15 ms·
This is actually what ruins the game for me. I get to a place where I need to recreate large chunks of the factory and it just feels too much like work. It's o
by dom96 6y ago
This is actually what ruins the game for me. I get to a place where I need to recreate large chunks of the factory and it just feels too much like work.
It's one of those games that I wish I could love, but whenever I attempt to start it now I just remember that feeling of "ugh, why don't I instead code something, at least I'll create something".
- KONAir 6y agoIt really feels like a time waster until you get the drones to do those chores. I had a huge sprawl just because teching up to drones again in a new map felt like too much work.
- oefrha 6y agoJust add a quality of life mod giving you earlier access to precursor bots, e.g. Construction Drones[1] or Nanobots[2]. [1] https://mods.factorio.com/mod/Construction_Drones https://mods.factorio.com/mod/Construction_Drones [2] https://mods.factorio.com/mod/Nanobots https://mods.factorio.com/mod/Nanobots
- MivLives 6y agoThis mod is great, really speeds up the early game to get to the more interesting middle and late games.
- kortex 6y agoWatching AntiElitz speedruns and going for No Spoon taught me how to sprint through the early game and get to bots and a large amount of production quickly.
- eterm 6y agoIndeed, and to explain for the audience, in speedruns the split to get construction bots up and runnuing is around 40 minutes. The WR time to launch a rocket and get 'space science', the final science is currently about 1hr46m.
- Tyriar 6y agoDrones are a lot easier to get to now after they tweaked the sciences/tech tree, you're now able to pursue drone science immediately after green. Mods are always available if you need it immediately though.
- amelius 6y agoTo me it's surprising how many games can actually be viewed like work.
- totololo 6y agoSo true! Super Mario games are basically a giant learning curve of controlling your character, where steps are well defined and cut into levels.
- JorgeGT 6y agoI'm convinced that some games are actually Ender's games. Forklift simulator 2020? You're actually controlling a forklift somewhere in Germany and Hans is now out of work.
- pavel_lishin 6y agoAnd much like in Ender's Game, uncountably many are now dead by my hand.
- kortex 6y agoFor those missing the reference: https://en.m.wikipedia.org/wiki/Forklift_Driver_Klaus_%E2%80%93_The_First_Day_on_the_Job https://en.m.wikipedia.org/wiki/Forklift_Driver_Klaus_%E2%80... The wiki page is fine, but the video is quite literally Not Safe For Work. My German boss at the chemical company showed the whole team. Kinda gorey but in the Monty Python Black Knight sort of way, and similarly hilarious. Klaus' story is made up but it's based upon thousands of tales written in blood. Definitely gave me an enhanced appreciation for safety culture.
- julianwachholz 6y agoYeah but you can have robots do all the heavy lifting.
- Forge36 6y agoI usually bootstrap a second base, make heavy use of trains, and ship materials back to original base. At this point I generally don't tear things down
- SamuelAdams 6y agoIn the manufacturing industry that's basically drop shipping.
- nwsm 6y agoMore like if a manufacturer needed to make a new product so they built an entire new factory next door and ran electric and plumbing from the old building and abandoned it. In fact it's exactly like this because that's what the game is about.
- hnuser123456 6y agoThe game has logistics drones that can transfer predetermined resources to keep a certain box at a certain level.
- mumblemumble 6y agoAnd thus was born the service-oriented architecture.
- d4rti 6y agoYeah, bootstraps all the way: 1. Bootstrap "base 1" to Automation 1 (Coal etc.) 2. Bootstrap "Base 2" for Red/Green science, automate building components 3. Main bus "Science Base" maybe up to first rocket (maybe some train in resources) and later repurpose for module construction. 4. Train Base to goal SPM factory The game has some major transition points where refactoring makes sense, but often the correct solution is to tactically upgrade as much as possible, and get to the better point to rebuild. Seablock playthrough once updated for 1.0.
- simias 6y agoI feel the same way, although it's even worse with Zachtronic games (like SpaceChem for instance). At first I enjoy them because "it's just like coding" but then after an hour or so I think "well, it's just like coding" and I realize that I could be doing something more productive. I guess it must be like playing Guitar Hero if you're a professional guitarist. I think these games are great at teaching people about concurrent programming, race conditions and locking though.
- xyzal 6y agoAnecdote: I got my first programming job while in the middle of a SpaceChem run (previously, I was just a hobby coder). I quit the game in a few days after starting that job, as I found it required the same "brain juices" I had already depleted at the office.
- jkhdigital 6y agoYes, my greatest lament about life is that “brain juice” appears to be a limited resource
- barkingcat 6y agomaybe replenish "brain juice" by drinking it from another brain?
- thih9 6y agoIf you're into that kind of metaphors, you may like the game 'Carrion'; warning, lots of pixel blood. It launched not long ago and does a great job in creating an 80s horror atmosphere. At the same time it's a relatively easy metroidvania platformer, so I find it a genuinely good activity to recover "brain juice" after coding.
- pm90 6y agoThank you for recommending this. I just bought the game and I’m most certainly going to be spending a few weekends on this : )
- koheripbal 6y agoThis isn't a problem with the game. This is a problem you are having with games in general. I have it too, and it's a consequence of growing up and/or having more responsibilities. I can either play Factorio, or I can spend time with my kids. Factorio, which I love, loses every time. The only games I play now are ones I can play with my kids. ... so I set my daughter up with Starcraft 2 and am teaching her about strategy while still scratching that gaming itch. My dream is to have a multiplayer LAN based VR Elder Scrolls game to play at home with the family.
