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secretbatcave
searching PlanetScale…
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secretbatcave
15y ago
Sadly its only interpolating the motion between frames, so you don't get back any new information. Also optical flow really doesn't handle occlusions very well, so if one thing obscures another you'll get lots of artifacts.
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secretbatcave
15y ago
but that's the point, its 8 sprites!
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secretbatcave
15y ago
Where are the HTML5 web adverts? They don't exsist because: 1)you have to code things 4 times (once for all the browsers + fallback) 2) There are no artist friendly tools (google's flash translator only works for chrome, see above) 3) Every
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secretbatcave
15y ago
Talked about != implementation 3D graphics directly in the browser has been talked about for well over 15 years, http://en.wikipedia.org/wiki/VRML for example Java for another.
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secretbatcave
15y ago
That was convincingly pixar level walk cycle On a 2010 macbook that runs at 15fps, which is a great step forward in speed for moving 8 sprites. Have you actually tried to animate anything other than a solid body, in just code? http://www.i
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secretbatcave
15y ago
Try and animate a walk cycle in pure javascript. now tell me that flash is dead.