13 ms·
I saw these Starlink speed test results 2 weeks ago: https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/filters:strip_icc():strip_exif()/i/2003786186.jpeg
by dstick 6y ago
I saw these Starlink speed test results 2 weeks ago:
https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/filters:strip_icc():strip_exif()/i/2003786186.jpeg?f=imagenormal https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/fil...
Seems like pretty solid latency :)
- gertrunde 6y ago30-100ms is better than I feared, and should be generally reasonable for most uses.
- read_if_gay_ 6y ago30 is really good actually. At least for what I’m used to.
- kalleboo 6y agoOn my home fiber, pretty much all sites I visit are like 80 ms away, Starlink would be an upgrade for me, latency-wise
- j-krieger 6y agoanything above 100 ms is starting to get into unusable territory for quite a few applications
- capableweb 6y agoCount yourself lucky you don't live in either South America, Africa or Asia, where +100ms latency is more common than not. Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming). Usually it's the fault of the application developers (or rather the infrastructure team) where they put too low timeouts for requests rather than letting the requests go for a bit longer. Sub 100ms for satellite internet is incredible, hopefully it'll be cheap enough for people to actually get, compared to the current satellite internet we have. Can't wait for humanity to become a multi-planet species, as then application developers would have to start taking multi-minute latencies into account, and hopefully that'll help me as someone with ~500ms latency to most services.
- ColoradoDev 6y ago> Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming). Pardon my ignorance, but what are some exampes of applications that wouldn’t work with +100 latency?
- capableweb 6y agoDepends on where on the +100ms range we're on. Once you start hitting 1s latency, lots of applications (or rather, their servers) have a hard limit on 1s for every request. So when loading data from the backend, you have to continue to retry the request until it gets below 1s and then you will finally get the data. I think Adobe been one of the worst companies I've dealt with personally, as many of the endpoints have ridiculously low timeouts (for someone with really shitty latency).
- TheSpiceIsLife 6y agoVoice chat is obnoxious with more than a few tens of ms latency. Around about 100ms things stop appearing instantaneous, beyond the scope that everything starts to suck if you're not a patient person.
- jillesvangurp 6y agoGaming and video conferencing come to mind. Videoconferences need bandwidth for obvious reasons but it's also nice if you don't have any delays in when you says something and when the other side hears it. I've been in some calls lately with very noticable delays. Especially people joining from mobile phones tend to be affected (shit latency, variable bandwidth).
- fluffything 6y agoAnything that requires real-time interaction between a client and a server and other clients, e.g., gaming, stadia/geforce now, videoconferencing, ... < 100ms is usually the "minimum", > 150ms is often "unusable", and for a smooth experience you might need < 30ms depending on the application (e.g. depending on the game you might need < 90ms or <60ms or <30ms).
- jfindley 6y agoConsistent 30ms would be pretty excellent, and make it useful for many things. Consistent 50ms, similarly. It starts to get a bit more of an issue at 80ms or 100ms, but my worry is more that jitter may be huge, and 30-100ms is a huge jitter window that could limit usefuless not just for games, but also many other things such as voice calls.
- krageon 6y agoA 100ms ping is perfectly playable in everything except twitch-based shooters. In voice calls you will notice it, but it won't get in the way like say a 1-2s delay would (like you get if you phone from one end of the world to the other). It's really a very good result bearing in mind that this can work absolutely anywhere.
- phinnaeus 6y agoFighting games, too. Most gamers know to avoid wifi, much less a wireless ISP.
- ricardobeat 6y agoI don't think that's still true with 802.11ac. My Wi-Fi adds only 1 or 2 ms latency. There is way more jitter, but it doesn't really matter if the total is always under 10ms.
