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I recently released this game for iPhone and iPad. It was developed 45 days and is written in Objective-C and using the Cocos 2d framework. My inspiration came
by sprite 14y ago
I recently released this game for iPhone and iPad. It was developed 45 days and is written in Objective-C and using the Cocos 2d framework. My inspiration came from my interest in electronics. I would love some feedback on the game.
- d0ne 14y agoI've actually tried this game out and it is very clean. Good work sprite. What was the most challenging part of the app development process?
- sprite 14y agoThe most challenging part was perfecting the level generation while maintaining generation speed on the slower devices. I ended up generating precompiled level seeds. Each level seed is then randomly shuffled 20,000 times on the device.