5 ms·
We used to use RTF for walls text in our game launcher (EULA, MOTD etc). We chose RTF because raw Win32 could render it without extra work and we wanted to mini
by shaggie76 3y ago
We used to use RTF for walls text in our game launcher (EULA, MOTD etc). We chose RTF because raw Win32 could render it without extra work and we wanted to minimize both launcher complexity and dependencies.
One thing we noticed was that RTF documents made in WordPad instead of Word were much, much smaller and since every byte added to our CDN bill we made a point of re-saving all our files in WordPad before publishing them. Sometimes simple is good.