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simonswain
searching PlanetScale…
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31.
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Deep Space – A Simulation Drama [video]
(youtube.com)
59 points
by
simonswain
12y ago
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10 comments
32.
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by
simonswain
12y ago
Thanks. Yeah, there are a couple of glitches in there. The ships bounce off the edge of the screen, and smaller ships run from bigger ones -- combined, that makes them crawl along the sides. Looping around is a good idea, or I'm wonder
33.
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by
simonswain
12y ago
I did something similar, but with combat - ships, lasers and missiles. There are a couple of variations, and some tweaks like the ships accelerating perpendicular to the planets so they don't crash land. http://codepen.io&#x
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Charlie Crane on scaling Pomeleo game server at JSConf.Asia
(2013.jsconf.asia)
1 points
by
simonswain
13y ago
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0 comments
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by
simonswain
13y ago
I think the edge case scenario is Australia vs Indonesia. Fighters need to be capable of making a bombing run from the north of Australia.