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veeneck
searching PlanetScale…
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1.
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by
veeneck
12y ago
It has been fine for me. I've been using things like Xcode, sublime text, mamp, codekit, git, mail. Haven't used virtual machines much though so can't comment on that. I typically find the OS X betas easier to work with than
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by
veeneck
12y ago
Also, check out Chris's numbers here: http://battleofbrothers.com/sirchris/3-months-of-game-develo...
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Productivity stats for Q1 of Battle of Brothers
(battleofbrothers.com)
2 points
by
veeneck
12y ago
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1 comments
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by
veeneck
13y ago
If you come in under budget it won't help. The reasoning is that we should each be encouraged to experiment. One of us may go heavy on the art while the other focuses on marketing. Either way, there should be no punishment for trying a
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by
veeneck
13y ago
Not at all -- they are a necessity. I just feel that some developers implement them tastefully (map packs, new characters) while others are only focused on money. I'd like to offer IAP's that look like a mini expansion where at le
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by
veeneck
13y ago
We did, but in the end this has to be treated as a business. All aspiring game developers have a fear of quitting their jobs, so money is probably the most important benchmark for anyone else who would try this out. And we have an agreement
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by
veeneck
13y ago
Yeah, just game specific costs. Art, sound, music, tutorials, etc
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by
veeneck
13y ago
That's awesome! Bookmarked
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by
veeneck
13y ago
Yeah, we're brainstorming how to throw in some video / audio (podcast) to keep it entertaining.
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Battle of Brothers: A Video Game Programming Duel
(battleofbrothers.com)
141 points
by
veeneck
13y ago
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39 comments
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by
veeneck
15y ago
"I'd love to hear from the wufoo team..." That would be me :) I'm one of the co-founders.
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by
veeneck
15y ago
If I had to pick one of those, it would be reducing work. People will pay for something that makes their job easier / efficient. Knowing what people want is hard though. I personally attribute it to day after day of paying attention to the
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by
veeneck
18y ago
If you actually need to change the markup on the form, then your only option would be to use our API to submit the data to our servers. Joe is correct in that we do have embedded methods that reduce the load on our server and allow you to h
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by
veeneck
18y ago
If our team is going to be away for a few hours, we usually do have a laptop on hand. Otherwise, we just do it through our phones (which is slow and painful), or ask another team member to cover for a few hours. Side note to parent comment
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by
veeneck
18y ago
You bring up a good point. Right now, we're still small so everyone has a support day and talks to users almost daily. At this size, we all appreciate the close communication with the people using our product and we write those cards out of
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by
veeneck
18y ago
Early on, time was the limiting factor. The builder has been rewritten now to be standalone, so we will soon be testing the difference between current conversion rates of having to create an account and the rates that come as a result of pl
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by
veeneck
18y ago
Intype ( http://intype.info/home/index.php ) is worth keeping an eye on. They develop with the same philosophies as Textmate and plan to support the same bundle system. Development seems a bit sporadic though, so I haven't gotten my hopes u
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by
veeneck
18y ago
best decision we have made. YC takes away the distractions and responsibilities of daily life, which allows you to focus on building a product -- all while sharing the experience with great people.
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by
veeneck
19y ago
When we lived out there, we rented a 2 bedroom townhouse for 3 people. Rent was $2100. Food was ~$500. Public transportation is good out there, so we used that exclusively for travel. And then another $100 for internet and bills. So ~$2700,
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by
veeneck
19y ago
I've run into this behavior/bug many times, so it is definitely a valid point. As far as I recall, it always happens, but if you're saying you don't run into the error then it may only be with objects. For example, create an object named bo