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After a ten-year hiatus, NetHack 3.6
- pmoriarty 11y agoFans of nethack and other roguelikes should try Dungeon Crawl Stone Soup (DCSS).[1] You can play or watch games in progress by: ssh joshua@crawl.akrasiac.org Use the password "joshua". It's also available as a standalone program you can run on your own machine. DCSS has some made some great innovations, such as fantastic use of color and auto-explore, tons of really unique gods and races, it's scriptable(!) in Lua, the list goes on and on... [1] - http://crawl.develz.org/ http://crawl.develz.org/
- grimgrin 11y agoTo extend that: their work on the webtiles implementation is wonderful. I bounce between webtiles and console. Here's a screenshot of me at the moment: http://i.imgur.com/mZXTnh1.png http://i.imgur.com/mZXTnh1.png There are a bunch of available servers: * Sydney, Australia: http://crawl.project357.org http://crawl.project357.org * Arizona, USA: http://crawl.akrasiac.org http://crawl.akrasiac.org * Georgia, USA: http://crawl.berotato.org http://crawl.berotato.org * Georgia, USA: http://crawl.s-z.org http://crawl.s-z.org * Paris, France: http://crawl.xtahua.com http://crawl.xtahua.com * Falkenstein, Germany: http://crawl.lantea.net http://crawl.lantea.net * Seoul, Korea: http://webzook.net http://webzook.net * Tokyo, Japan: http://lazy-life.ddo.jp http://lazy-life.ddo.jp And of course you can watch others playing on webtiles, too.
- molloy 11y agoNice list! Should be akrasiac instead of akrasia, though. :)
- deleted 11y ago[deleted]
- floatboth 11y agoI played NetHack in the console, but I always play Crawl in webtiles. The tiles themselves are beautiful and the minimap is very, VERY useful.
- grimgrin 11y agoSomething I really enjoy about DCSS is the community aspect that goes on in ##crawl on freenode. First, lots of help from smart players. Second, the bots announce milestones like unique mob deaths, entering branches, wins, deaths, etc. You can query the bots for help, too, useful for things like querying a monster's stats, and a million other things. Essentially what you can get from: https://lookupdb.guy.ht/#term/death%20yak https://lookupdb.guy.ht/#term/death%20yak Here's the query syntax for Sequell (a bot): https://github.com/crawl/sequell/blob/master/docs/listgame.md https://github.com/crawl/sequell/blob/master/docs/listgame.m... And just to add to the link dump, here's a list of user defined commands for the bots: https://loom.shalott.org/userdef.html https://loom.shalott.org/userdef.html They have a tournament a few times a year, with every release. You build teams (or play on a team by yourself) and accumulate points a variety of ways. Banners are earned, and it is all logged. http://dobrazupa.org/tournament/0.17/overview.html http://dobrazupa.org/tournament/0.17/overview.html
- neckro23 11y agoThe IRC thing is such a nice enhancement that I wrote a relay bot for it (kind of a meta-bot): https://github.com/neckro/OCTOTROG https://github.com/neckro/OCTOTROG I'm part of a small sub-community of players, and we use it to filter the announcements so we only see the players we care about, run queries on the Crawl bots without disrupting ##crawl, etc. (edit: oh hi grimgrin, didn't notice it was you :)
- 0942v8653 11y agoCareful when SSHing into an untrusted host. They can find your public key(s) that way and maybe identify who you are on GitHub.
- pmoriarty 11y agoWhat are some good ways to protect against that? My first thought is to create an entry in my ~/.ssh/config with an entry for the untrusted host I'm going to ssh in to, using the "IdentityFile" keyword to point to some bogus/misleading identity file. How does that sound?
- placeybordeaux 11y agoA simple solution would be to create a dummy account and use that for sshing into untrusted hosts.
- voltagex_ 11y agoI wonder if you can turn off automatic use of public keys for "*", and then enable it in .ssh/config on an as-needed basis.
- andreabedini 11y agoTotally possible, I do this. Also I have a different key per host (using %h in IdentityFile)
- vinceguidry 11y agoDo you use pass-phrases with your per-host keys? I wanted to do this, but was unable to make it manageable. ssh-agent will only try so many keys before moving on.
