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sidewaysgc
searching PlanetScale…
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by
sidewaysgc
6y ago
Shameless plug of my own WebGL based ray/path tracer: https://github.com/apbodnar/FSPT Compute shaders will allow for some performance wins over my current fragment shader version by being able to do a ray binnin
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by
sidewaysgc
7y ago
Note: This only works on desktop GPUs, both integrated and discrete. I thought I'd share a hobby project that abuses the current features of WebGL2 to do progressive rendering. Once webgpu starts shipping in most browsers, I'll p
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Show HN: FSPT, mesh based ray/path tracing in WebGL2
(github.com)
1 points
by
sidewaysgc
7y ago
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1 comments
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Show HN: An interactive GPU cloth sim in WebGL
(apbodnar.github.io)
2 points
by
sidewaysgc
9y ago
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0 comments
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Show HN: FSPT – Path tracing complex scenes in WebGL2
(github.com)
3 points
by
sidewaysgc
9y ago
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0 comments