictionary. brutal, adjective savagely violent: a brutal murder. • unpleasant or harsh • direct and without attempting to disguise unpleasantness
- robbedpeter 4y agoIf you only look at one meaning of the word and you feel like being brutally pedantic.
- deleted 4y ago[deleted]
- klez 4y ago"Brutal" comes via the French brutal from latin brutus (brute). The "brut" in French "béton brut" which is the expression from which "brutalist" comes from, has the same root, but in that French expression "brut" has more the meaning of "raw" rather than "savagely violent".
- yeetsfromhellL2 4y agoHere I was expecting pages that look like a plain text file but are in fact a single png.
- mark_and_sweep 4y ago> People simply get bored with how their apps and websites look after six to seven years. They need a change. Is there any research that supports this claim? If I use an app for 6 years, why would I suddenly need a change? I'm still ocassionally using a 10 y/o version of Photoshop. In fact, I'm very happy that it does not change. I wouldn't want to spend time on re-learning the UI. The same is true for many apps that I use. Please don't overdo re-designs just for the sake of it.
- smashface 4y agoI work on internal UI libraries that we use in our products. We updated our designs maybe 4-ish years ago and we're already getting feedback from customers that our designs look dated.
- krageon 4y ago> why would I suddenly need a change? Because your designers need a reason to still exist, and redesigning an entire application is what that reason becomes.
- darkwater 4y agoJust like fashion... I wonder why we don't all wear the same style as 100 years ago, no? /s
- krageon 4y agoYou're apparently sarcastic, but fashion really does look like nonsense to me. I'm not sure what point you're making.
- duckmysick 4y agoWhich parts are nonsense?
- xdennis 4y ago
- nathias 4y agoI don't think the examples in the article are very good, there seems to be more of a retro 70s vibe / comic book vibe to it because of the roundness of fonts and borders along with polish. Brutalism is raw, cold and uncaring characterized by monumental structures sharp edges etc. In the context of web the rawness is a return to html and css (use of tables, links, buttons etc.) instead of slick widgets, stark contrasting "ugly" css gradients etc. example: https://www.art.yale.edu https://www.art.yale.edu
- TrackerFF 4y agoI don't know much about design, but all the colorful examples that were shown look more like 80s Memphis Group to me.
- kome 4y agoI agree he is describing a style that is close to "corporate Memphis"; but not to the true Memphis - that was (and still is) quite nonconformist. "Corporate Memphis" is a style that take away anything courageous from Memphis, and leave just a grey expanse of colors.
- noisy_boy 4y agoLooks more like wireframism to me - for example https://balsamiq.com/wireframes/ https://balsamiq.com/wireframes/
- GekkePrutser 4y agoThis style looks a bit like the "pop art" of the 80s with its hard colors and thick black borders. I suppose eventually you run out of design paradigms.
- Tepix 4y agoRight. When i hear "neobrutalism" i associate it with the looks of the ancient twm window manager as seen in this screenshot: https://xteddy.org/xwinman/screenshots/twm-system.gif https://xteddy.org/xwinman/screenshots/twm-system.gif Especially the "original" black and white background pattern of the X11 seems "raw" these days. Interestingly, the twm popup menu has a similar harsh shadow as proposed by the article.
- GekkePrutser 4y agoIndeed, although in those days the hard shadows were due to technical issues (very limited colour depth). Sometimes you even had to swap palettes because they required different sets of the 256 available colours. You would click one program (xv - the picture viewer known as xview was a big candidate as it really needed to tailor its palette to show pictures decently) and all the others screwed up and vice versa. 32 bit full colour with alpha channel is amazing <3 Palettes were such a pain.
- yawnxyz 4y ago> Brutalism is a 1950’s architectural trend that was abandoning all decorations, and creating brutally simple buildings made from concrete. They often weren’t even painted to emphasize their brutal nature. So big, brutal blocks of concrete. The word "brut" came from French "Béton brut" which means "raw concrete" — has nothing with how "brutal" we perceive it to be. There's lots of architecture articles covering this but basically, the author hasn't done their research: https://www.designingbuildings.co.uk/wiki/Brutalism https://www.designingbuildings.co.uk/wiki/Brutalism
- webscout 4y agoUpvote from a Champagne drinker ;)
- tokamak-teapot 4y agoPah, neobrutalism is just sparkling concrete.