- andreabedini 11y agoNo, I don't use key pass-phrases.
- bhickey 11y agoYou should also try out Brogue! (https://sites.google.com/site/broguegame/ https://sites.google.com/site/broguegame/) Brogue is shorter and tighter than DCSS. If I had my way, we'd cut down crawl to 27 levels. In Brogue the maps are smaller, the food clock is more punishing, enemies tend to be more distinct from one another. I've joked that every time we need new content for crawl, we just steal it from Brogue. Edit: Please use this key when connecting to crawl servers -- http://crawl.akrasiac.org/cao_key http://crawl.akrasiac.org/cao_key Some server admins have disabled password login.
- mercurial 11y agoBrogue is beautiful, but DCSS plays in a terminal. Also, the number of races/background/god combination in DCSS is simply incredible.
- philsnow 11y agoBrogue runs in terminal / curses with `brogue --term`. It's not _as_ pretty (or garishly colorful), but it runs fine. > the number of races/background/god combination in DCSS is simply incredible Brogue reifies the concepts of "class", "god", "race" etc etc into the object system. Every character starts out exactly the same, and you choose your 'build' based somewhat off what you find in the dungeon. You don't learn spells, you pick up staves/wands/charms. Additionally, it tries very, very hard to never let you grind your character. (As bhickey mentioned, ) the food clock is punishing, and the dungeon is less same-y. Yes, DCSS has branches that differentiate parts of the dungeon pretty successfully, but within a single branch (except for the set levels at the end), they're on the boring side. When I first started playing DCSS, most of my roguelike experience was with Nethack, so I thought the interface was amazing (stashes! auto-explore! waypoints!), but now I kind of think they're crutches.
- deleted 11y ago[deleted]
- moomin 11y agoIn fairness, I think the DCSS developers agree with you. Branches are for the most part getting shorter (extended excepted). Lair is still pretty long, but I'd rather it was made more varied than just shorter. Hall of Blades is now in Elf, and Elf is only 3 deep. Crypt's only three deep. Depths is actually pretty varied anyway. The main rune branches are all four deep. Still rock hard though.
- molloy 11y agoYou can play on WebTiles via your browser too at http://crawl.akrasiac.org:8080/ http://crawl.akrasiac.org:8080/ and a few other servers.
- samstave 11y ago/r/roguelikes
- samstave 11y agoI'd watch a twitch plays nethack
- eru 11y agoEven with democracy, that would probably be rather short.
- gavanwoolery 11y agoTo extend on that, from what I have heard, fans of DCSS should check out Desktop Dungeons (I liked the original, which is free, but the new version is also worth checking out).
- thaumasiotes 11y agoDesktop Dungeons is pretty great, and a lot of people refer to it as a roguelike, but it's just not a roguelike. It's a puzzle/resource-management game. >:/
- lfowles 11y ago"resource-management game" aka Roguelikes. Heh. It does more strongly resemble puzzles though. For anyone that hasn't played, the gameplay resembles a single level of a roguelike with stationary enemies. The difficulty is in progressing through enemies to gain XP as efficiently as possible so you can take on the level boss. Everything is a resource. Even fog of war, once you discover a tile it restores health and mana.
- bencollier49 11y agoWow, that's amazing. Good stuff!
- andrewstuart 11y agoI nearly got fired cause I played so much nethack at work in the early 1990's.
- eru 11y agoDid you ascend?
- andrewstuart 11y agoNo, but I did escape once with a fake amulet of yendor. I think that's when I lost my spirit for returning. One of my favorite things to do was enter a shop and then throw things out the door of the shop so the shopkeepr didn't think I was stealing. Also, can't remember how, but I used to be able to get my pet to steal things from the shop. Oh, and if you could pick up the corpse of a cockatrice then anything you attacked and hit with it turned to stone. Nice. Maybe you needed to be wearing gloves to do that. Can't remember it was a long time ago. I did also get addicted to another text based game called "Empire" for a while. I'm not sure if it still exists. I think I played it on a Compaq 286. Oh no... I can feel that long faded addiction tugging me back to the console......I'd better call my sponsor.
