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The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server,
by valkyrienyanko 6y ago
The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server, a game server and a client. The idea is the user loads up the launcher, updates the client, launches the client, logs in to an account through the web server and then connects to the game server.
- NanoWar 6y agoLooks like a Dektop only version. Any plans for mobile?
- valkyrienyanko 6y agoFrom what I've seen Unity (the client) can be ported to any device. The launcher uses (Avalonia) which is cross-platform (Windows-Linux-MacOS), not sure about mobile though. Now that I think about it, I suppose there could be different ways to go about mobile and just avoid the launcher entirely.