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shinymark
searching PlanetScale…
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11 ms
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61.
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shinymark
10y ago
Lots of games use C# because the popular Unity engine uses Mono as a runtime for user code. Anecdotally I have some friends writing business software at various BigCo companies that use C#. Edit: it's perhaps worth mentioning that ther
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shinymark
10y ago
This is how all traditional game financing deals work and isn't anything unusual. How the recoupment on the advance on royalties is calculated is where you can usually see if the deal is generous or not. Sometimes the entity funding (i
63.
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shinymark
10y ago
As someone running a bootstrapped small business that lives and dies on cashflow while we try to reach larger success that statement struck me as crazy. It would be fun to spend some time working in a venture backed company since it's
64.
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shinymark
10y ago
I lived in a 1K apartment in Ebisu, Shibuya-Ku, Tokyo for 2 years in 2007-2009. It was 270 sq feet and approximately $1,200 per month. It wasn't as nice as the apartment in the video but was vastly cheaper. For those unfamiliar, Ebisu
65.
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shinymark
10y ago
This resonates so much! In our group who started with IPX networks to play Doom there was always one less technical kid whose PC was so loaded with viruses the rest of us would spend a few hours helping troubleshoot his issues. A reformat a
66.
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shinymark
10y ago
I love this comment. I've been running my own small game studio for nearly five years in San Francisco and this resonates deeply. After reading HN for a while I constantly question my life choices work-wise.
67.
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shinymark
10y ago
> Also, how do you make something like Call of Duty when you're limited in your movement by walls? You don't. Many existing game genres don't map well to VR in a direct port of existing mechanics. From a game developer
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shinymark
10y ago
We ended up integrating some Boost ARM assembly code that did the trick (both 32 and 64 bit). I don't personally have the details because I didn't do the integration but after a few iterations and some tweaks it worked for us.
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shinymark
10y ago
Our team just got hit by this. We are using fibers in a custom C++ game engine without issue on Windows, OSX, and some console platforms. Recently we began the work to bring the code base to iOS. Guess what? No fiber support. Doh!
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shinymark
10y ago
For another comparison 10 ms is nearly your entire frame at 90hz for current VR headsets.
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shinymark
10y ago
Your second point is the important one for most games I think. Global leaderboards on a popular game are meaningless for the vast majority of players (do you care that you are in position 324,675?) and almost all of the implementations I&#x
72.
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shinymark
10y ago
I've been lucky in my career in games and have worked for some great people. Now I'm my own boss and try to treat my employees fairly. It makes me sad to hear about mistreatment in games. I think working in games can absolutely be
73.
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shinymark
11y ago
0xffff2 - I can't reply directly to you for some reason but I went to UC Berkeley many years ago and the third undergrad course, CS 61C, laid the basic groundwork for beginning to understand CPUs. Here's the syllabus from the most
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shinymark
11y ago
Yes. Explicit control of memory is one of the big reasons C++ wins for high performance realtime applications like games.
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shinymark
11y ago
All game studios I have worked at have used Maya. I do know of some that use Max but it's definitely not the case that Maya is only used outside of games. As a side note, Maya added Python as a scripting language a while back. You can
76.
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shinymark
11y ago
The Slack client looks nice but it's incredible how inefficient it is (presumably due to being a web app in an Electron wrapper). I used it recently on a low powered laptop and keystrokes sometimes took 100-300 msec to appear on screen
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shinymark
11y ago
Most hardware is now targeting 90hz. Even more difficult!
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shinymark
11y ago
Yep, you get full dev kit hardware and SDK access for the XB1. My company is in the program.
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shinymark
11y ago
What ISP are you getting 150 mbps at $50/mo from?
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shinymark
11y ago
I love computer science and have been attracted to all aspects of it for years. But I still continue to gravitate towards games and this article reminds me of why. Thank you to the author. Practical application of cutting edge graphics tech
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shinymark
11y ago
You can still move the program counter and modify arbitrary data in memory. It's not the same but I wanted to mention that as it comes in handy for me frequently.
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shinymark
11y ago
Can you say what you charge for SQL access? I have been unsatisfied with 100% of analytics solutions we've tried because of our inability to answer specific questions about how our games are played. SQL or SQL-like query access to the
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shinymark
11y ago
For sure, that is an advantage. Lessors are also asking for huge deposits right now so not having to tie up a bunch of deposit cash is nice too. Although this probably isn't applicable to many software startups, one downside of places
84.
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shinymark
11y ago
I recently toured a new WeWork space in San Francisco. While beautiful, the price was absolutely bonkers. I say that in the context of a commercial real estate market that is booming in general.
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shinymark
11y ago
Interesting! Thank you for the link.
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shinymark
11y ago
I'm not sure. One thing I can say from experience though is that bills in Japan are newer and cleaner than they are in the US. My impression is that it would be unthinkable in Japan to write on a bill with a pen or to crumple it up. Al
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shinymark
12y ago
Scenes and prefabs have been able to be saved in a text format for a while. That said, they were still effectively unable to be merged in all but the simplest of situations for reasons I don't fully understand. Hopefully this was impro
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shinymark
12y ago
Non-gaming mobile VR perhaps. I can imagine experiences that would benefit from large data sets.
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shinymark
12y ago
I'm Mark Cooke, I wrote the first entry in this article a few years ago. Of all of them, it's the least related to interesting code, but it does reflect the reality of the kinds of crazy last minute hacks that can go into shipping
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shinymark
12y ago
I lived and worked in Japan for a few years and can vouch for everything the author said. I worked in the game industry in Japan and the salaries were terrible. Salaries were half or less compared to California, while the cost of living in
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