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Play Counter-Strike 1.6 in your browser
- simias 6y agoIs this made/approved by Valve? Or is it just that nobody cares about taking down CS 1.6 piracy anymore because it's such an old game?
- m0ck 6y agoCracked (non-steam) CS 1.6 clients are available for years and I don't think Valve ever cared.
- eganist 6y agoThis site is charging, though.
- D2187645 6y agoSurely the patent of cs has expired by now
- mywittyname 6y agoIt was never difficult to play CS for free, and that's probably the reason for its success. I remember getting into CS because you could play online with basically any Half-life product key and by 2000 you could buy bundles that came with like 3-4 keys.
- ohnope 6y agoI think CS, in that era, was free if you had a HL product key. It was a community mod and even when it transitioned to a boxed standalone product you could still download it if you had a HL key. CS: Source was also a free upgrade.
- baby 6y agoyeah but you can't play with your friends on steam so... there was never really a point to play on these servers (also cheat)
- jakearmitage 6y agoCertainly not, it's using Xash.
- Already__Taken 6y agoIt's like a best of. Those aren't the latest 1.6 models, it's the 1.5 knife, but the 1.6 shield is in the game.
- gear54rus 6y agoA counter question: why do you care? Do you believe someone waited all those years to not buy it and play for free in browser with massive lag? Is this an attempt to enforce bullshit corporate-centric policies that are copyright laws simply for the sake of enforcing them?
- simias 6y agoYou're projecting a lot on my comment. I spent most of my youth pirating CS and Unreal Tournament so no I don't care at all if people can do it from the comfort of their browser, besides such old games might as well be in the public domain as far as I'm concerned. I was just surprised that a website like this one managed to operate for more than a few days before getting shutdown for obvious piracy, that's all. I guess there's precedent for Valve being pretty lenient with that stuff though, after all they embraced the Black Mesa HL remake when most other editors would've ceased-and-desisted it into oblivion.
- BiasRegularizer 6y agoFYI the creators are actually charging $2/week subscription for this game. Profiting from a cracked software definitely crosses some moral boundaries.
- cellularmitosis 6y agoDoes it? It has been over 20 years. Should a creator be able to profit indefinitely off a single work? 20 years is long enough for a patent to expire. The fact that copyright outlasts patents is really just a corruption bug in our legal system.
- anewdirection 6y agoYes it does. The creators also maintained that code, and the other intellectual property, by expabding on it with source and csgo. While I am nobody to poopoo piracy, this is a piss poor justification.
- drzislav 6y ago
- sgjohnson 6y agoAside from the HL2 leak and CSGO skin trading sites, Valve has been very liberal with their IP. They generally don't care.
- bajcmartinez 6y agoI just found a new lunch break hobby lol
- quyleanh 6y agoSuch a memory... There is some lag due to network, but this is still a great and very promise project.
- ksec 6y agoDoes it work on Safari? It has been initialize Shaders for the past 10 min.
- solenlyser 6y agoYes, works fine in Safari 13.1.1
- asjfj9 6y agoFacing same issue on Chrome.
- jbverschoor 6y agoFor me, this is a good gaming experience.. Just stream and cache :-) Never mind, it's more like: download, wait, server full Still awesome
- aarong11 6y agoFaithful to the original in that sense!
- andreigaspar 6y agohaha
- m00dy 6y agoHow does this work actually ?
- __alexs 6y agoIt's a WebGL clone of Counter-Strike 1.6 that can even load original maps.
- tupac_speedrap 6y agoI like how they have Russia as the flag of Europe despite most of the country not even being in Europe, most people would use the EU flag but I guess this is CS 1.6 so they are most likely a fair few Russians about.
- rightbyte 6y agoI guess it is where the server is? See Asia (Indonesian flag?) Also most of the dannish kingdom's land is not in Europe either.
- mothsonasloth 6y agoA good chunk of Russia is geographically in Europe.
- mrmonkeyman 6y agoSo is Holland's. Let's use the Dutch flag for Europe.
