3 ms·
Not at all -- they are a necessity. I just feel that some developers implement them tastefully (map packs, new characters) while others are only focused on mone
by veeneck 13y ago
Not at all -- they are a necessity. I just feel that some developers implement them tastefully (map packs, new characters) while others are only focused on money. I'd like to offer IAP's that look like a mini expansion where at least a solid amount of dev effort is recognizable.
- alttab 13y agoThis is nice in theory, but the masses (aka mobile game players) have mental space for three game types: free, paid, and scammy/clone/ripoff. You will put a sizable dev effort into a 5.99 IA purchase that statically will not sell nearly as much as the game itself. Maybe that's not the exact case but this is the balancing act. Personally I'd like to see the brothers produce concrete milestones. For instance, in the first month you have to ship the first paid version. Or whatever. So far, they haven't put their butts on the line for anything less than a year.
- xerophtye 13y agoGreat! I love that sort of IAPs. Some things i really loved about the devs of BADLAND are that not only did they provide a huge amount of free content before the paid expansions, but the expansions were absolutely worth it! Further more they recognized the existence of a particular audience segment that would get absolutely hooked to their game and would aspire to be the "hard-core" ones. They rewarded them by providing challenges that would unlock the premium content. And while these were reasonably tough, they were also doable.