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thenomad
searching PlanetScale…
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901.
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by
thenomad
13y ago
So what can we do to fix this? I mean, we're hackers, right? We build things that solve problems. What can we build to solve this problem? Some initial thoughts: 1) Personally, I've observed that video chat comes a lot closer to g
902.
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thenomad
13y ago
So does this actually work without significant lag? Would be very good to know in light of the Kickstarter here!
903.
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thenomad
13y ago
Along similar lines and (arguably) even cooler: full-on path tracing in WebGL using a GLSL shader: http://madebyevan.com/webgl-path-tracing/
904.
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thenomad
13y ago
And here's a comparison between that (smallpt) and the equivalent (smallptGPU) using a GPU: http://davibu.interfree.it/opencl/smallptgpu/smallptGPU.html All VERY interesting stuff.
905.
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thenomad
13y ago
Not to the best of my knowledge. However, I might start keeping such things myself - check back in a couple of years when I've had time to build up a data backlog :)
906.
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thenomad
13y ago
So essentially there what you'd be doing is writing your own additional tools in Javascript? Nice. Do you guys have any libraries to help with visualisation etc if you're writing this sort of tool, or is it the kind of thing you c
907.
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thenomad
13y ago
OK, that's VERY neat. So we could simply write a Ruby script to pipe geometry data from one application to another, for example?
908.
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thenomad
13y ago
Thanks for the reply! Very interesting. I am very excited by the future of rendering in the cloud: that has the potential to change our industry massively.
909.
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thenomad
13y ago
Interesting info! I didn't know about that. I have a blog post on "quality" coming up: whilst I care a great deal about originality, for my purposes animation is a vector for story, not an end in itself.
910.
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thenomad
13y ago
I don't mean to be rude here, but "If it's for commercial use, use the contact form." kind of says to me "if you have to ask, you can't afford it". Is that an accurate hypothesis on my part? I make indie a
911.
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thenomad
13y ago
Crate is something I'm going to be using much more in the near future - great piece of software. I didn't use it on a recent facial animation project ( the one I talk about in the article, actually ) and I subsequently regretted t
912.
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thenomad
13y ago
And each software tool you use is a (really, really complex) library - and just like libraries in coding, some of them require quirky inputs, or have wierd restrictions, or randomly crash on a Tuesday.
913.
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thenomad
13y ago
And what kind of publishing doesn't take so damn long? Be happy you don't have to hand-calligraph each page. No need to talk about this crazy "blog" nonsense... :) I'm pretty sure that the future of computer graphic
914.
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thenomad
13y ago
I've only worked with smaller indie studios directly, but yes, that's an excellent analogy!
915.
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thenomad
13y ago
It's not complete yet, but yes, that's the direction I'm going in. Most CG workflow stuff is either directed at games (completely different requirements) or 30min+ a frame rendered CG. The kind of indie performance capture I&
916.
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thenomad
13y ago
Author of the article here: I absolutely agree with you. I also do quite a bit of web development, and I've encountered these issues in both contexts - notably a few years ago when I got very excited about Rails. These days I do most o
917.
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thenomad
13y ago
Ooh, very interesting, thanks. Always extremely interested to hear about tools that are simplifying the content creation pipeline.
918.
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Why a Frozen Head Slows My Films Right Down
(strangecompany.org)
83 points
by
thenomad
13y ago
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42 comments
919.
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thenomad
13y ago
Potentially interesting, particularly for people doing longer-form content, which does badly on YouTube but better on download.
920.
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thenomad
13y ago
FWIW, when I distributed a feature film online a few years ago, I was very surprised to discover that our download numbers were 4x our streaming numbers, even given very short streams. There are a number of reasons why that might have been
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Animating 3D characters' faces with live puppetry
(strangecompany.org)
1 points
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thenomad
13y ago
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0 comments
922.
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thenomad
13y ago
Reddit is there for you: http://www.reddit.com/r/Blacksmith/wiki/faq
923.
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thenomad
13y ago
3D file format conversion. It never works perfectly first time. Currently, I have a Python script for format-converting and reapplying textures after an export from 3DS Max to an abandonware project called Mach Studio Pro, and I'm work
924.
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thenomad
13y ago
If you're going to do Blender stuff, my vote would be to focus on interoperability with other applications. In particular, Blender needs a working Alembic import/export function, IMO.
925.
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thenomad
13y ago
I suspect you'll find even the meth business is tricky. Indeed, I believe there's a popular TV series about it. Serously, Breaking Bad is an excellent primer on entrepreneurship. It covers everything: distribution, marketing, nego
926.
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thenomad
13y ago
That's exactly what OTOY are aiming at with their cloud rendering. See http://www.tomshardware.com/news/Otoy-OctaneRender-Cloud-Edi...
927.
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thenomad
13y ago
CastAR? I'd say that's pretty darn interesting.
928.
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thenomad
13y ago
And let's just add Slack in there for demonstrating all the benefits that not overworking people has.
929.
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thenomad
13y ago
Fantastic - that's exactly the info I've been looking for. Thanks.
930.
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thenomad
13y ago
What makes you think that? Specs look pretty similar to a 680.
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