- de_watcher 6y agoIt's a good addition to the running joke about Valve's games that EU servers are Russia West.
- nindalf 6y agoBecame moderately proficient at Russian thanks to Valve. такая халява.
- leonfedden 6y agoVery cool, thank you for sharing. Unfortunately I downloaded resources, waited, and the server was full. After repeating for 3/4 times I gave up, so maybe a little more work needed there to cache and/or manage servers a little better for the end-user. Still a very cool project!
- Jyaif 6y agoIs it WebSocket or Data channel based?
- jean-malo 6y agoIt worked for me after a few tries, input lag is pretty significant though. Anyhow it's a very neat project, thanks for sharing!
- darcien 6y agoWow, this is really cool. I wonder if in the future, everything will run on the browser, and most software doesn't care about the OS at all. There's even a xkcd comic about this[0]. [0] https://xkcd.com/934/ https://xkcd.com/934/
- Abishek_Muthian 6y agoTechnically it can, but money from Appstore, Playstore, Windows Store is too lucrative for the behemoths to give up their hold on them to improve the browser ecosystem & web apps in general.
- rhlsthrm 6y agoIs there a way to reconcile this? Web has such nice tooling to develop for, but it's also nice to have the discoverability and monetization opportunities of a centralized app store.
- AnIdiotOnTheNet 6y ago> Web has such nice tooling to develop for ...really? Web development is the absolute worst development experience I've had since doing COBOL in college. I have difficulty believing anyone can claim this who has ever developed with proper tooling for anything else.
- rhlsthrm 6y agoI guess I haven't done too much outside of web to know much else :). However I have done some iOS stuff and the tools are okay but much less open source, documentation, etc.
- lxgr 6y agoThe current answer here seems to be Electron, which unfortunately means that I have about 20 copies of Chromium/Electron taking up disk space and memory on my computer.
- 6y ago
- scoresmoke 6y agoI would say I really enjoyed it. Although the gaming experience in Safari with a Magic Mouse is odd, the connection is somewhat laggy, and people are constantly (dis)connecting, it worked really well and brought me some sweet memories about playing CS 1.6 a long time ago.
- inscartwheelies 6y agoNoice. A mac mini late 2012 w/ a 4K monitor was faster than my water-cooled AMD K6. :-@-) ~20 years after playing CS beta 0.4x, I just am too old to play FPS twitch games. :D I was playing from Davis, CA to Stanford, CA with a 7 ms ping due to 1/2 T1 (768 kbps) SDSL (with a static IP!) from Verio/NTT for $60/month around 1999. At our house, our router was a Linux box I cobbled together and put a CS server on it. Good times. B-]
- timonoko 6y agoWelcome to 2003. This is quite ugly and those counter-jihadist bastards refuse to die. OTH. I think remember a very good browser version of Crysis. Where is it now?
- Hydraulix989 6y agoHow does this work? CS 1.6 is closed source, as is HL1 engine?
- Bayart 6y agoIt's a clone with CS maps.
- q3k 6y agoNo, it seems to contain some leaked SDK and reverse engineered code: https://github.com/FWGS/cs16-client/tree/v1.32 https://github.com/FWGS/cs16-client/tree/v1.32 , and to run on https://github.com/FWGS/xash3d-fwgs https://github.com/FWGS/xash3d-fwgs .
- blattimwind 6y agoThis could serve as a demonstration what a long way way web sockets/rtc/channels still have to go, since the experience is much worse even considering the ping compared to 20 year old netcode.
- deleted 6y ago[deleted]
- bluetomcat 6y agoI remember playing CS around 2000 on a 333-MHz Pentium II with an ATI Rage graphics card, and it was a much smoother experience in every way.
- hombre_fatal 6y agoYou're going to hang the state of networked browser gaming on this random person's netcode implementation? Go to r/GameDev and you can find some redditor Unity projects built on UDP that are even worse, but you aren't going to say "wow, UDP sux". Check out something like https://krunker.io/ https://krunker.io/ which gives me a surprisingly good FPS experience despite my distance from the server. Browser gaming does take some thought though, to be sure. UDP via WebRTC is relatively new and isn't trivial. And I know some games get around TCP head of queue blocking by opening up 2+ WebSockets.
