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When I was first starting my game development career back in 2014, I read a very impactful article by Rami Ismail about the value of creating one game a week --
by trykondev 8y ago
When I was first starting my game development career back in 2014, I read a very impactful article by Rami Ismail about the value of creating one game a week -- the idea being that by finishing a large number of small projects, you gain valuable experience that you might not get by working for a year on a single larger game and potentially never finishing it.
I started building one game a week in April 2014 and did this for about 6-8 weeks. It was the most enjoyable, creatively satisfying project I've ever worked on -- brainstorming a new idea each week and witnessing very tangible progress from an essentially blank project on Monday to an actual playable game on the following Sunday was a magical feeling.
So after releasing my first commercial game this past summer, I decided that as soon as I could fit it into my schedule I was going to spend some time working on a new one game a week project.
I'm going to be starting it in February and I'm so incredibly beyond excited!! I will be posting about it closer to the start date, but if this kind of thing interests you, please feel free to reach out -- I'm hoping some other people might join in and make games during the same time period. I'll be starting work on my week 1 game on Monday, Feb. 11th.
Link to Rami's original article: https://www.gamasutra.com/blogs/RamiIsmail/20140226/211807/Game_A_Week_Getting_Experienced_At_Failure.php https://www.gamasutra.com/blogs/RamiIsmail/20140226/211807/G...