- _dain_ 4y agoI'm sick of hearing this, it was obviously a double meaning from the start. They revelled in how brutal it was.
- regentbowerbird 4y agoI'm no expert in architecture history, but I don't think it is so obvious. Le Corbusier's projects such as the Cité Radieuse or the Plan Voisin, which largely defined modernism, seem to me to be quite clearly the starting point of early brutalism, which didn't look all that brutal. Le Corbusier is also the source of the "béton brut" phrase, apparently.
- jonnycomputer 4y agoWhat I'm annoyed by is the assumption that "brutal" only means violent. Brute-dull, stupid. Brutal honesty-direct and unvarnished honesty.
- singularity2001 4y agoOh I thought Neobrutalism was about the internet trend of cheering about weapons and mutilated Russian soldiers. No matter how much we love for Ukrainians to be free, support of war is a very thin line.
- cardanome 4y agoI love brutalism but please avoid redesigning your app or website. UI changes should be treated the same as API changes. Not something to do willy-nilly. I have never in my whole live liked any change in design. (Blender might be an exception but that is cause they actually care about the workflow of existing professional users while nearly all other software is optimized for gaining new users) It is much more expensive to gain new customers than to keep existing customers. Don't be a prick to existing ones just to chase some fashion. Sadly winning new customers is what most businesses optimize on.
- FerretFred 4y ago> People simply get bored with how their apps and websites look after six to seven years. They need a change. I designed my website to be clear, ad-free and hopefully visitors can focus on the content rather than animation and eye-candy. I modelled this on The Book: usually black text on white paper, with the page number and the occasional curlicue as decoration. I don't hear many complaints from people who read books about the text being "too black" so that's the way I made it. Brutalism is good.
- ulzeraj 4y agoI think Brutalism had some futuristic views behind it. At least people who built those monstrous concrete structures were envisioning a future world and rejecting the past specially for architecture found in the Soviet Union or Yugoslavia. I personally dislike it, but it had substance. On the other hand what the post suggest is just souless corporate memphis - which personally I think it should go away. There is nothing Brutalist there and they should stop trying to force this comparison.
- dreen 4y agoDo not forget the Toilet Principle, which applies to majority of software UI: Your user wants to be done with your thing ASAP, get what their came for and leave. Any visual style is a bonus, if it doesnt get in the way. I guess it applies to majority of buildings and other things too.
- ghusto 4y ago> "People simply get bored with how their apps and websites look after six to seven years. They need a change" Real world objects rarely change design because of the costs involved. When they do, the change needs to justify that cost. For example, I'm not going to change the buttons on my microwave because I'm "bored" with them. The costs of changing software design is far less impractical and expensive, and therefore isn't driven by the same high level of justification. I strongly suspect then, there are two reasons for these design changes we see every couple of years in software: The first is easy, and most of us probably already agree; designers gotta design. They have to justify their salary _somehow_. The second is more philosophical. The west — and especially the U.S.A. — looks to alleviate existential crisis with distractions. Shiny new toys keeps us from having to face uncomfortable truths about the nature of reality (if you're not religious).
- samatman 4y ago> Real world objects rarely change design because of the costs involved What an astonishing claim. Fashion is too easy, you could maybe wiggle away from clothes not being "objects in the real world" although I assure you the Emperor aside they are exactly that. How about cars?
- DoingIsLearning 4y agoCuriously enough both industries you use in your example (Auto, Fashion) have permanent designers in their payroll which again touches on GP's points. I don't have to learn how to use scissors or paperclips everytime, I use somebody else's stationery. There is a fundamental form to daily objects that does not change or otherwise changes in leap steps often by completely depricating the old object.
