4 ms·
We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format. The data savings are huge, but the comp
by slimbuck 5mo ago
We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format.
The data savings are huge, but the compression step is slow and requires a GPU.
It would be awesome if we could find a better/faster method of compressing these 45 dimensional monsters.