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valkyrienyanko
searching PlanetScale…
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Useful Godot C# Modules / Scripts [ModLoader (Lua)] [Multiplayer Code (Wip)]
(github.com)
1 points
by
valkyrienyanko
5y ago
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0 comments
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Template that adds Lua Modding Support to your Godot C# Game
(github.com)
2 points
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valkyrienyanko
5y ago
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0 comments
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valkyrienyanko
6y ago
I found it took way too long to setup a new Minecraft plugin project, so I created this to do it for me. All you have to do is specify the groupId, artifactId, description and discord invite link through a website. If you do not specify cer
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Generate the barebones skeleton of a MC plugin given a groupId and artifactId
(github.com)
2 points
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valkyrienyanko
6y ago
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1 comments
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valkyrienyanko
6y ago
Mirror does not support UDP and does not go well with headless servers iirc
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valkyrienyanko
6y ago
From what I've seen Unity (the client) can be ported to any device. The launcher uses (Avalonia) which is cross-platform (Windows-Linux-MacOS), not sure about mobile though. Now that I think about it, I suppose there could be different
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valkyrienyanko
6y ago
The boilerplate uses ENet for the game server, I tried using Unity's networking solutions earlier but found out the hard way that those were really only mean't for P2P and LAN (imo). ENet provides a middle line between reliable an
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Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity Made Easy
(github.com)
131 points
by
valkyrienyanko
6y ago
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80 comments
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valkyrienyanko
6y ago
The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server, a game server and a client. The idea is the user loads up the launcher, updates