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Wow, this is really good, there are still things I can learn. C++ really has a lot of good things. It's just a shame it's so slow to compile. I'm curious if a
by jokoon 5y ago
Wow, this is really good, there are still things I can learn.
C++ really has a lot of good things. It's just a shame it's so slow to compile.
I'm curious if anybody is working to make C++ faster to compile. Even if it was a subset of the language, with some features removed, it would be good enough for me.
- jcelerier 5y ago* Compile with clang, link with mold or at least lld. mold can link gigabyte-sized binaries in, like, one second * Use ninja instead of make * Use PCH * -gsplit-dwarf
- techas 5y agoOff topic. Could you recommend an ide to work with c++?
- ibobev 5y agoMicrosoft Visual Studio for Windows and QtCreator for Linux.
- CornCobs 5y agoI find visual studio to be absolutely horrendous for C++. Refactoring doesn't work (even a simple rename symbol!) The errors aren't accurate, autocomplete seems to suggest every symbol from the stdlib before the class defined in the file itself and can't tell when it should suggest classes vs functions/variables. Oh and of course compile errors are absolutely useless but I suppose that's a C++ thing in general. The error panel shows the (last? First?) Error in a chain of errors, which is always something deep in library code. E.g. accidentally tried to copy a non-copyable object using unique_ptr? You can't find the offending callsite, it just points you to xmemory and at best the class being wrongly used.
- ncmncm 5y agoCompile errors will anyway be getting better as concept support gets built out.
- jll29 5y agoCLion from JetBrains and Microsoft Visual Code are the best commercial ones for Linux, NetBeans is a free (as in freedeom and open source) one (that also supports many other languages like Java and Python). What I don't recommend is Eclipse - it's complex and confusing for beginners (but a bit faster than some others).
- MetricExpansion 5y agoI didn’t think NetBeans supported C++ anymore?
- mdaniel 5y agoYeah, at least according to the repo it seems they now delegate to the ccls language server and just do syntax highlighting via the textmate plist grammars that are so commonly paired with language servers * https://github.com/apache/netbeans/tree/12.3/cpplite#cpplite https://github.com/apache/netbeans/tree/12.3/cpplite#cpplite * https://github.com/apache/netbeans/blob/12.3/cpplite/cpplite.editor/src/org/netbeans/modules/cpplite/editor/file/resources/cpp.tmLanguage.json https://github.com/apache/netbeans/blob/12.3/cpplite/cpplite...
- jcelerier 5y agoI use Qt Creator on every platform
- dwrodri 5y agoI can testify to JetBrains products, they're quite good. I haven't used CLion in a few years because I don't like depending on a dev tooling that costs money. I use VSCode because I hop between Python, Bash, Go, C, and C++. That being said, CLion definitely offers a much better debugging experience, even when VSCode has all the right plugins.
- whimsicalism 5y agoCLion, VSCode, Vim - in order of decreasing tooling.
- mattgreenrocks 5y agoCLion is quite good IME. Visual Studio, historically, has been excellent, but I haven’t used Windows full time in a decade.
- harry8 5y agovim with the YouCompleteMe plugin (which uses clang-complete) is pretty good. Contrary to a sibling post eclipse CDT is fine (especially with vim bindings). It depends what you want from your IDE maybe?
- mpreda 5y agoqt-creator is a nice open-source IDE: https://github.com/qt-creator/qt-creator https://github.com/qt-creator/qt-creator They offer binary releases, but it's also possible to compile from source without too much trouble. Written in C++, it's pretty snappy. Supports meson.
- woodruffw 5y agoThis is all solid advice (particularly using a faster linker). IME, the single best way to reduce your C++ compile times is to compile less code: * Remove all unnecessary headers. Template expansion is slow, and preprocessing is even slower. Some of the standard includes (like `<regex>` and `<iostream>`) are notorious for slowing individual translation units to a crawl. `#pragma once` for your own headers also helps with cpp-time performance. * Forward-declare as much as you can. Forward type declarations mean that the compiler doesn't need to process all of `Foo` when it sees `Foo&` or `Foo`. Use pImpl wherever you can (and makes sense). Private implementations similarly reduce the amount of code the compiler needs to analyze. For better or worse, the current winds suggest that C++ compilation times will only continue to get worse (more constexpr/consteval, even more complex templating features/concepts, etc.).
