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simonswain
searching PlanetScale…
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7 ms
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1.
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by
simonswain
2y ago
Consider the RC2014 https://rc2014.co.uk I think it hits a bunch of these points. Also don't overlook the SpecNext https://www.specnext.com -- both have very active communities.
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by
simonswain
7y ago
I did a browser based Boids version that simulated galactic colonization: https://coldwar.io/deepspace and a simpler variant with predators: https://coldwar.io/predators
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by
simonswain
8y ago
I've been using Redis many years. It's served me well. It's simplicity and vision is a testament to antirez's hard work. Thank you sir.
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by
simonswain
8y ago
https://simonswain.com/ Links to personal projects and conf talk videos.
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Rats of the Maze
(ratsofthemaze.com)
1 points
by
simonswain
8y ago
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0 comments
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Rats of the Maze
(ratsofthemaze.com)
2 points
by
simonswain
10y ago
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0 comments
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simonswain
11y ago
I set mine up with a camera to do timelapse. https://simonswain.com/day
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Cold War – Simulation Platform
(coldwar.io)
1 points
by
simonswain
11y ago
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0 comments
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Cold War Simulation and Canvas – The Talk
(vimeo.com)
2 points
by
simonswain
11y ago
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0 comments
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simonswain
11y ago
Emacs, and Chrome dev tools. The build environment has jslint set up in it too. I can't recommend enough js{lint|hint}ing all your code. None of the stuff in the sim is super tricky.
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by
simonswain
11y ago
No frameworks or libs. Vanilla.js, raw Canvas and requestAnimationFrame. In this version, they are symmetric with slight random variations. No reason they have to be though.
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simonswain
11y ago
Yep. Need the ability to save and share scenarios. Coming.
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simonswain
11y ago
Yep. All that will be there one day. This is v0.1
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simonswain
11y ago
Bump up icbm_launch_max to maybe 15, and set stock_icbms to say 100 or so.
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simonswain
11y ago
Nice Easter Egg!
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simonswain
11y ago
This is awesome... so much detail.
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simonswain
11y ago
It's not whether you win or lose. It's how you play the game.
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simonswain
11y ago
Technically, yes. It's meant to escalate from cold to hot as munitions stockpiles build. But that doesn't make for a very interesting presentation, so it goes direct to Hot.
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simonswain
11y ago
This video is great... and so dark. This stuff was for real.
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simonswain
11y ago
Bang on. The dust coming up out of the bases (and to a limited amount, the other assets) are ABMs, trying to take out incoming ICBMs. Goes to Defcon 2 on enemy bombers reaching city limits (the radius Cities and Bases are at).
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simonswain
11y ago
SAGE is the inspiration for this... https://www.youtube.com/results?search_query=sage+computer This thing was off the hook...
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by
simonswain
11y ago
The BBS login at the start of the talk said: "Greetings, Simon".
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simonswain
11y ago
There are two views, top view and elevation view. All the actors have an x, y and z. Each of the circle structures is a nation state. It has a capital at the center (square, blinking). Defcon is the number in the capital. Cities (circles) s
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simonswain
11y ago
At Defcon 3, Bases launch ICBMs a low probability amount of the time. When one of a nation's assets (factory, base, city), they go to Defcon 1. If your enemy goes to Defcon 1, so do you. At Defcon 1, all ICBMs will fire. Bases are limi
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JavaScript Cold War simulation
(simonswain.com)
264 points
by
simonswain
11y ago
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72 comments
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by
simonswain
12y ago
Nope. When logging in, I use gnome + xmonad. The topbar from Gnome (with networking etc) stays, and I use dmenu for launching. I like to keep it pretty minimal. My config is here https://github.com/simonswain/dotxmonad
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simonswain
12y ago
Site should be back now, sorry about that. I'll revisit Deep Space at some point, there's a lot to do on it. I have some other related but different I'm working on. Hopefully I'll get the chance to talk about them somewh
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simonswain
12y ago
Xmonad, Emacs, a terminal and Chrome pretty much do the same thing for me on Ubuntu desktop, possibly with a little less pain. Mostly mouse free operation, and easy resizing, swapping etc. If you want to learn Emacs, just jump in head first
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simonswain
12y ago
Thanks for the detailed comment. The market economics part is interesting to me. I touched on it in the Q&A at the end of the talk. Initially I wanted to have ships trading to make up for deficiencies in their homeworlds (agriculture, r
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simonswain
12y ago
Please share your results when you do! A future revision of this was going to have Intents, so each empire basically did what you mentioned. If it was going to be a game, the player would set the intent, or proportion of different intents,
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