- gameswithgo 6y agowifi doesn't add any latency, inhernetly. nor in practice with actual equipment
- andruby 6y agoThe shared medium (frequency spectrum) is what can add latency. If a device wants to talk over Wifi but another device is transmitting it has to wait. This introduces (variable) latency, aka jitter. Here's an anecdotal example for you, in practice with actual equipment: 1) Mac pro via ethernet to router: # ping -c 5 -S 192.168.1.88 192.168.1.1 PING 192.168.1.1 (192.168.1.1) from 192.168.1.88: 56 data bytes 64 bytes from 192.168.1.1: icmp_seq=0 ttl=64 time=0.413 ms 64 bytes from 192.168.1.1: icmp_seq=1 ttl=64 time=0.396 ms 64 bytes from 192.168.1.1: icmp_seq=2 ttl=64 time=0.417 ms 64 bytes from 192.168.1.1: icmp_seq=3 ttl=64 time=0.553 ms 64 bytes from 192.168.1.1: icmp_seq=4 ttl=64 time=0.514 ms 5 packets transmitted, 5 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 0.396/0.459/0.553/0.063 ms 2) Same machine via wifi over Unify AP to router: # ping -c 5 -S 192.168.1.72 192.168.1.1 PING 192.168.1.1 (192.168.1.1) from 192.168.1.72: 56 data bytes 64 bytes from 192.168.1.1: icmp_seq=0 ttl=64 time=2.992 ms 64 bytes from 192.168.1.1: icmp_seq=1 ttl=64 time=4.136 ms 64 bytes from 192.168.1.1: icmp_seq=2 ttl=64 time=1.873 ms 64 bytes from 192.168.1.1: icmp_seq=3 ttl=64 time=2.293 ms 64 bytes from 192.168.1.1: icmp_seq=4 ttl=64 time=2.552 ms 5 packets transmitted, 5 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 1.873/2.769/4.136/0.774 ms That's an average of 2.3ms extra latency, or 6x higher.
- coding_lobster 6y agoWhat sort of areas is low latency important in outside of video games?
- benhurmarcel 6y agoFinance, stock trading. Theoretically Starlink should eventually have lower latency than the optical cables under the Atlantic.
- joshxyz 6y agoThat's actually better than what most 3rd world countries got, oh god.
- swiley 6y agoIt’s better than what most of the US has (by land not people)
- arethuza 6y agoI would guess the same for the UK - certainly for Scotland :-( Edit: Surprisingly little of the UK is actually built up areas: https://www.sheffield.ac.uk/news/nr/land-cover-atlas-uk-1.744440 https://www.sheffield.ac.uk/news/nr/land-cover-atlas-uk-1.74...
- swiley 6y agoThat really is surprising considering it’s just an island (or a few islands? I can never remember wether Ireland/isle of man is included.) It’s weird how expensive housing can get when there’s so much empty space.
- arethuza 6y agoPart of the island of Ireland, Northern Ireland, is part of the UK the rest being the Republic of Ireland (which everyone not in NI refers to as just Ireland). The Isle of Man isn't part of the UK, though it is a Crown Dependency. This is all just as confusing as it sounds...
- koonsolo 6y agoI wonder when the first CDN's will be put into space when this will become broadly used.
- seer 6y agoThis got me thinking... people _will_ start putting infra into space sooner or later, just for the better latency. Imagine the new availability zones in aws/gcp/azure :) Could definitely lead to more investment into space, more money to SpaceX / Blue Origin / etc for their new-gen lift vehicles.
- deleted 6y ago[deleted]
- kmm 6y agoWould that not be impossible because of the lack of effective cooling in space? The only way to get rid of heat in space is by radiation, which is a very inefficient process. Assuming temperatures cannot rise above 100°C, every square meter of radiator fin emits at most a kilowatt. And because half the orbit is spent in direct sunlight, a significant part of the surface area will have to be reflective, making it useless for radiating heat. Also, where'd you get the power? Solar panels will only yield a kilowatt per square meter at most, for half of the orbit. Beam it up from Earth?
- modzu 6y agois that real? how are they beating the speed of light?