- smohare 4y agoDo you leave your house? It’s much more difficult to find everyday objects that do not succumb to constant design changes. Bandages, razors, beverages, literally almost any box of foodstuff…
- 4y ago
- mihaic 4y agoModern software development is now caught in an influx of fresh developers/designers, which leads to "best practices" and libraries appealing to less experienced and less competent workers, which in turn change the processes everyone uses. In design that means designers converging on some simple to reproduce esthetic like this, which becomes familiar to users, and then ironically becomes popular because of its familiarity. That is, until a few years pass, and a new fad has to surface. I'm predicting Art-Deco in web design within 10 years at this pace.
- c-fe 4y agoOne website which seems to be somewhat inbetween "bad design" and neobrutalism is the dutch retailer kruidvat: https://www.kruidvat.nl/ https://www.kruidvat.nl/
- Meai 4y agoInteresting site, this might be the first example of neo/brutalism that I like a little. It feels somehow fresh and clean like an interactive piece of glossy magazine paper. Somewhere else somebody posted this site which I would qualify as typical brutalism which is terrible from pretty much all viewpoints: https://secretgeek.github.io/html_wysiwyg/html.html https://secretgeek.github.io/html_wysiwyg/html.html
- c-fe 4y agoYes i was suprised also by the design of the kruidvat website, it refreshing. Kruidvat also is known for cheap stuff so i think part of the “cheapness” of the design is well intentional.
- r_hoods_ghost 4y agoGumroad's design is an utter monstrosity that intentionally pulls attention away from the products people are selling to the chrome of the marketplace. It's the Gumroad designers saying look at us we're special while giving a big fuck you to their customers who now have to fight for attention with the UI of the web store they're selling on. There's also nothing brutalist about this style - it's a lift from the zine inspired style that was popular in late 90s design magazines. Harrumph!
- rchaud 4y agoI agree that the Gumroad design is inspired by '90s entertainment magazines, esp those focused on radio and pop music. I have a sister who had a giant collection of them. But we disagree on the Gumroad design. I'm a seller on it and while I don't know what the old interface looks like, I have no issue managing orders. Visually it's more than clear, and it stands out as a platform for indie makers. I know enterprise UI all too well, and I was pleasantly surprised that that Gumroad doesn't follow that "Hey we're a SaaS valued at $10bn" design blandscape.
- wanda 4y agoI would argue that the best designs are the ones that require the fewest alterations over time. Wikipedia, craigslist, HN, StackOverflow, Indeed, GitHub/GitLab, etc. arguably all fairly consistent while many other e-commerce sites, forums, social networks, job sites and so on have been all over the place and still hideous now. Yes, they've all had tweaks over the years but none have taken dramatic shifts or bent towards "trending UI paradigms" like "flat" or "brut" which frankly I've always found rather unnecessary on any website that requires you to interact with it. The sites I listed above are all ones I enjoy using because there's no BS in my way, it's just efficient and quiet. Well, I don't use craigslist — but if I needed to buy a VHS player, or wanted to find a cash-in-hand gig performing in an adult film, it would be my first port of call.* Personal portfolio? Sure, design the shit out of it. Random blog or publication? Yeah go for it as long as the content is clear and consumable. Forum? Shop/e-commerce? CMS/CRUD? Actual web app? Data tools? Anything that actually has to be used? Make it plain and bland, but make it work and work fast. * Do not do this.
- hn_ltl-ftc 4y agoI'm going to have to say that I'm generally, but only _partially_ in agreement with your list of examples. When talking about "best designs", I would definitely (but respectfully) disagree with the inclusion of StackOverflow, and GitHub. Specifically: StackOverflow Issues: mind-boggling bad layout (poor visual hierarchy, no clear organizing principle); inconsistent typography; too many fonts; weak affordances for useful functionality (filtering/sorting replies); hard to tell obsolete or ancient replies from newer ones GitHub Issues: quasi-random screen layout; hard-to-discover functionality; mystery-meat navigation; low-level behavior/affordance inconsistencies. (Editorial aside: this looks like the side-effect--or result(!), of a slavish application of an agile feature development model to the UI design of an application.)
- elxr 4y agoI love the craigslist UI. So simple and traditional, most 80 year olds can use it.