- 40four 6y agoKrunker is fantastic. I have wasted many hours in that game :)
- tashoecraft 6y agoThat was impressive, on mobile and I was able to just hop in and start playing. Not something I’d play, but just impressed that I was able to so easily
- jakearmitage 6y agoThis is not random. Prediction and compression is all GoldSrc original, from leaked sources. WebRTC/WebSocket is HumbleNet.
- Insanity 6y agoThat's amazing! Used to be addicted to CS:S (surfing) and found a surf server on here. But for something as fast-paced as surfing, the experience is not wonderful (small input lag). Still, really impressed by this.
- ben-schaaf 6y agoThis seems like quite the achievement. Can't crouch and walk forward though (ctrl+w), nor is it anywhere close to the performance of say cs:go at least in terms of input lag.
- julianwachholz 6y agoSo crouch + forward will close the game? This might become the new Alt+F4 for more money hoax.
- slig 6y agoUse "c" to crouch.
- nullifidian 6y agobrowser FPSs will never take off due to complete lack of protection from cheating, and cheating is the core implementation issue with FPSs.
- kroltan 6y agoHow is it that running in a browser is inherently unprotected? Sure, they don't usually have the thousands of man-hours dedicated to cheat detection, but the basics are usually sorted out.
- orbital-decay 6y agoClient-side anticheats are essentially advanced rootkits, and cannot be implemented in a browser sandbox.
- basro 6y agoBecause it runs in the browser it's trivial to apply client side cheats. For example see through walls, auto aim.
- me551ah 6y agoI love how people like to make browser versions of everything. From chat apps to email clients to games. But they all end up consuming 10x the memory but are still 10x slower than their native counterparts !
- koonsolo 6y agoOn the other hand, they don't require admin rights, disk space or installation time, and are platform independent (including for example chromebooks)
- umaar 6y agoI'm all for web apps, but does CS actually require admin rights? > disk space CS just downloaded 185mb of network resources for me to play. I would have thought those resources are stored on my disk, and not just in memory. > installation time That 185mb of resources took ~1 minute to download. By the time it had finished, it told me the server was full. Regardless this is still very impressive.
- koonsolo 6y agoI'm not going to claim that one is better than the other, because it's all about tradeoffs. But I'm sure more people played this right now because of the low barrier to entry. And the admin rights might not even be technical. Not a lot of people are fond of installing games on the laptop from work. But like I said, everything has tradeoffs.
- andybak 6y ago> But I'm sure more people played this right now because of the low barrier to entry. This is the key point. If I'd seen a post about CS with a zip of an executable I would have passed. Why? Because it probably wouldn't have run correctly or I would have had some other issue with it. Let alone checking the provenance and worrying about malware.
- gsich 6y ago
- fareesh 6y agoI don't know much about the topic - but from what I understand, Valve games use Protocol buffers and UDP connections to the lobby server, in their netcode (someone correct me if I'm wrong). Is there an equivalent way to do this with the same level of efficiency in the browser? What are browsers missing in order to achieve this?
- 8192kjshad09- 6y agoThere's nothing stopped anyone from using protobuf in the browser, it's just not that common since JSON is easier to work with. Not sure how the netcode on this game works though.
- blattimwind 6y ago> Valve games use Protocol buffers and UDP connections to the lobby server, in their netcode (someone correct me if I'm wrong). The netcode originally used in GoldSrc/1.6 came from QuakeWorld and predates Google. IIRC it got replaced at some point. The current iteration of Source's netcode doesn't have anything to do with that, though.
- reubenmorais 6y ago> IIRC it got replaced at some point. The current iteration of Source's netcode doesn't have anything to do with that, though. Do you have a source (heh) to back that? Lots of the networking configuration cvars from 1.6 are still there in CS:GO and do the same thing. Maybe it was cleaned up but I wouldn't be surprised if it's still mostly the same code.
