3 ms·
It's not complete yet, but yes, that's the direction I'm going in. Most CG workflow stuff is either directed at games (completely different requirements) or 30
by thenomad 13y ago
It's not complete yet, but yes, that's the direction I'm going in.
Most CG workflow stuff is either directed at games (completely different requirements) or 30min+ a frame rendered CG. The kind of indie performance capture I'm interested in is very much a new frontier - some people do it, but not many.