4 ms·
it is mostly linear and there are lots of optimisation opportunities. rapid movements like explosions are the exception. then again you have the gpu and the oth
by tozder 5y ago
it is mostly linear and there are lots of optimisation opportunities. rapid movements like explosions are the exception. then again you have the gpu and the other cores, i rarely see below 60fps on my sand game and map size is the only limitation.