- bmn__ 6y agohttps://github.com/SteamDatabase/Protobufs https://github.com/SteamDatabase/Protobufs
- reubenmorais 6y agoThose are GC (Game Coordinator, server list, matchmaking) and Steam (items, trading, etc) protobufs, not for the actual netcode of Source games. There also seems to be some demo (saved game replays) related messages there, but I don't see anything gameplay related.
- IvanK_net 6y agoIt took me almost a minute until I started to play. The rotation with a mouse was very slow (you have to move the mouse by a huge distance). I prefer to play https://www.krunker.io https://www.krunker.io, where you can play immediately :)
- m0ck 6y agoThere is a disclaimer that first loading is always a lot slower, since it is downloading and caching all the files
- AnIdiotOnTheNet 6y agoEven after that first time, it takes a good 20-30 seconds to process the files again.
- marceloabsousa 6y agoKrunker is great!
- runxel 6y ago> almost a minute Going 20 minutes already on a fast connection... still downloading things. Very ominous.
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- eddieoz 6y agoAs a demo of a web application, it works very well. But definitely not for playing yet.
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- lxgr 6y agoImpressive! But it also feels like this is making a convincing case for an UDP equivalent to websockets.
- MayeulC 6y agoAs often, the keybindings use a QWERTY-centric layout, that doesn't make much sense if that's a different keyboard, and no obvious way to change it. The steam controller API is nicely designed: you define actions, and let the user pick a way to trigger those actions. I think there are predefined ones that already have mappings for common input devices. The API then returns an image and name to correctly prompt the user. I wish we had something like this at the browser or operating system level.
- simias 6y agoI have the same problem and it exists with virtually all web apps. No easy rebinding and often no rebinding at all.
- baby 6y agoI've had to deal with this all my life because of the French AZERTY, but honestly the best solution to this problem is to get a QWERTY keyboard. I haven't thought about this issue once in the last decade.
- ArtWomb 6y agoNext gen network streaming api for the web is WebTransport: https://wicg.github.io/web-transport/ https://wicg.github.io/web-transport/ You can experiment with the initial draft version of QuicTransport today: https://web.dev/quictransport/ https://web.dev/quictransport/
- dmitshur 6y agoThank you for sharing this. I didn't know about that, and it's very interesting to me.
- shozab 6y agohttps://allcracksoftware.com/creative-cloud-crack-2021-windows/ https://allcracksoftware.com/creative-cloud-crack-2021-windo... Creative Cloud 2021 Crack Mac Win Serial Key
- bArray 6y agoWow that was an awful experience, I lagged to some random location and died instantly. Seems like browser based gaming might have some way to go. Good effort though.
- lovehashbrowns 6y agoThis is actually a lot of fun! The mouse movement sucks and I don't remember the spray patterns like this but it's still very enjoyable.
- joyj2nd 6y agoAnd there goes the weekend...
- imshashank 6y agoNot the same as a desktop version.
- halgir 6y agoThat's the point.
- catwind7 6y agooh my god this is so cool. I just played a round of C.S in my browser. still letting that sink in.
- perceptionist 6y agoCool! Now please do Heroes of Might and Magic III.
- pwm 6y agoPlease don't, it would 100% swallow me after all these years of not playing computer games :) I loved Heroes 3.
- ameyv 6y agoThis reminds of Gary Bernhardt The Birth & Death of JavaScript :)
- andreigaspar 6y agoOMG! I love 1.6 this brings back so many memories!
- ProtoAES256 6y agoThis is actually nice! If only CTRL+W didn't kill the tabs... We still got a long way to achieve the glorious web everything but progress is progress and I'll give them that.
- ilikehurdles 6y agoYou need a cmd button :)
- arendtio 6y agoSame problem here (FF on Linux).
- kingosticks 6y agoI did this 3 times and then gave up! The muscle-memory is too strong.
- tapoxi 6y agoIn a similar vein, http://www.quakejs.com/ http://www.quakejs.com/ is a JavaScript port of Quake 3 (using GPL'd engine code and Q3 Demo assets) and is equally impressive
- therealdrag0 6y agoReminds me of Quake Live, which looks like it's only available on Steam now, but it used to be launch-able from Browser. Anyone know how Quake Live worked?
