5 ms·
Not whatever, but it makes game dev as easy as web dev while still almost as fast as native development. See your CPU usage while playing.
by shakiba 12y ago
Not whatever, but it makes game dev as easy as web dev while still almost as fast as native development. See your CPU usage while playing.
- camus2 12y agoso you mean fast like RAD , not fast like SPEED,right ? because >=60fps highly depends on the machine one is running , and the browser one is using. Saying something is fast without benchmarks is stupid. speed is something relative. Nothing is fast or slow, but faster or slower than something else. So what is your framework faster than?
- seszett 12y agoFaster than SVG or DOM under certain conditions, obviously. Nobody is claiming that CutJS is "fast" in a somehow absolute way, I think most HN visitors are intelligent enough to understand that performance depends on the machine running the application and also on the complexity of the tasks that are running. Speed aside, CutJS seems like a nice canvas manipulation library, I'll have to give it a try.
- shakiba 12y agoNo, I didn't mean RAD by fast, I meant it makes development easier (than not using it) while it is still almost as "fast" as directly using Canvas and "fast" enough for game dev.
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