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shakiba
searching PlanetScale…
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31.
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by
shakiba
12y ago
No worries. Peace! I'm almost done answering your first comment.
32.
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by
shakiba
12y ago
Actually I love your feedbacks, but putting your quick conclusion on top and putting personal attack on bottom is strange. Your exact phrase is "your dishonestly", you could have described it as "inaccurate description"
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shakiba
12y ago
Thanks a lot for code review, I'm reading, but you have made many unjustified claims and based on results I would say your conclusion is not valid. You have also made personal attack ("your dishonesty"), probably because of y
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by
shakiba
12y ago
CutJS is already GPU and CPU-friendly, the problem is that his browser is not GPU-enabled and uses CPU for GPU tasks. It is not about CutJS, Canvas or Flash. When you use CutJS with a GPU enabled browser only a very small portion of CPU i
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shakiba
12y ago
Exactly! Plus scale/skew and rotation.
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shakiba
12y ago
If you like Pixi/Phaser you will love CutJS! Using CutJS is far simpler and you can use whatever physics and sound library you like. There are P2.js, PhysicsJS and SAT.js examples in repo. For sound you can use Howler.js, SoundManag
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shakiba
12y ago
Yes, just use a high res texture and set imageRatio with texture definition. See http://piqnt.com/o/ It is open source and available for iOS.
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shakiba
12y ago
The issue is not with this engine, no other HTML5 game/engine can do better in your browser. CPU is not optimized to do what takes only a fraction of GPU.
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shakiba
12y ago
Thanks!
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shakiba
12y ago
Exactly that's right, WebGL needed 2D fallback anyway.
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shakiba
12y ago
Yes, a scene graph is a scene graph but by pinning I meant "how" the positioning is "described", not the fact that it is positioned. The game O! is open source. Everything is almost possible with HTML/CSS too, the p
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shakiba
12y ago
When I started it 2D was enough for what I was trying to achieve, it is also both easier to use and more supported. However WebGL may be added in future, but currently it is a costly development effort for me.
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shakiba
12y ago
Thanks!
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shakiba
12y ago
No, I didn't mean RAD by fast, I meant it makes development easier (than not using it) while it is still almost as "fast" as directly using Canvas and "fast" enough for game dev.
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shakiba
12y ago
Not whatever, but it makes game dev as easy as web dev while still almost as fast as native development. See your CPU usage while playing.
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shakiba
12y ago
Yes, it has inspired me, but CutJS renders to HTML5 Canvas to be usable in game development.
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shakiba
12y ago
Pinning is about positioning variables, not graph structure.
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shakiba
12y ago
Thanks! Fast enough for game development >= 60fps Check out http://piqnt.com/o/
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CutJS – Fast 2D HTML5 rendering engine for game development
(cutjs.org)
47 points
by
shakiba
12y ago
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49 comments
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by
shakiba
13y ago
90) I have no traffic. How do I get traffic? Shut down your business.
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shakiba
13y ago
"You want to work here, because we're good. Check out the our website to see that ( http://www.groupbyinc.com ). We [have] recently launched an application that Google asked us to build for them. We like having Google a
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Q: When should I use Java EventQueue? A: I've never used it in 14 years of Java
(stackoverflow.com)
2 points
by
shakiba
13y ago
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0 comments
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shakiba
13y ago
Send same email again, but this time to their enemy! [kidding]
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Show HN: Four, the html5 puzzle game.
(piqnt.com)
1 points
by
shakiba
13y ago
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0 comments
55.
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shakiba
13y ago
Boys, I'm prude of you!
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shakiba
14y ago
TL;DR!
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shakiba
14y ago
I guess the reason is that software companies are driven and competitive by innovation which mainly comes from technical/product people.