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web3 is not "pay for every click." value prop is disintermediation and decentralization. like purchasing a game asset, and not having it tied only to your iOS o
by web4 4y ago
web3 is not "pay for every click." value prop is disintermediation and decentralization. like purchasing a game asset, and not having it tied only to your iOS or Steam account.
- deleted 4y ago[deleted]
- bpeebles 4y agoIt's just as easy for a game developer to say "eh we're no longer using that blockchain for game assets" or otherwise make your "purchase" (which isn't really a purchase) unusable with a blockchain based solution as it is with current Steam/iOS-based systems. (Probably easier, really.)
- zmgsabst 4y agoAbsolutely easier: Steam and Apple stores have policies that merchants are legally liable for, including refund and availability policies. Who enforces it when the creator no longer honors your token?
- rglullis 4y agoIt's not about "game assets". It's a about having disintermediated access to the state of the "world". Think of all the stories of startups that offer a product that locks their users and then go to be acquired/shut down by some other bigger company. If the services and the data live on the blockchain, it's guaranteed by design that the users are in control of their own data (no lock in) and that if the company just drops out of the market, others can continue using the services however they want.
- candiddevmike 4y agoI don't think blockchain is the answer for this. The answer is self-hosting and requiring SaaS companies to offer a self-hosted version.
- DanHulton 4y agoAll of these games run on centralized servers, though. You can "own" whatever assets you want on the blockchain, when that server goes down, they stop having any use at all.
- damon_c 4y agoGames run in many different contexts. The difference is that instead of your game state/achievements/assets being controlled by a balkanized industry of competitors seeking to lock you into their platforms, it could be stored publicly on a blockchain and available to you regardless of platform.
- creeble 4y agoBut then... what’s the incentive to build a platform? This is the part I don’t get. Use web3 to build your game, but you own no users. I get the value prop for users (in theory), but what is the value prop for developers?
- rglullis 4y ago> you own no users. There used to be a time where people made money by providing actual products and services, not by locking users into a platform and exploiting them.
- wollsmoth 4y agoThis doesn't make any sense to me. The blockchain just says you own a thing, it might even have some data about the thing. But what are you going to do with it? If the game company decides to shut down their game, what do you actually do with a digital hat you bought on the blockchain? Oh, yeah, maybe someone else will make another game and do the work to support a digital hat you bought from someone else. Maybe it'll happen in a bid to try to scoop up users of a dead game. Or maybe, they'll just make their own digital hats and sell you a new one.
- rglullis 4y agoSubstitute "digital hats" for "exclusive contract with the star player on FIFA Football Manager", or "a mine that produces unobtanium on a blockchain version of minecraft" And yes, I am not much of a gamer so these examples might sound super silly today. But 25 years ago the idea of people making a living by collecting and selling items on WoW would also be met with general skepticism, so we never know what the future holds.
- adbachman 4y agoYou named two examples that only make sense in a centralized platform world. FIFA licensing will always be a thing and collecting and selling WoW gear / accounts only worked because other people wanted to play WoW that badly. Both work because they're tied to a platform, not in spite of being tied to a platform.
- rglullis 4y agoIt's amazing how unimaginative people are when they are biased against the innovation. The examples I gave were only to bring an analogy. Of course the next version of FIFA FM won't be licensed by FIFA. We are talking about a world without intermediaries. Star players would themselves be creating blockchain avatars that could be tied to their real-world performance. Fantasy Sports already exist, web3 just removes middlemen and make existing mechanics possible.
- 4y ago
- the_gastropod 4y agoMany apps offer you your data if you want it. For example, Facebook. I think people overestimate how useful data is outside of the application that was tailor-made to handle the data in the precise format it's in. I guess "Web3" (it pains me to even use that term) would allow another developer to reverse-engineer an application to digest the data as it exists on the blockchain, but... that seems like a pretty negligible improvement over the status quo with many very significant drawbacks. For starters, a Raspberry Pi has orders of magnitude better performance than the "Ethereum World Computer". To make that concession, I'd hope for a much better benefit.
- web41 4y ago> Many apps offer you your data if you want it. but it is still locked into the walled garden. if 5% of Twitter users want to escape the platform when a billionaire buys it and reinstates Trump, their only option is to use an entirely new protocol (Mastodon). if 5% of OpenSea users want to escape the platform, they can and already are doing so because OpenSea never owned the tokens and media on its platform to begin with. see: LooksRare, Zora, Rarible.
- kristjansson 4y agoGreat! I have 132GB of photos, and would like to store them on the blockchain to ensure I always have access to them. How much will that cost me? Show your work, and round your answer to the nearest million. Maybe too much snark, but there’s a real tension there. “Store it on the blockchain” means “store a copy on every single node, forever”. It’s understandable that incurs some costs, and that one has to store only the most essential information. Maybe, there are some paths forward, like sharded chains?
- rglullis 4y agoNo. The blockchain is not a data store. The blockchain is needed only when you need: - global view of the state that is taken as truth by all participants (consensus) - where anyone is allowed to make operations to change the state (permissionless) - and all operations that change the state are agreed by all participants (trustless) You don't need the blockchain to store your music collection. Any content-addressable filesystem can do that for you. But you do need a blockchain if you want to make a decentralized "top-40" list.