- roghummal 11y ago> Also, can't remember how, but I used to be able to get my pet to steal things from the shop. Pets are your friends! http://nethack.wikia.com/wiki/Apport http://nethack.wikia.com/wiki/Apport >Oh no... I can feel that long faded addiction tugging me back to the console......I'd better call my sponsor. Sponsor here. Relapse. It's okay. You managed a fake amulet; Why not the real thing?
- mihaifm 11y agoCareful with that cockatrice corpse :) You may accidentally touch it if you fall down the stairs while burdened...and turn to stone yourself.
- 11y ago
- SwellJoe 11y agoWell, I sure hope they didn't rush things. Great games take time.
- Turbo_hedgehog 11y agoCurious that they are still on sourceforge.
- samstave 11y agoWho the hell is in charge of the cesspool that is source forge???? Is it the Russians? Tell me it's the Russians!
- SwellJoe 11y agoMoving a large project, particularly one that uses lots of the SF.net infrastructure, is non-trivial. Github only provides replacements for some of that infrastructure. Even if you can trivially move all of your code into github, and don't rely on mailing lists, ticket tracker, file downloads, etc. you've still got to update documentation, download links across sites you may not have control over, change code that relies on sf.net links (for automatic updates, etc.). For the project I work on, we moved code hosting to github years ago, but still have our downloads hosted by SF.net, and haven't even thought of what to do about mailing lists and tickets. We'll get around to moving it all, eventually, but for small teams working on a project with so many users, so many files, so many mailing lists, so many tickets, and just a lot of pieces that make up the "project", it's a lot of work, and the gains may not be immediately felt. I don't know where the NetHack team is in their migration, but it is apparent they're working on it. I'm not gonna criticize them for not having it done already. And, of course, there is no guarantee that github won't turn evil, someday, too.
- chei0aiV 11y agogithub supports file downloads through the releases feature.
- itburnswheniit 11y agoPlay once for fun, the next 1000+ times for revenge.
- andrewstuart 11y agowhile True: Damn! Dead again. OK well I'll stop now, get up, go do something else. five minutes passes ..... OK one more time
- bcg1 11y agoAnd that was only yesterday...
- sohkamyung 11y agoI like this change, adding Terry Pratchett quotes: "At the time of his passing this year, the DevTeam decided that it would be a fitting tribute to take a number of our favourite quotes from the various Discworld novels and incorporate them into the game. Being the way we are, we did a little more than that. There are now a huge number of quotes from many of the Discworld novels in the tribute file, but this doesn't mean that we wouldn't accept new submissions from other Pratchett fans."
- roghummal 11y agoAnd for anyone unfamiliar with NetHack and its classes, "As some may know, Terry Pratchett was a fan of NetHack, dating back to the time that we introduced the Tourist class which was openly based on the Discworld novels he penned."
- riffraff 11y agothe Luggage has been one of the things visible when allucinating for many years, and it was one of the things that made me realize how many nerd references are embedded in nethack, which is still one of the reason it's so enjoyable.
- roghummal 11y agomenucolors! pickup thrown! sortloot! use_darkgray! And many more! Merry Christmas everyone! Awesome :) --rog hum mal
- Isamu 11y agoI think I last played this on my AT&T Unix PC 7300. http://unixpc.taronga.com/games/ http://unixpc.taronga.com/games/
- GurnB 11y agoThis just reminded me that my first PC was an AT&T 6300. I hadn't thought about that machine in years.
- josephcooney 11y agoI got terrible wrist pain as a 10-year-old playing nethack on an Amstrad 1640 8086. But totally worth it. Ascii art never looked so 'cosmic'
- roghummal 11y agoYou can play* or watch games in progress by: $ ssh nethack@alt.org It's also available as a standalone program you can run on your own machine.[1] You can follow milestones, defeats, and victories at #nethack@freenode. See NAO[2] for more information! * NAO currently runs NetHack 3.4.3. [1] - http://www.nethack.org http://www.nethack.org [2] - https://alt.org/nethack/ https://alt.org/nethack/
- jballanc 11y agoShould say that NAO currently runs a heavily patched version of 3.4.3. Specifically, the menucolors and pickup_thrown patches that are mentioned as being part of 3.6 are already in 3.4.3_NAO.
