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shanee
searching PlanetScale…
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Generic A* for Games Pathfinding and AI
(shanee.io)
5 points
by
shanee
11y ago
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0 comments
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by
shanee
11y ago
Hey snake_case, glad you like my post! Can you share the height map you created with the rivers? Currently for river generation I am basically picking a coordinate at random around the centre and go downwards until it gets to a sea or a lak
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Procedural Island Generation
(shanee.io)
57 points
by
shanee
11y ago
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6 comments
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by
shanee
12y ago
Ha! Nice to meet you here :)
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by
shanee
12y ago
You'd actually generate noise just the same way as I used 3D Simplex noise. I am unsure on UV mapping though as I have not experimented with it yet when using geodesics. Instead I just escaped the problem by using a collapsed cube :)