- Lambdanaut 6y agoI think it's a bit of both. I have that with all games too, though generally I have it less-so with games that don't take my creative energy which I would rather use for coding or arts. I have little to no problem getting myself to play Starcraft II or other strategy games which I love. Low-effort story-based games are also easy to get into.
- vbezhenar 6y agoThere's multiplayer in Factorio.
- syspec 6y agoStarcraft? Wow nice, what was the progression to that point, I assume it was not her first game
- jwilliamson 6y agoDepending on how old your kids are, they might enjoy playing Factorio with you. My daughter is 3, and she is always up for playing "The Train Game". She mostly enjoys telling me what colours my trains should be and where I should drive them, so I need to use a more train-based system than I would otherwise.
- giancarlostoro 6y agoThe fun is once you have the construction bots for me you can make them destroy segments and from then on you can just ghost build everything else. For example, I am playing on an OARC server, basically new players get their own base space, and I'm trying to get to my friend we both kinda picked 'far away' as options so we wouldnt clash with each other, so I've got blueprints I keep dropping that keep expanding my logistics network + power grid northward / westward as I make my way to him. The construction bots do all the work, my factory gets all the materials to them. I've taken a break since, but then once I can reach out to him I will probably build train tracks going to and from his base and mine. I'm also using the robots to build a massive base. I can just ghost place whatever I want where I want it as long as the robot tower can cover that area.
- trollied 6y agoI've just got to the point where i can use robots. How do you go about ghost building stuff? Do you have to use blueprints? Can the constrution robots just build anything for you if the mats are in chests?
- winstonewert 6y agoYou should have gotten a tutorial presented when you got bots, that'll go over over how it works. You can just place ghost items by hand (press shift) but not much point. The advantage is being able to smack down whole bunches of machines in blueprints. They can build anything if the products are in provider chests. They have the exact items, they won't build from intermediate materials.
- sinfulprogeny 6y agoIt's possible to order bots to put out things for you without blueprints. You need a personal roboport, and some construction bots in your inventory. It's been a while since I played, so I don't really remember if you just place with left click, or some modifier and left click. It vastly increases the range you can reach when building manually and its an excellent qol upgrade. The more construction bots you have (up to the researched limit) the more faster it'll be, because they have to return to you to pick up the next piece.
- pmoriarty 6y agoWhen my factory has grown so big and unwieldy that I start to feel a massive refactoring is in order but that it's going to be too much work, I just start a new game and use the lessons I learned from the previous game to design a better factory next time.
- bencollier49 6y ago"Seagull contractor" :-)
- klyrs 6y agoThat sounds like a shitty sequel to the goose game.
- deleted 6y ago[deleted]
- nostrademons 6y agoMost players just build a new factory and then deconstruction planner their old one en masse once the new one is up. ...which itself isn't all that different from software development.
- hutzlibu 6y agoI felt the same way. And then I think I want to automate it. I heard scripting is possible? Do experienced players use it, to automate things?
- humblebee 6y agoHave you reached the construction robot tech? It removes the requirement to place items by hand, and the game largely turns into a "planner" game.
- hutzlibu 6y agoNo, I did not. But I played it 2 years ago and maybe it was not even there back then? Anyway, I might give it a try again ..
- ehnto 6y agoLikewise, and I spotted it early on so never really got into it. Systematic games are my favourite kind of game, but when it gets as raw as factorio is I suddenly snap out of immersion and realise I'm working but in a game.
- organsnyder 6y agoI've found it actually heightens the enjoyment for me. Unlike work, I can completely refactor my base from the ground up and no one will yell at me.
- laputan_machine 6y agoCompletely agree, refactoring your layout is too expensive. What I typically do is just start-afresh with all the resources I have accrued from my current factory -- still fun!
- blktiger 6y agoI mean, if it's too much work you didn't plan ahead well enough (and/or you need to get to the robots so they can do the work for you).
- alyandon 6y agoRoboports chained together to form large logistics networks with construction bots and blueprints (whether of your own creation or easily downloaded) my friend. If recreating a portion of your factory "feels too much like work" to do it really sounds like you haven't availed yourself fully to the tools the game gives you to do it.
- pier25 6y agoHad the exact same experience with Satisfactory. When you need to scale production up it becomes like a real job. You need to plan, refactor, etc. When I now see those videos on Youtube with huge factories I wonder how many hours that person has wasted. I'm not against enjoying a video game, but when the activity is so similar to real work... why not do that instead and get something real in return?
- syspec 6y agoWow I often feel that way when I do most things! I think you just have a passion for programming and it is your hobby in addition to profession.
- outworlder 6y ago> This is actually what ruins the game for me. I get to a place where I need to recreate large chunks of the factory and it just feels too much like work. Are you using drones and blueprints? Once you unlock drones, you can create huge swaths of factories in seconds. You just need to come up with a design that works, and then replicate it.
- m463 6y agoDid you get copy/paste going? That was when the creative:tedious ratio got rebalanced for me.