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You'd actually generate noise just the same way as I used 3D Simplex noise. I am unsure on UV mapping though as I have not experimented with it yet when using
by shanee 12y ago
You'd actually generate noise just the same way as I used 3D Simplex noise.
I am unsure on UV mapping though as I have not experimented with it yet when using geodesics. Instead I just escaped the problem by using a collapsed cube :)
- jengamaster 12y agoAhh, I get it. Took me a couple reads of the code to see what was going on, but that is pretty cool. Thanks for the info!