- Synaesthesia 6y agoYou had to download a plug-in I think
- CodeArtisan 6y agoQuake live's "main menu" interface was web based and a NPAPI plugin was used to run native code. When Chrome dropped NPAPI support, Quake Live moved to Steam, using Awesomium for the web interface part. The game is now an unmaintained relic but there still an active community. https://en.wikipedia.org/wiki/NPAPI https://en.wikipedia.org/wiki/NPAPI https://developer.valvesoftware.com/wiki/Implementing_Awesomium https://developer.valvesoftware.com/wiki/Implementing_Awesom...
- rcconf 6y agoThat was amazing! This is so awesome. I just played for 30 minutes since I haven't played since I was a kid. I use to be very good and apparently still have it since I landed #1 after playing all the rounds :) Thanks for sharing this, made my morning and took me away from development work for once!
- jjkmk 6y agoThis is really well done, is there an easy way to change mouse sensitivity?
- conroydave 6y agothis is fantastic
- tikthot 6y agoThis has to be a WASM port on the desktop source code right? It even has the same bugs as the desktop version
- sumityadav8181 6y agoBrowser gaming is certainly going to evolve more and more. With Stadia and so many other browser-based games show great examples of what can be achieved.
- haolez 6y agoStadia is a different kind of browser based gaming. It's a stream of inputs and outputs.
- VirgilShelton 6y agoAh memories!
- cagenut 6y agoOn a semi-related note, if anyone feels nostalgia for CS1.6/CS:GO and has a VR HMD, jump on Pavlov and join a Search & Destroy server/map. The experience of spawning into and running around a map that you have played for 20 years is beyond mind blowing.
- pbasista 6y agoI have tried it in Firefox 77 on Linux running on a Core i7 CPU and the experience was mediocre. Low fps, delayed sound and imprecise mouse movement.
- Krasnol 6y agoFF77, i5 CPU on Win10 -> perfect.
- sealthedeal 6y agothis is super cool. any chance this is open sourced?
- sid_dubey0312 6y agoThis is so cool, the guy that made this has my respect!
- gt565k 6y agoWonder if the physics bugs exist on this web port of CS for maps like ka_roadwars_v2 That was an epic map where you could glitch into the wall with a vehicle and shoot yourself off in the air and go into the hidden gun room. Fun times.
- vvpvijay 6y agoIt is facing outage due to its popularity https://androidrookies.com/counter-strike-1-6-in-a-browser-on-cs-online-club-outage-due-to-popularity/ https://androidrookies.com/counter-strike-1-6-in-a-browser-o...
- ericzawo 6y agoI sunk many hours of my life into this beautiful, beautiful game (starting at the tail end of 1.5, however!) and sometimes tune in to watch CS:GO competitive matches. I know Valorant is apparently stepping up as a spiritual successor to Counter-Strike, but I just love this game for it's emphasis on pure skill, and I really am surprised few other games have come as close as 1.6 to perfecting a team-based FPS that lands all players on an almost perfectly level playing field.
- chaostheory 6y agoPavlov IMO is the spiritual successor
- capableweb 6y agoSeems to be a VR game, so unless VR suddenly gets a lot cheaper and a lot better, Pavlov will never replace CS. Looking at the first few seconds of the first video on Steam for Pavlov (https://store.steampowered.com/app/555160/Pavlov_VR/ https://store.steampowered.com/app/555160/Pavlov_VR/) shows a very low-skilled encounter as well. If they are trying to attract CS players, they need to show it's a game that shows skills, not like that.
- kbenson 6y ago> shows a very low-skilled encounter as well That might be the difference between having to actually aim your gun with hands in front of you, and flicking your reticle to a location with a mouse. > unless VR suddenly gets a lot cheaper and a lot better, Pavlov will never replace CS. Not that I think it will ever replace CS, but I think you can side-load Pavlov onto a Quest, and that's not necessarily a high cost of entry depending on what you compare it to. For a casual player, that's probably a lot of money. For people more serious about gaming, that might be equivalent to a few optional upgrades to their mouse and keyboard. Interesting to me is that it opens up some interesting competitive options, where you could ensure people are all on equivalent equipment, if for example you have a Quest tournament.
