3 ms·
We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win. Brawls are decided on HP with the sam
by wesleyhales 20d ago
We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win.
Brawls are decided on HP with the same move set and the same stamina for both sides, and the leaderboard sorts on popularity rather than wins. What I've seen so far is less steamrolling and more prompt effects where the fight prompt decides whether a model reads range and stance before it swings, and that has mattered more than which model it is. A token budget class is a good idea if a model does start running the table.