- opheliate 4y agoI appreciate "neobrutalism" is really a very different movement to architectural brutalism, but I'm not sure how the first examples the author provides [1] can really be compared to the original brutalist movement at all. Sure, they use heavy contrast & minimal colour, but to my understanding at least, the most important aspects of brutalism were its focus on exposing the raw materials with which buildings were constructed, its geometry, and its overall minimalism. To me, examples like [2], [3], [4], [5], [6] would be the closest the modern web can really get to "brutalism", but for some reason I can't imagine design blogs will be fawning over them. 1: https://img2.storyblok.com/860x0/filters:format(webp)/f/117250/1400x637/61e86390ac/brut6.jpeg https://img2.storyblok.com/860x0/filters:format(webp)/f/1172... 2: https://secretgeek.github.io/html_wysiwyg/html.html https://secretgeek.github.io/html_wysiwyg/html.html 3: https://motherfuckingwebsite.com/ https://motherfuckingwebsite.com/ 4: http://txti.es/ http://txti.es/ 5: https://news.ycombinator.com/news https://news.ycombinator.com/news 6: https://en.wikipedia.org/wiki/Main_Page https://en.wikipedia.org/wiki/Main_Page
- multiplegeorges 4y agoAgreed. This article misunderstands brutalism. In the web's case, what are our raw materials? System fonts, default user-agent stylesheets, #000000 and #ffffff, perhaps?
- mpatobin 4y agoMy favorite application of this design is Shopify's bio link product https://linkpop.com/ https://linkpop.com/
- KaiserPro 4y agoI think neobrutalism is the wrong name. I think it gives it a gravitas that is undeserved. This is better described as word95 or ms-bobism. The colours, the style is firmly rooted in the mid 90s graphic design style of liberated desktop publishing. Brutalism was all about function over form, using concrete to make a space that is functional, large light and bright.
- ogogmad 4y agoBrutalism has earned a bad reputation, so this term is at best backhanded praise if not an insult. I personally much prefer a realistic 3-dimensional "skeuomorphic" design to flat-looking stuff. Highly technical imitation of reality is quite pleasing on the eyes. It also looks more serious, while the flat stuff often looks like a cartoon for nursery children.
- NoGravitas 4y agoI'd rather say brutalism has a divisive reputation.
- theandrewbailey 4y agoYeah, this seems to have more in common with Memphis design than brutalism. https://cari.institute/aesthetics/memphis-milano https://cari.institute/aesthetics/memphis-milano
- neilk 4y agoYep, the new style is far more obviously inspired by 1990s design. Right down to the use of yellow. There was no such thing as “clashing” or “too high contrast” in the 1990s. Another poster references Memphis design - that was a huge influence but there’s more going on. In the 1990s we also had desktop publishing tools in the hands of non-credentialed designers, but the resolution and color gamut of screen and page was low. So you had indie artists producing bold, simple shapes, indie cartoons, deconstructed typography. The internet revolution created a market to synthesize these trends. The shock of the new was important. It got boiled down into a style which tried to be both as industrially loud as possible - high contrast, highly saturated colors - but also quirky, with little elements of cartoons or typography that seemed to be falling apart. Differences: Web3 seems to stick with the bold sans-serifs that everything has been converging on. Possibly due to the need to look good on mobile. Also, the 90s loved acid green, perhaps because it almost transcended print. Web3 seems to like a saturated yellow, but not the brightest possible yellow - one that’s reminiscent of print! I see a lot of the 90s in the web3 aesthetic. It might be nostalgia (a 30something designer has childhood memories of that time) but also they have the same goal: to shock people into paying attention, to appeal to youth, to create FOMO in the old in the middle of a gold rush.
- isaacimagine 4y agoRandom note: people are saying 'neobrutalism', but it seems to be spelled 'neubrutalism' (o » u) for whatever reason.
- Semiapies 4y agoThe German form of the new/neo- prefix. Rhymes with "coy".
- Hallmane 4y agoI wonder how big of an impact regular architecture, or fashion even, had on the design of web pages of the past and how big of an impact they will have in the future.
