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tozder
searching PlanetScale…
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by
tozder
5y ago
it is mostly linear and there are lots of optimisation opportunities. rapid movements like explosions are the exception. then again you have the gpu and the other cores, i rarely see below 60fps on my sand game and map size is the only limi
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by
tozder
5y ago
with toz[0][1] the only limit is the map size (which is 256x256). more than 90% of the gameplay is perfectly parallelizable (1 neighborhood automata) [0] https://store.steampowered.com/app/1170330/toz/ [1] h