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Twitch to start selling video games this week
- komali2 10y agoWhat's that game called, "Don't Stop Moving?" That integrated Twitch streaming so awesomely? If this news means more of that, I'm all for it, I had a blast participating in that game.
- Pfhreak 10y agoYou may want to check out Ultimate Chicken Horse, that's more in the same vein.
- deleted 10y ago[deleted]
- huac 10y agoTwitch Desktop specifically looks to be competing with Steam and Discord. Everybody wants to be the home of gamers, but somehow I doubt Twitch is going to break down Steam's chokehold on playing games (with Steam friends), but am only lightly skeptical that they can't put a dent into Discord's share of 'chat,' especially since Twitch and Discord share so many of the same principles, most notably strong anonymity features.
- darkstar999 10y agoThey do have the might of Amazon behind them, so the best they can hope for is some exclusives.
- orb_yt 10y agoKeep in mind they acquired Curse, so are very likely looking to go after part of Discord's market share.
- niftich 10y agoDon't forget, Twitch bought Curse, a company known for catering to gamers: - the longtime Curse Client, effectively an addon manager that started for World of Warcraft but now supports games like Rift, Skyrim, Minecraft, Kerbal Space Program - CurseForge, the community site behind addon hosting and development - the recent "Curse Voice" VOIP and chat client that is a direct competitor to Discord, and which got subsumed with the mod manager into the "Curse App" - Gamepedia, a wiki host for video game wikis Together with built-in streaming and just enough social networking, Twitch Desktop combines the best of Curse and Twitch to create a gamer hub that has more value-add than Steam -- largely a storefront -- and is similar to the new Blizzard App (previously known as the Blizzard Launcher or the Battle.net Launcher). Blizzard's offering streams to Facebook Live, integrates with Facebook login, has a barebones but recently enhanced VOIP chat, and is the competitor with the most direct feature parity -- but captive to a publisher, and outsources all streaming to a third party. 7 months ago when Facebook announced that they're building a gaming hub, I wrote [1] that I'm not opposed to some social-ness in gaming, but real-name-based Facebook isn't the network most people want to conduct their gaming on. Twitch is a gaming-focused YouTube and pseudonymous social network that can now offer a featureful, streaming, social, and chat application for download, and they're backed by a corporate parent that likes to sell you stuff. This is a pretty good match. [1] https://news.ycombinator.com/item?id=12313908#12314672 https://news.ycombinator.com/item?id=12313908#12314672
- huac 10y agoSteam has so much value add beyond just its storefront, which is still the biggest in gaming. The community features are the most important - being able to see who's playing what and more importantly, being able to join their server, is not possible (yet) with Curse/Twitch. A lot of the Curse stuff is honestly little value, and if we're keeping track, implemented in Steam already. Curse Voice = Steam's in-game calls or calls over Steam Message; add-ons/forge = Steam Workshop. I think that Twitch's streaming capabilities are going to be the question - are they enough of a differentiating factor to break people away from Steam and onto Twitch Desktop?
- Crespyl 10y ago
- bitmapbrother 10y agoTwitch Desktop is a bloated Piece Of Software that I believe uses Adobe Air. As for competition with Steam - if that's their goal then they're going to fail miserably.
- kbar13 10y agoit definitely does not use adobe air
- doctorpangloss 10y agoOn the one hand, it's great that there are more places to sell games and more ways for game developers to be paid. This can improve the ecosystem. On the other hand, Twitch manufactures its cultural bonafides. As opposed to Valve, who makes great games, Twitch sponsors conferences, runs an elaborate developer relations team, and makes a lot of strategic investments in other games. Authenticity matters a lot to gamers. Valve earned it. This affiliate advertising program would seem to undermine authenticity.
- TillE 10y agoI dunno, Twitch has a huge audience they developed mostly naturally by being free, reliable, and having some nice features for both streamers and viewers. I don't know that this translates to game sales, though, especially because the majority of Twitch viewership goes to F2P games.
- Roodgorf 10y agoValve isn't without its faults though. I've talked to plenty of people who are somewhat tired of the chokehold Steam seems to have on the gaming ecosystem. They may not be exactly destroying their image with mistakes like this past Christmas[0], but I imagine they're not fostering a lot of loyalty. [0]http://gadgets.ndtv.com/games/news/steam-offline-after-security-error-exposes-personal-information-782441 http://gadgets.ndtv.com/games/news/steam-offline-after-secur...
