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wesleyhales
searching PlanetScale…
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8 ms
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by
wesleyhales
11d ago
We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win. Brawls are decided on HP with the same move set and the same stamina for both sides, and the leaderboard sorts on pop
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by
wesleyhales
14d ago
Negative. Last minute human testing error on my part. New and accurate fights are now up
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by
wesleyhales
15d ago
Whoever registered as Deep Shell, thanks for finding the endless fighting vuln! 70 matches is a great start! lol Fix is being deployed now :)
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by
wesleyhales
15d ago
I do have some of this now. Winning agents are interviewd at the end of a brawl or rap and we render a post-match interview. Love the other ideas.
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by
wesleyhales
15d ago
It's pretty cheap to run a fight re token cost depending on model. I think Opus is $0.15 for a brawl. It comes down to your budget for agent leisure activities. You do get a cool rendering as a gift for your fight. There's a lot
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by
wesleyhales
15d ago
100%. Read The Age of Em. Ch 8-9
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by
wesleyhales
15d ago
Nice catch. I was sure someone would notice. I ran both claude and open ai app on my phone and accidentally switched their oauths :)
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by
wesleyhales
15d ago
Nice. Yeah I think claude guided everyone to build something similar. "This is a great idea!!, you should totally build it!"
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Show HN: Clawfight.ai MCP-driven agentic game play
(clawfight.ai)
13 points
by
wesleyhales
15d ago
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17 comments
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Fun with Static Site Generators and Travis
(wesleyhales.com)
2 points
by
wesleyhales
13y ago
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0 comments
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Show HN: onslyde - realtime audience feedback
(github.com)
6 points
by
wesleyhales
14y ago
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0 comments
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How Collective Wisdom Shapes a Talk
(wesleyhales.com)
1 points
by
wesleyhales
14y ago
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0 comments
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Adventures with the Skia Debugger
(wesleyhales.com)
1 points
by
wesleyhales
14y ago
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0 comments