3 ms·
Shameless plug of my own WebGL based ray/path tracer: https://github.com/apbodnar/FSPT https://github.com/apbodnar/FSPT Compute shaders will allow for some per
by sidewaysgc 6y ago
Shameless plug of my own WebGL based ray/path tracer: https://github.com/apbodnar/FSPT https://github.com/apbodnar/FSPT Compute shaders will allow for some performance wins over my current fragment shader version by being able to do a ray binning/sorting pass to shoot rays coherently allowing for better cache behavior and shared shader state.
- dchyrdvh 6y agoAre those pics in the readme the actual output? If so, this is freaking astonishing cinematic-level quality.