- kristjansson 4y agoI actually agree with all of that. I don't agree that storing that sort of data on the blockchain supports statements like "the users are in control of their own data". You're make a distinction between assets/content/etc. and 'data' that I don't think most users would recognize as a difference. If I make a playlist on decentralized-Spotify, and then that service goes bust, it's weak comfort that I'm able to move a list of song-hashes unless I (or another service I can move to) have access to the corresponding content. I can only exert as much control over my data as I over the off-chain content store[1]. What categories of data do you see that (a) average users care about and (b) would want to control beyond the life of a service provider but (c) doesn't depend on the availability of assets/contents/etc. cannot be viably stored on-chain? [1]: Sure, FileCoin and dependent services offer some control and guarantees over off-chain data I guess.
- rglullis 4y ago
- deleted 4y ago[deleted]
- mpeg 4y agoYou're missing the point, the game developer obviously has to buy into the ecosystem, but the difference is with the current status quo in-app purchases are not really owned by the customers, so even if another game developer wanted to honour their purchases there is no way to interop. Web3 is a pretty good use case for this, and the transaction costs barely add anything if you compare to the cut the platform takes (Apple takes 30%) so the game publisher could easily swallow this extra cost too (which could be tiny)
- bentcorner 4y agoThis feels like a tiny tiny edge case. How many developers simultaneously have the rights to an IP and have the game asset data and code, but also lack the ability to retrieve purchase data on that other game?
- Nursie 4y agoThey'll never be owned by the customers. They're owned by the companies that design them. Other developers do not have the right to include your purchase in their games due to law, not technical problems. Further, you're now talking about having a way to bring your level 28 sword of whacking into a completely different game world. And somehow you think this is just a matter of an in-app purchase. It's a weird fever dream.
- cecilpl2 4y ago> the difference is with the current status quo in-app purchases are not really owned by the customers, so even if another game developer wanted to honour their purchases there is no way to interop. Roblox already does this. Your in-game purchases are yours and you can carry them from one game to another. Platforms outcompete protocols - this is why web2 became centralized.
- web41 4y ago> Your in-game purchases are yours and you can carry them from one game to another. this is close to what web3 is trying to achieve but with all digital assets like domain names as well. not familiar with roblox but it sounds close to this, except built on a private centralized ledger instead of public and decentralized. so the assets are attached to roblox as a company.
- the_other 4y agoGame devs could offer transferable content without stores if they stopped using the stores (ok, admittedly, iOS makes this harder). Web3 has nothing to do with this.
- web4 4y agoit has everything to do with it: 1. you purchase digital items with centralized payment processors like VISA 2. the asset is transferred to your centralized iOS/Steam account. you do not "own" it, the company owns it. if you are banned from Steam, you lose all your games and game purchases. web3 is asking how these two things can be changed to remove the intermediary. the best frame for this is not "web3 ideals are not worth pursuing" but "how can we make web3 ideals feasibly work"
- freeone3000 4y agoYou could charge customers money, then give them a game. That could work.
- deleted 4y ago[deleted]
- maccard 4y agoIs it? I've heard a lot of people claim this, but I've never seen any indication of platforms or standards that are attempting to do it, instead I'm seeing dozens of "centralised platform but on a blockchain".
- the_other 4y agoCan you actually see the large game houses collaborating on the standards that would permit item game-interoperability? I’m struggling.
- web4 4y agodoubtful . these will come from creators and indie game devs first whenever they get over their hatred of crypto and blockchain. eventually major game houses and consoles will follow suit. similar thing happens in rest of digital art and media worlds. photographers, musicians, and artists all doing NFTs, then later Instagram, Spotify, Adobe, major art auction houses all begin to explore NFTs as they can then capture some of that market.
- kkielhofner 4y agoIn practice it effectively is. Without the Google, Facebook, and Twitters of the world pouring substantial resources into hosting and powering those platforms a decentralized approach needs to cover costs somehow. Of course they monetize the users and their content and make a pretty penny while doing so (except for Twitter). The centralization of these big tech companies also brings efficiency, optimization, and economies of scale to this infrastructure that decentralized blockchains inherently don’t have. There’s also the issue of much of the Web3 infrastructure being hosted on $BIGCLOUD because lots of data and usage at scale is really hard. Piñata just uses S3 and charges a hefty markup on top of it (as one example). S3 is $0.03/GB at the lowest usage. Piñata is always $0.15. I’m not saying the decentralized promise of Web3 is impossible. It’s just a bigger question of the vast majority of users who have already demonstrated they’re fine with being monetized by the big tech companies as long as their use is free/extremely low cost paying at least 5X of the fundamental underlying costs. That’s not even getting to content creators that have utilizes these free platforms to already generate significant income for themselves. The HN crowd has a much better understanding and resistance to big tech and what they do to offer free products that monetize the user. The vast majority of the billions of users on these platforms have demonstrated that they do not care.
- web41 4y agoagree that media storage is not going to be easily decentralized, and most web3 products will depend on big cloud tech companies for storage and services. almost all NFT platforms will extract some % commission from trades as a form of monetization. they could take 0% but then will have to cover their costs some other way; maybe monthly subscription or regular advertising. but in the end it doesn't matter how the platform decides to offset its costs, if the data and assets are removed from centralized control. good example of this is NFT art marketplaces - one can go offline, and users can just move to another, or build a new one on the public data (blockchain tokens + IPFS media).