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trykondev
searching PlanetScale…
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91.
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One Game a Week: Week 1 Kickoff
1 points
by
trykondev
8y ago
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0 comments
92.
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One Game a Week 2019 Preview
(trykonstudios.com)
2 points
by
trykondev
8y ago
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One Game a Week 2014: A Retrospective
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
94.
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My Next Project: Creating One Game a Week
(trykonstudios.com)
1 points
by
trykondev
8y ago
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0 comments
95.
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by
trykondev
8y ago
When I was first starting my game development career back in 2014, I read a very impactful article by Rami Ismail about the value of creating one game a week -- the idea being that by finishing a large number of small projects, you gain val
96.
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by
trykondev
8y ago
HN has completely changed my life for the better. Reading about people working at big tech companies really opened my eyes and inspired me to move to the North American west coast and start seeking out more opportunities. That directly led
97.
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by
trykondev
8y ago
Probably the best year of my life so far. I moved in with my long-term, long-distance partner, and I achieved a major career milestone of releasing my first commercial independent game. I also have been working on a memoir of my experiences
98.
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by
trykondev
8y ago
This is a fun question -- I think my zone outs work as memory processing time. I often find myself replaying certain memories, particularly recent interactions I've had with people, and just re-watching the events that transpired in my
99.
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by
trykondev
8y ago
Yeah, agreed -- I think ads would be insufficient. Right now we're planning to have a paid monthly subscription model. We'll probably scale it based on how many pictures actually get ordered through your account each month, up to
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by
trykondev
8y ago
My mother has expressed to me several times her disappointment at not having any printed pictures since she got her iPhone. I usually remind her that she can get her pictures printed if she really wanted to -- but after several years of thi
101.
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by
trykondev
8y ago
I worked for a large tech company in Seattle and the actual living in Seattle part of it was tremendous (I didn't really enjoy the work, but that's a whole other story). I really loved living in Bellevue in particular -- it's
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by
trykondev
8y ago
If you're participating as a player, good luck! What openings are you playing? Also...go Mickey Adams!
103.
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by
trykondev
8y ago
I'm working on the mobile version of Omnicube, which is a really hard puzzle game set on a talking cube in space. I released the game a couple of months ago for Windows and Mac. I've had lots of requests to bring the game to mobil
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by
trykondev
8y ago
Yes -- it's one of my most prized possessions. I have been keeping a daily diary for the past five years in a text editor, recording thoughts, events, and useful links. I find it very helpful to have a place to vent or just elaborate o
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by
trykondev
8y ago
Thank you! I appreciate the kind words :) A lot of people have mentioned wanting to see the game on mobile, and I do plan to port it later on this year. You are very much correct in assessing the main issue, which is the fact that it's
106.
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by
trykondev
8y ago
A few months ago I launched my first commercial video game, Omnicube. It's a really hard puzzle game set on a talking cube in space. After the initial launch sales bump, we've been earning about $400/month. We launched the ga
107.
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by
trykondev
8y ago
They will probably stress this to you before you begin the interview, but in case they don't -- one of the things they really check for is that you to ask many clarifying questions. If you're given a problem, don't start solv