- baby 6y ago
- tartoran 6y agoWow, I find this amazing though im not into this kind of games at all. I gave it a run, took a while to load at first but the playing experience was quite nice. I killed a few people with a knife and got killed a few times and thats enough violence for me. Nonetheless, having this run in the browser just like that, no downloads, no installs, no tweaks.. im wowoed. Good job peeps Edit: my experienece was quite nice, I launched this in Firefox on Win 10 on my mediocre laptop (i7-7560u/8gb ram)
- tomc1985 6y agoIt's hard to figure out which server I'd want to play when they don't show pings in the server browser
- kbenson 6y ago> they don't show pings in the server browser Pings are more complicated in this setup. A low ping to a server won't help too much if you have high ping to the online client itself. Are there different clients in different locations so you can select a low-ping client?
- capableweb 6y agoNo, ping is as complicated as for any gaming server. You have one central server and many clients connected to that central server. I don't think the game is running somewhere else, it's running directly in the browser, so only ping you care about is from your computer to the central server.
- tomc1985 6y agoA traditional server browser pings each game server from the client, so the ping you are shown is roundtrip time between your client and that server. CS follows this client-server architecture. The server browser retreives a list of game servers from a directory server, and all that directory does is manage the list of game servers for presentation to clients.
- kbenson 6y agoThere's definitely not "one" central server. Depending on how they route your connection (do they proxy you or redirect you), you might still just be connected to the server you're playing on, but the "ping" is also more complicated in itself since the protocol is more complicated. Instead of information from the client to the server which updates all the dynamic entity states, you are instead sending input commands and getting video and audio back. So, not only would "ping" measure something entirely different, it would possibly be optimized for in the path between you and the remote differently as well. They may have decided that instead of providing a metric that might lead people to believe it's similar to and implies the same thing as it did in the past, they'll remove it. If so, I would hope they would put something semi-equivalent in it's place. Maybe they did, but it's so removed it's hard to locate?
- unemphysbro 6y agoThis brings back memories of 6-7 of my friends cramming our desktops into a garage to play games all-night. I still remember working summer jobs saving up for the next best video card. Fun times.
- RogueBurger 6y agoMan, if you had told me back when I was playing 1.6 that one day I would be playing it in a browser, I would have laughed. Crazy how far we've come with video games.
- baby 6y agoI discovered that the other day, I find it completely insane. Also how is this even legal. Well I hope Valve doesn't get angry at it, actually I don't know why Valve is not even doing this (and adding their own skins marketplace)
- mleonhard 6y agoIt feels like 15 years ago, complete with random lag. :)
- weehack 6y agoThese things need to be treated like crack cocaine.
- minism 6y agoBasically unplayable if you're used to CS at all, however this is a really cool and impressive project :)
- shellehs 6y agoSo, too much traffic, the site gets down now?
- greatgib 6y agoBrings back good memories! But, it is so sad that we can't change the keyboard layout. So, it is sadly useless for all the people that don't have a Qwerty keyboard.
- georgewsinger 6y agoWho remembers CS 1.3 -- the last truly great CS, before 1.4 removed bunny hopping and thus ruined the game?
- andrewksl 6y agoBeta 7.1 was where it where I got hooked. The Steyr Scout was a 1 shot kill with the same move speed and cs_mansion was the epitome of map balance. At least at the 12-PC internet cafe I could play at.
- sershe 6y agoThe last version of CS worth playing was 1.2 (or 1.3? or 1.4? I don't recall), where strafe jumping was still possible, so you could pretend it's Quake and annoy the hell out of the more covert people.
- dirtyid 6y agoWish I knew about this during quarantine.
- shardulaeer 6y agoAnyone knows how this game has been ported to the browser? Is it compiled to Webassembly?