- McKayDavis 5y ago> * Remove all unnecessary headers. Template expansion is slow, and preprocessing is even slower. Some of the standard includes (like `<regex>` and `<iostream>`) are notorious for slowing individual translation units to a crawl. `#pragma once` for your own headers also helps with cpp-time performance. > * Forward-declare as much as you can. Forward type declarations mean that the compiler doesn't need to process all of `Foo` when it sees `Foo&` or `Foo`. I've found the include-what-you-use (IWYU) tool [1][2] can help immensely with automating this process, especially on large code-bases. It uses LLVM/Clang to analyze a .cpp file / translation unit and produces the minimal subset of exactly which includes are necessary and what types can be forward declared. [1] https://include-what-you-use.org/ https://include-what-you-use.org/ [2] https://github.com/include-what-you-use/include-what-you-use https://github.com/include-what-you-use/include-what-you-use
- ncmncm 5y agoConstexpr improves compilation speed by the degree that it displaces template metaprogramming. Template metaprogramming runs at Python speed, where constexpr runs orders of magnitude faster. Anywhere you have a choice between them, choose constexpr. Substantial improvement in compilation speed might depend on use of JIT techniques, running generated code in the compiler to perform template evaluation. I.e., a template is not just a data structure, it is a compile-time function that, where used much, is compiled to optimized machine code, its run-time values being what we think of as types. Thus far, all these functions are run like an interpreter walking a syntax tree. Precompiled headers, or module intermediate files, could have this code in them already optimized.
- pubby 5y agoIs clang still faster? I thought it had slowed down in the past decade and was now worse than GCC.
- jcelerier 5y agoFor my own projects at least it is, by 10-20%
- gpderetta 5y agoHad the same experience. It is not a huge difference, but it is noticeable, especially in the incremental edit-build-test cycle.
- jcelerier 5y agoto give a very flagrant example on a project that i am currently working on: - GCC 11 build: 4m20 (https://github.com/celtera/avendish/runs/5449993123?check_suite_focus=true https://github.com/celtera/avendish/runs/5449993123?check_su...) - Clang 14 build: 2m40 (https://github.com/celtera/avendish/runs/5449993033?check_suite_focus=true https://github.com/celtera/avendish/runs/5449993033?check_su...)
- gpderetta 5y agoAll good suggestions. I might add: ccache and distcc to speed up full rebuilds.
- peter303 5y agoIn the old days C++ pre-processed into C. Then you had to run a special linker to handle how the preprocessor created class part names.
- gpderetta 5y agoI thought that the old point of C++ mangling was that it could use existing linker tech. Do you have some references? Also, my understanding is that, except for the very first few prototypes, starting from cfront on the C++ compiler was a real compiler. It just happened to target C instead of asm.
- StephanTLavavej 5y ago> I'm curious if anybody is working to make C++ faster to compile. Yes - C++20 added support for modules to the Core Language (both "header units" and "named modules"; header units are an intermediate step between classic includes and named modules), and support for header units to the Standard Library. Compiler/library support is a work in progress (MSVC's STL, which I work on, is the furthest along - see https://github.com/microsoft/STL/issues/1694 https://github.com/microsoft/STL/issues/1694 for status), but header units are showing significant improvements in compiler throughput (build speed). This looks like `import <vector>;` in your source code (with significant build system changes to build vector as a header unit, producing vector.ifc and vector.obj). There's a proposal under review for C++23 to add named modules for the Standard Library, see https://wg21.link/p2465r2 https://wg21.link/p2465r2 . If this is accepted, `import std;` (or `import std.compat;`) will be the one-line way to use the entire C++ Standard Library with (what we hope will be) even better compiler throughput. The primary limitation of header units and especially named modules is macros: neither can be influenced by macros defined in the source file, and named modules can't emit macros at all. Thus, one will still need to `#include <cassert>` in addition to `import std;` if you want the `assert()` macro.
- pjmlp 5y agoStill looking forward to a solution for _ITERATOR_DEBUG_LEVEL in release builds with modules, VS DevCommunity ticket does exist. Currently it appears anyone that cares about bounds checking and iterator validation in release builds, has to keep using global module fragments.
- Negitivefrags 5y agoI have the opposite problem. I can't use modules because I need _ITERATOR_DEBUG_LEVEL=0 in debug builds. The standard library modules really need to be built as part of your projects build so that you can compile them however you want.
- pjmlp 5y agoEither that, or be like MFC/ATL and provide a couple of pre-compiled versions for common workflows.