- bhaak 11y agoAlso the server admin for NAO is Pasi Kallinen which got added to the DevTeam earlier this year. From what he told me, he worked hard this year to add lots of what is considered "standard" among the modern NetHack forks. He didn't succeed completely but it's an uphill battle if some of your code changes are code reviewed with comments like "but this won't compile on a pre ANSI C compiler". I hope he and the other new members will be able to jump start again the development of NetHack.
- copperx 11y agoHi. I'd love to try NetHack but the game seems incredibly complex. Is this true? does it have a huge learning curve?
- cstoner 11y agoYes, and yes. It's probably a bit easier to learn than Dwarf Fortress, but not by much. It is an absolutely rewarding game once you make it past the first entry point, though.
- cryoshon 11y agoWow, easier than DF? I was interested in trying it until I read this. I suppose it has an advantage over DF in that it is actually winnable.
- fulafel 11y agoIt's pretty easy to get started but you'll keep discovering new things for a long time. You can control the curve by choosing how much to self-discover/look up online. Many of the secrets will take a good while to discover by yourself.
- cstuder 11y agoI played it extensively like a decade ago. Never ascended though, it's just too difficult. My experience after discovering the game was one of being overwhelmed. Every single keyboard button has multiple functions, there's so much stuff happening and you're just stumbling around in a world whose rules you don't understand. (Like real life.) After some time, I've dived into the spoilers file and gave it an extensive read. I realized that it would have taken years of playing figuring all this game mechanics out. And that even when spoiled, the game remains a lot of fun. (Again, like real life.) What remains are fond memories and the realization that I'll probably never finish it in my lifetime. And I'm ok with that. So yes, it's complex and complicated, but rewarding.
- VLM 11y agoYou mistyped "Again, like real life.", its supposed to be an emacs analogy. Then again emacs is life, so transitively...
- rahat420 11y agoplease upload the 8 ball pool game hacks
- balakk 11y agoMy first ascension, 12 years ago. https://groups.google.com/forum/#!search/suraj$20nethack/rec.games.roguelike.nethack/WYgbd7FCR4o/4vW8jDHlCWYJ https://groups.google.com/forum/#!search/suraj$20nethack/rec... What a beautiful game.
- kyberias 11y agoThe git instructions [1] result in git asking for a password (on Windows). [1] http://www.nethack.org/common/git.html http://www.nethack.org/common/git.html
- bhaak 11y agoThere's a big red "COMING SOON" at the top of the page. That's probably why it doesn't work correctly at the moment.
- FD3SA 11y agoLineage the Bloodpledge, a hugely successful korean MMO was heavily based on NetHack [1]. It is still one of the most widely played games in the world (mainly in South Korea). The article below does an excellent overview of its history and inspiration from NetHack. 1. http://www.engadget.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/ http://www.engadget.com/2011/06/07/the-game-archaeologist-tr...
- paraiuspau 11y agoOh man, i felt it in my water, i checked the site every day for 2 or more weeks, didn't this morning, came on to hn, and lo-and-behold...
- riffraff 11y agothis is great, but I wish there was a QT Tile version, as much as I know the term version is The True UI, I still prefer graphics.
- lightbulbjim 11y agoMy favourite version is glHack: http://glhack.sourceforge.net http://glhack.sourceforge.net It has nicer 2D tiles than the QT ones IMO and you can toggle between the tiles and ASCII mode (with a few enhancements) by pressing tab. Too bad it's so old. I wonder if there's any chance of it getting ported to 3.6.0.
- reidrac 11y agoI'm happy NH is still being developed with new releases, but for me... the rogue-like event of 2015 is ADOM hitting steam: http://store.steampowered.com/app/333300/ http://store.steampowered.com/app/333300/ I know this post is about NH, but some might find this interesting anyway.