- astebbin 10y agoAs a longtime Steam customer, I've also grown fed up with what I perceive as Valve's attitude of complacency. There are numerous GUI bugs and usability annoyances on Steam for Windows that have long gone unaddressed - for instance, the lack of a "Confirm Order" progress spinner on the store checkout page, or the mobile app's inability to correctly load the Steam market "Confirmations" view on first try (always succeeds on retry, which I _always_ have to do manually). As an outsider, I imagine Valve's flat-org developers sitting fat and happy on their pile of Monopoly money, with little incentive to improve their current product so long as it keeps printing money. In this frame of mind, I'm happy about Twitch's announcement as it means Valve could finally see some real competition.
- mtgx 10y agoTime for YouTube to partner-up with Steam and allow Steam affiliate links and/or buy buttons, before it's too late and all the major gaming streamers on YouTube move to Twitch? Speaking of monetization models, YouTube is also leaving a lot of money on the table, or will soon enough, when it comes to podcasters that right now are forced to use subscription services such as Patreon to fund their channels. Why doesn't YouTube offer a more "built-in" alternative to that? I'm not suggesting these because I want Google to be richer, but because I fear that one day Google will wake-up and realize that a lot of major YouTubers prefer doing anything but using its text and pre-roll ads. It could then decide to ban all of those people who don't use those exact type of ads that YouTube offers. So I'd rather they start adopting alternative monetization models that make it easier for Youtubers to make money the way they want to.
- huac 10y agoTwitch has monthly 'subscriptions' for popular streamers (roughly 300-500+ concurrent viewers, from what I've heard), at $5/mo, and Twitch takes some portion of that. They are pretty good at monetizing.
- chipperyman573 10y agoTwitch takes $2.50 of that unless you are a big streamer (I don't know what the cutoff is), then they only take $1.50.
- goeric 10y agoDiscord is going to be very hard to touch, even for Amazon. They should buy them as soon as possible. I know they bought Curse to try and break in, but it's just not going to be enough. Discord already has insane market-share in the community/VOIP area and there's not much even Amazon could do better that would get people to switch at this point. Really great software that consolidated people from IRC, Ventrilo, Mumble, TeamSpeak, etc.
- niftich 10y agoAmazon doesn't need to buy Discord because Curse/Twitch has close-enough feature parity and if they successfully get enough people to install Twitch Desktop for some reason (there are reasons more than just chat, like streaming), some portion of people will switch or run them concurrently. They don't need to hurry, they can siphon marketshare from Discord passively instead of actively. On the other hand, this move makes Discord an attractive acquisition target who's looking to counter Amazon by pursuing the exact same market with a very similar integrated offering, and who thinks they can buy the market- and mindshare without users fleeing afterwards.
- shuntress 10y agoSlightly off topic but regarding Discord being "hard to touch" I feel like I must be missing something. My friends and I just switched from Mumble to Discord and I find Discord to be inferior in almost all regards. Discord's browser client is cool and convenient. The separate text/voice channels (as opposed to Mumble's 1 text channel per voice channel) fits our typical use case very well (people playing different games in different voice channels but sharing links/images/unrelated messages in text). How has discord become so (apparently) big so fast? Is it just marketing money and slick UI design pushing it beyond its means?
- KineticLensman 10y agoThe article doesn't mention it, but I guess this is related to Amazon's new Lumberyard game engine [1], a "free AAA game" that is deeply integrated with twitch. The Lumberyard FAQ explicitly says "Lumberyard is free, including source. We make money when you use other AWS services", presumably Amazon GameLift [1] https://aws.amazon.com/lumberyard/ https://aws.amazon.com/lumberyard/
- david-cako 10y agowtf is "free full source"? seems very weasel word-y. I've heard "shared source", I've heard "available source", but never this.
- detaro 10y agoYou get the full source to the engine, under a restricted license (roughly: you can make a game with it, modify it in the process and distribute binaries of the game, everything else is forbidden, you are not allowed to use it with services that are in competition with Amazons cloud offerings)
- david-cako 10y agoIt seems to be free and with no application process though, right? So anyone can download it, but you can't modify and redistribute it?
