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searching PlanetScale…
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24 ms
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211.
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by
sprite
13y ago
Their servers are back to normal now. They were lagging for approximately 40 minutes.
212.
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Instagram seems to be having technical problems
(twitter.com)
1 points
by
sprite
13y ago
|
1 comments
213.
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by
sprite
13y ago
Ahh sorry didn't know.
214.
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Jan Koum promoting WhatsApp on forum in 2009 (It's free bitches)
(luxury4play.com)
2 points
by
sprite
13y ago
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2 comments
215.
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by
sprite
13y ago
Move into a high end condo. Front desk will sign for packages for you and the doorman can put them in your unit.
216.
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by
sprite
13y ago
"While the dropoff on the 11th and 12th could be explained away by the weekend (a typical lull for social activity), the continued downward trend on Monday the 13th is concerning." I disagree with this, I have many app in the App
217.
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by
sprite
13y ago
I hate the iOS review system. People rarely leave a review if the like the app, but as soon as they have something to complain about they will leave a bad review. Also most people if they have an issue will automatically leave a bad review
218.
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by
sprite
13y ago
I've seen people symlink graphics for reuse. For for reusing @2x graphics on iPad, etc.
219.
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by
sprite
13y ago
Fuck Comcast. I use around 500gb/month. So I'm looking an extra $40 onto of the $80 I'm already paying for Internet only.
220.
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by
sprite
13y ago
Why not just keep the first $19.99 of revenue if they haven't paid up front? If they are making money they can afford it.
221.
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by
sprite
13y ago
How new is this company? Has anyone gotten paid from them yet? I can see eCPM dropping drastically as more people start to use them. I'd be interested in trying this out for some of my apps if there is a solid foundation behind this co
222.
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Who is going to App Developer's Conference?
(adconf.com)
1 points
by
sprite
13y ago
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0 comments
223.
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by
sprite
13y ago
Looks like an awesome product.
224.
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by
sprite
13y ago
Awesome. Can't believe the dev center is still down.
225.
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Save your Snapchat photos and videos to your device on iOS.
(snap-save.com)
2 points
by
sprite
13y ago
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0 comments
226.
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by
sprite
14y ago
The most challenging part was perfecting the level generation while maintaining generation speed on the slower devices. I ended up generating precompiled level seeds. Each level seed is then randomly shuffled 20,000 times on the device.
227.
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by
sprite
14y ago
I recently released this game for iPhone and iPad. It was developed 45 days and is written in Objective-C and using the Cocos 2d framework. My inspiration came from my interest in electronics. I would love some feedback on the game.
228.
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I created Wire Storm, an Electronics Themed Puzzle Game for iPhone/iPad
(wire-storm.com)
2 points
by
sprite
14y ago
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3 comments