- Vox_Leone 4y agoBrutalism is about exposing the innards of a building. It is nothing about chaos (quite the contrary). The best webdesign analogy of brutalism would be a literate programming interface like a Jupyter Notebook.
- Semiapies 4y agoYes, this style is much more like zines and 70s-90s posters for indie band performances. Brutalism was never about brashness or intentional amateurism. "Neo-DIY" or "New DIY" would be a better name.
- theknocker 4y ago
- jonnycomputer 4y agoThe article gives several examples of these "brutalist" design elements, many of them basically bolder, thicker boundaries. I'm tempted to say that this new trend isn't coming from young upstart designers, but from aging ones who's once young eyes, once so appreciative of the subtle minimalism of design post 2008 or so, are not so young any longer, and long for high contrast clarity. I don't know that of course. But a lot of web design just makes my eyes tired. And don't get me started on dark mode design.
- bodge5000 4y agoWhen flat design was first becoming a thing, I thought the idea was what is now seemingly "neobrutalism". I mean the clue should be in the name, flat design should be flat, which neobrutalism seems to be much more so than what flat design ended up being. Now I don't know whats what when it comes to design. Either way, it looks nice enough to me
- bartvk 4y agoThe HN title does not exactly match the article title, which is: "Neubrutalism is taking over the web" (I have no idea about design so not sure if it's actually significant.)
- WesolyKubeczek 4y ago3 months ago, claymorphism was taking over the web, and before that, neumorphism and glassmorphism and what have you. All this "taking over" and nomenclature was an invention of a single person, so it looks like a wannabe fashion designer wanting to make a big name for himself and set trends.
- WesolyKubeczek 4y agoWhat happened to claymorphism, then? Was all the rage just 3 months ago (at least in the author's imagination).
- klez 4y agoYou made me search for it. I've never seen a site with that design.
- whywhywhywhy 4y agoAs a designer, it's embarrassing that this is the level of article that gets traction these days in our industry.
- d--b 4y agoThis is very confined to the creative industry or some quirky websites, and I think it will remain so (it's been around for years already). You can claim that new design trends take over the web when they get adopted by major consumor-facing websites. Like wide grotesk fonts that made it to Dropbox and that we see everywhere these days. But I bet it'll take a long time for my gmail to look like gumroad.
- rchaud 4y agoGood article with some interesting conceptual theory and visual examples! I'm a Gumroad user and I do like their admin panel because it follows this kind of style. I'd personally call it "pop-art inspired" rather than giving it a label however. I'm sure I saw a similarly detailed article from another site talking about "glassmorphism", and that never really took off. There's a page builder that's built with this kind of neo-Geocities aesthetic that's pretty fun: https://build.mmm.page/ https://build.mmm.page/ (prior HN discussion about mmm.page: https://news.ycombinator.com/item?id=27128424#27131476 https://news.ycombinator.com/item?id=27128424#27131476
- sdze 4y agoInteresting page for brutalism lovers > https://www.sosbrutalism.org https://www.sosbrutalism.org
- lobocinza 4y agoEvery browser have a brutalist mode. Just press CTRL+u to see the source code.
- ilaksh 4y agoIt's amazing how most people here don't understand the concept of trends. Trends affect everyone subconsciously. And they apply to everything, but especially easily superficial things. No one is immune to them. They are the driving force behind the design languages changes that periodically update the web. It's not much different from how interior design and clothing change over time. It's funny because most people are intimately in tune with the fashion of a thousand different things, from shirts to web page buttons to the politics of their social group, but somehow almost completely unaware of these things consciously. It's because they don't have a strong concept of metacognition or understanding of how belief structures work.
- NoGravitas 4y agoI don't really see much of this as brutalism. Fully opaque drop shadows just don't make any sense; a brutalist design wouldn't have drop shadows. For me, the ideal UI brutalism would be black-and-white Macintosh System 6. For web brutalism, I'd generally consider "as little styling as possible; keep close to browser defaults with the changes you need for usability and readability".
- gandalfff 4y agoAt one point I wanted to be a UX designer. I'm glad I didn't go that route. If only the focus was on research-backed timeless designs instead of chasing the latest trends.