- detaro 10y agoMore or less. You are supposed to use it to make games that use Amazon infrastructure so Amazon can make money of that, but you could make one that doesn't for totally free as well. (Of course their non-legal texts don't mention the "don't use Amazon competitors" clause all that explicitly, only explaining that yes, you can use it without online features or software running on hardware you own)
- david-cako 10y ago
- OSButler 10y agoEspecially on consoles, there are a lot of platform specific exclusive in-game items/missions/cosmetics/... and I'm wondering if this starts to become more common for the different PC release platforms as well. Twitch Prime provides some exclusive in-game items and steam has had exclusive cosmetics in the past as well already, so while having multiple venues to purchase your PC games from is always good for the market, I'm wondering if we're going to end up in a console-like situation where the exclusive addons are setting apart the games on the individual platforms.
- gameshot911 10y agoThe freebies tend to be purely cosmetic, which I think is perfectly reasonable.
- shmerl 10y agoGiven that it's owned by Amazon, I doubt it will be DRM-free. Or will it? And is their Twitch client open source or not? Itch.io client[1] for example is. 1. https://github.com/itchio/itch https://github.com/itchio/itch
- brilliantcode 10y agoNot sure how they plan on competing against Steam. Unless there was a way to pull off OnLive somehow on Twitch. I fail to see the significance of this announcement.
- bigtunacan 10y agoSteam definitely has a stranglehold on digital game purchases, but if anyone can break this it is likely Amazon. Most of the value Steam offers Amazon/Twitch will likely offer over time (shared servers/friend status etc...). The supply chain that Amazon offers for physical games though would be nearly impossible for Steam duplicate. Additionally, the general customer service experience with Amazon is phenomenal. If this is brought to Twitch, that alone is an improvement over Steam's treatment of customer.
- bigtunacan 10y agoI would be interested in seeing if streamers are going to see any type of affiliate profits from this since this is where all of the traffic is coming from.
- joshschreuder 10y agoFrom the article: > The Partnered streamers who have opted into this new commerce program will earn 5 percent for the sales from their channel, Twitch says. The game publishers, meanwhile, earn 70 percent of revenue for the game sales.
- jungletek 10y agoAnecdotal evidence, of course, but nobody I know is using Curse, nor is it on our radar. TBF, this is probably due to a lack of interest in the group of certain games where the Curse client may already have a foothold, AND the fact that our group already has multiple established Discord instances (heavy use, most games) and a rented TeamSpeak server (for Arma 3 and the TFAR plugin for it, it does positional audio and dynamically handles per-user volume in each client to simulate radio channels and interference). @jhgg - Can you speak on any plans to offer some sort of positional audio functionality in the Discord API? Perhaps you can use the existing game hooks available for the Mumble API's positional audio system? Being able to fully ditch TeamSpeak would be a big win for my group, and a disruptive move for you guys. Additionally, I love just about everything about the Discord client, but I would like to see voice quality improve to the level of where I remember Mumble to be, though admittedly I haven't used that in a while, though remember it to be fantastic, barring network hiccups. I also have an issue, both on the desktop client and the Android one, where @notifications come in 'late', from minutes to hours. Furthermore on the desktop client, the notifications aren't always shown on screen, as a timer seems to be started before the pop-up is actually drawn, and something like the accompanying HDD activity during that timer lifetime can cause the timer to expire before the notification is drawn on screen.
- jhgg 10y agoYo! We actually do support Volume + Pan in the Discord RPC - which will let developers implement positional audio. But this means that it'll have to be something that's implemented by game developers rather than how mumble does it by scanning the game's process memory to grab this info. https://discordapp.com/gamebridge https://discordapp.com/gamebridge https://discordapp.com/developers/docs/topics/rpc#setuservoicesettings https://discordapp.com/developers/docs/topics/rpc#setuservoi...
- jungletek 10y agoHey, thanks for the info, I couldn't find it in the past. I'll see if I can put it to good use, but it's a new challenge for me.
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- corobo 10y ago> The games are available for download through the Twitch Desktop App If it's not on Steam it's not on my machine. I'm not dealing with having to install more garbage apps
- slodden12345 10y agoI think this is a great idea, do they also buyback used games as well? Right now I think the best place to do that https://www.bonavendi.com/s.. https://www.bonavendi.com/s... because it does a price comparison for you on where to sell games for the most money. But if twitch took that over as well it would be crazy, they would have the best of everything in one place! Thanks for the update