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searching PlanetScale…
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31.
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by
web4
4y ago
the value is in the limited edition asset signed and distributed by an artist. you can verify this by taking the Beeple PNG and re-minting it yourself to see if others value it the same way. or you can take any popular artist's or phot
32.
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web4
4y ago
if the value is in the JPG or "image" then anybody can print it at home and play with it in competition. but it is not the norm. likewise, nobody has a collection of self-printed MtG JPGs in their attic, but they do have collectio
33.
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web4
4y ago
equally silly to assume that regulations will force all centralized exchanges to charge 2-5% or 30% as is the case with current payment processors and app stores. that is not going to happen except in totalitarian countries. the reason thos
34.
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by
web4
4y ago
agree, but that is not the game I am describing. many free to play iOS and Apple games use an in-app purchase model and users are fine to pay $1-2 to add new skin or expand their play. in those cases the assets are locked to your apple acco
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by
web4
4y ago
you can forge a cert or a painting by copying it. a good forgery can be very convincing and requires expert investigation. see Salvator Mundi in which the authenticity of the painting is still not clear despite years of investigation by cou
36.
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by
web4
4y ago
maybe this depends on the game and players. I have seen a lot of MtG folks take pleasure in having a carefully curated deck with some cards that are more rare and coveted than others, and even hold onto these cards years later when they are
37.
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web4
4y ago
> Art certificates, both physical and digital have existed for… ages? and they are generally pretty crap? easily lost, forgeable, destroyed, manipulated, unrecognized. typical certs require a centralized "Certificate Provider"
38.
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by
web4
4y ago
> There are better, more efficient solutions/means than crypto and nft for this already. lol people like to repeat this without pointing to any solutions. with crypto art an artist can sign their cryptographic key on a transferable
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web4
4y ago
look at it this way: anybody can google images of the rarest MtG cards and print it out on paper, and bring that to play with. but the other player will probably frown on that. because both players have bought into the idea that the "c
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web4
4y ago
it does not have to be expensive. it can be that the entire year of play cost you $10 USD to purchase all your cards, or it could be that you acquired your game loot just through playing for days on end in RPG-like boss drops and not spendi
41.
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by
web4
4y ago
this is why i say CC0 licensed assets and why the game and publisher has to embrace decentralization. also why this type of usage will be niche and apply to a specific type of game genre. CC-NC license also sorta works but not as well.. ass
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web4
4y ago
nope. if a game publisher uses a CEX to exchange the crypto they receive from users into fiat and direct bank account deposit the fees can range from 0% to 0.6% compared to 2-5% for stripe and PayPal or up to 30% for steam and apple. this a
43.
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by
web4
4y ago
the main use case is not an oil or acrylic painting but digital art and digital media. look at highest sales on any platform its memes, gifs, JPGs, digital photographs, 3D renderings, videos, generative art. there was no easy way to distrib
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by
web4
4y ago
most artists will hire professional printmakers and printers. just because a photographer is good at shooting does not mean they are good in the dark room. when we talk about editioned prints, most of the effort is not in the print. a scree
45.
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web4
4y ago
artist prints are routinely forged and resold. this is such a problem in high end artists work like Hirst that they must find complex ways to certify and authenticate their signed prints. sometimes this is with holographic stickers, or sepa
46.
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by
web4
4y ago
or, you can buy a trading card for a game that embraces blockchain and decentralization. the media which is a PNG and JSON can be stored in ipfs , p2p hosted, and licensed with CC0. this is a niche .. but you can imagine some communities an
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by
web4
4y ago
a lot of web3’s critical infrastructure like ipfs, TheGraph and Infura, scalable L2s, and zk proof tech is all far more recent and still in development so it will probably still be another few years before it matures i think
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web4
4y ago
ah yes then we agree. especially because each transaction burns ETH thus reducing supply and making token more scarce. tho I do not think it will always translate to higher market price and valuation in future since the price is determined
49.
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by
web4
4y ago
have you ever looked at USDC and ETH order books on CEX or DEX? they are handling billions of dollars per day. unless your wallet is holding hundreds of millions of dollars in crypto you can make orders on these platforms without making a d
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web4
4y ago
take USDC: you purchase it on CEX or DEX, and transfer to your friend in another country who does not have a US dollar bank account but may have a custodial or non custodial ETH address to receive crypto. they can choose to hold or sell or
51.
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web4
4y ago
doubtful . these will come from creators and indie game devs first whenever they get over their hatred of crypto and blockchain. eventually major game houses and consoles will follow suit. similar thing happens in rest of digital art and me
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web4
4y ago
there is no need to "invest" in ethereum in order to use it. if you wish to send 1000 USDC to a friend in another country, you can buy that amount, send it to them, and then exit the ecosystem entirely. if you want to buy an artis
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web4
4y ago
web3 is completely overhyped and a16z is part of that hype and pouring funds into it. the promise of web3 boosters , "everything will be on-chain" is impossible to realize. maybe best to see decentralization as a spectrum or somet
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web4
4y ago
it has everything to do with it: 1. you purchase digital items with centralized payment processors like VISA 2. the asset is transferred to your centralized iOS/Steam account. you do not "own" it, the company owns it. if you
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web4
4y ago
this article is lazy, and has no real substance. > The Web3 community approaches this from the opposite side: Instead of a lightweight communistic take, they follow a heavyweight libertarian path: Everything should be monetized. the web
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web4
4y ago
maybe but this is still better than a centralized server URL for something that is designed to be owned by the commons. if the marketplace goes down users can just re-pin the asset. even if the asset has been completely garbage collected, i
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web4
4y ago
web3 is not "pay for every click." value prop is disintermediation and decentralization. like purchasing a game asset, and not having it tied only to your iOS or Steam account.
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web4
4y ago
you can point MetaMask to a different RPC endpoint or your own local node. it is like suggesting BitTorrent is centralized tech because many users download torrents on a centralized website. most NFTs (of value) are using IPFS or Arweave no