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Crate is something I'm going to be using much more in the near future - great piece of software. I didn't use it on a recent facial animation project ( the one
by thenomad 13y ago
Crate is something I'm going to be using much more in the near future - great piece of software. I didn't use it on a recent facial animation project ( the one I talk about in the article, actually ) and I subsequently regretted that decision.
I must admit, though, I'm not entirely sold on Clara yet - I don't quite see how it's going to benefit my workflow more than having systems sitting on my local network.
When you say "web-accessible with nice APIs", do you mean I can query them at a code level and get out streams of geometry data or similar?
- bryanlarsen 13y agoIf all of your team is in a single location, the primary benefits of Clara (IMO) are: - simultaneous editing - player links: makes it much easier to show off work in progress to co-workers/bosses/clients - VRay in the cloud: don't pay & maintain a render farm that sits idle most of the time - no licensing hassles Of course, it's once your team is distributed in more than one location that Clara really starts to shine.
- thenomad 13y agoThanks for the reply! Very interesting. I am very excited by the future of rendering in the cloud: that has the potential to change our industry massively.