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shaggie76
searching PlanetScale…
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31.
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shaggie76
2y ago
> When You Make Requests, Siri Sends Certain Data About You to Apple to Process and Help Respond to Your Requests I noticed that when I drove out of cell reception range and Siri's speech recognition stopped working and I couldn
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shaggie76
2y ago
Warframe dev here; there seems to have been some confusion in the article that has misrepresented what we said here: https://forums.warframe.com/topic/1405008-instability-on-rec... We posted an follow-up to clarify thi
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shaggie76
2y ago
I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me. ― Ralph Waldo Emerson
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shaggie76
2y ago
I wonder, though -- my own experience is my only data-point -- but I got pretty close as a lazy bachelor presumably because of the vitamins that are added to so many things. For example: the Silk soy milk I buy includes the following ingred
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shaggie76
2y ago
I'm sorry but it was so long ago I've long since forgotten; I don't know that my lazy bachelorhood diet is a good example anyway (cooking for one with less emphasis on fresh vegetables and more on what I could fit in my backp
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shaggie76
2y ago
About 20 years ago, after I'd been vegan for a while, I bought a software package that would analyze my hippy diet to see where I was coming up short. Predictably, my "lazy bachelor vegan" lifestyle wasn't quite hitting
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shaggie76
2y ago
My experience was quite the opposite: I couldn't find a setting to toggle and had to search for a guide. When I found one like https://beebom.com/opt-out-meta-ai-training-instagram-facebo... the process was not only sh
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shaggie76
2y ago
Is enabling WPA3 practical for home networks? I assume my Nintendo Switch wouldn't be able to connect any more if I did. https://en-americas-support.nintendo.com/app/answers/detail/...
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shaggie76
2y ago
We've struggled with justifying raising the min spec for our game over the last decade and recently pushed up to 4.2 as well. Historically the question was always one of which optimizations we would be able to 'compile in' (r
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shaggie76
2y ago
The UHS-1 speed really limits what you can do with this; I think you might be able to do some light 4K video on some cameras in limited modes but generally I expect it'll be best for FHD which isn't as storage-hungry to begin with
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shaggie76
3y ago
Although I agree with you every time I think of that book I'm reminded that Charles Manson read it in prison and it no doubt helped him is his later years. https://en.wikipedia.org/wiki/How_to_Win_Friends_and_Influ
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shaggie76
3y ago
I thought we'd been using /Oy (Frame-Pointer Omission) for years on Windows and that there was a pdata section on x64 that was used for stack-walking however to my great surprise I just read on MSDN that "In x64 compilers, &#
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shaggie76
3y ago
The key thing about all TS-lenses I know of is they only support manual focus; while this may not be a problem for architecture or landscape photography I'm too casual to try to focus a portrait manually (Gregory Heisler talks about do
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shaggie76
3y ago
This was the best part of the article for me: > Intrinsic vmulq_f32(x, c0, 0) multiplies each lane of register x with lane 0 from register c0. I don't remember seeing anything like that NEON instruction in AltiVec or SSE so it didn&
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shaggie76
3y ago
I dimly recall 10-15 years ago that we saw approximately 10% faster running texture filtering on HT cores in addition to real cores -- I'm hazy on the number and I don't remember which CPU we tested with but it seemed as though fo
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shaggie76
3y ago
We used to use RTF for walls text in our game launcher (EULA, MOTD etc). We chose RTF because raw Win32 could render it without extra work and we wanted to minimize both launcher complexity and dependencies. One thing we noticed was that RT
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shaggie76
3y ago
As a Switch game developer I'd murder my grandmother to save 220MB of memory.
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shaggie76
3y ago
I have a photography side-hustle and I use GIMP occasionally for advanced edits I can't do in my raw developer. In my semi-regular use over the last 3 years I've never found the UI/UX to be a problem but rather find myself co
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shaggie76
3y ago
Yes, IIRC it took a few minutes to turn around an incremental build (instead of maybe 10 seconds) and 2MB bigger text segment for no measurable performance gains.
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shaggie76
3y ago
Every few years I try LTO on our game engine (about 1M LOC C++) and either the resulting binary crashes or isn't measurably faster. Invariably, though, the executable is at least a few MB larger (a bad trade on systems like the Nintend
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shaggie76
3y ago
"As a side gig" -- I like that -- it reminds me of I had a friend who played in a band that claimed they were just rock musicians to make ends meet until their programming careers took off.
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shaggie76
3y ago
It's an impressive technical achievement, no question, but we're bedeviled by elusive crashes that seem to be exposed by some nuance of the Proton (WINE) emulation layer (at least 2% of our game crashes and at least 25% of our lau
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shaggie76
3y ago
I'm unconvinced that "productivity" is the best measure my qualify of life and I get a Soviet vibe from the implication that I need to be a good worker on moral grounds (even on Saturdays).
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shaggie76
3y ago
I find it curious that they're continuing to develop it; when I found that Authenticator wasn't a 2FA option for my google account I figured it had been abandoned.
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shaggie76
4y ago
I recently got a DJI RS 3 and was deeply offended to discover it "supports up to five uses without activation. After that, activation is required for further use." Activation is done through a smartphone app you must install that
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shaggie76
4y ago
That's a neat trick; I was in a similar situation recently and wrote a tool that's faster for me though; for a million files ROBOCOPY was 257 seconds, but https://github.com/shaggie76/FastDelete did it in 34
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shaggie76
4y ago
Reminds of me "Darmok and Jalad at Tanagra" https://www.imdb.com/title/tt0708696/
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shaggie76
4y ago
Counterpoint to people suggesting size_t for capacity: we recently changed our in-house std::vector replacement from { T* first, last, end; } to { T* first; u32 size, capacity; }. Not only did this shave 8 bytes off of each instance but in
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shaggie76
4y ago
I'm always sad to see articles like this when large pages are so impractical to use for games on Windows, from MSDN [1] "The memory is always read/write and nonpageable (always resident in physical memory)." To say nothi
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shaggie76
4y ago
Game dev of nearly 23 years here and I often wonder the opposite -- how do I get off this crazy roller-coaster?! One thing I feel strangely insecure about is my aging orthodox C++ upbringing; these kids and their new-fangled whiz-boppers ma
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