- mihaifm 11y agoNever tried ADOM. How does it compare to nethack?
- seren 11y agoNever played it but from what I read, there is a more open world with different region and dungeon. Apparently there are also different endgame. I have the feeling it feels more like a traditional rpg than a dungeon exploration.
- reidrac 11y agoADOM is one of the major 2nd gen rogue-likes (including NH and Angband in this group), and they're similar. I played ADOM first, so for me NH required re-training; so I may be biased. ADOM offers a more complex world with different endings, compared with NH that AFAIK focus on the Amulet of Yendor only (I might be wrong on this!).
- Scarblac 11y agoNethack has lots of different unique endings, it's just that that one with offering the Amulet to your God is the only one that counts as a win...
- Al-Khwarizmi 11y agoInstead of happening entirely inside dungeons, ADOM has an overworld, featuring cities, wilderness encounters, and of course many dungeons. It also has more of an overarching story than Nethack (lots of NPC's, quests, moral choices, etc.) and an interesting corruption mechanic, with ChAoS slowly taking over the world and corrupting your character with mutations. I personally prefer it to Nethack as it's more varied, the ASCII UI is better (it also has tiles but I'm and oldschool player and use ASCII), the story is richer (and allowing for lots of roleplay, feeling more like an RPG), and it relies less on spoilers. Although to each their own, of course. For me ADOM is the best maximalistic roguelike, Brogue is the best minimalistic roguelike. By the way, just in case you don't know, you can try it for free. The paid Steam version mainly adds configurability of things like disabling permadeath, disabling hunger and stuff like that, and it is also updated more frequently; but the free version has the full world and the core roguelike experience. There are also servers where you can play the free version in ASCII mode online through ssh and spectate games, check http://ancardia.uk.to/ http://ancardia.uk.to/ (UK) and http://ancardia.us.to http://ancardia.us.to (USA).
- jl6 11y agoIs there a source of md5sums for the release tarballs that is independent of Sourceforge?
- losvedir 11y agoAre there any good versions of NetHack (or similar) for Android? I've never played and it sounds like I'm missing out, but the only time I really feel like I could put in some hours would be on the bus or train or something.
- bencollier49 11y agoHave to say the Android versions all seem pretty unplayable. Take a subnotebook on the train!
- floatboth 11y agoSubnotebook? That word is almost as old as NetHack :-)
- bencollier49 11y agoSubnotebooks are almost as cheap as Nethack. A no-brainer for sure!
- dzdt 11y agoWazHack. It is not nethack, but is a very well-done derivative of it.
- jerf 11y agoThe old school roguelikes that were built when they could count on a keyboard all have heavy keyboard dependencies. Nethack and Angband both have command sets that extend beyond the case-sensitive letters. (Protip: When forgetting what letter a given command is, do not just start hitting keys looking for it!) Of course you tend to use a subset in play, but even that subset can be quite large. If you want to play a roguelike on a portable, you'll need to play something built for portable. I have no specific recommendations... unfortunately, I can't help but compare things to Angband (my drug of choice) and everything ends up too simple by comparison. That's just my problem, though. Android certainly has a lot of roguelike things on it, the Web is full of reviews and recommendations: https://www.google.com/search?q=best+android+roguelike https://www.google.com/search?q=best+android+roguelike
- hellbanner 11y agoAh, Nethack. http://thegreatestgameyouwilleverplay.com http://thegreatestgameyouwilleverplay.com !
- ilaksh 11y agoHow to build on Ubuntu.. for God's sake, why isn't there a script or a configure? I am trying to figure out the sys/Install instructions, getting nowhere. Why didn't they just make it public on github, and use their issue tracker? EDIT: actually the sys/Install/NewInstall.unx instructions worked for me, at least it is starting to make.
- jbellis 11y agoI haven't played in twenty years. Is Gehennom still ridiculously tedious?
- Scarblac 11y agoYes, but wasn't that change less than twenty years ago?
- Andaith 11y agoAnyone have any experience playing NetHack on a Nintendo DS? What's the experience like?
- poofyleek 11y agoThought nethack went rogue but apparently not.