3 ms·
That was convincingly pixar level walk cycle On a 2010 macbook that runs at 15fps, which is a great step forward in speed for moving 8 sprites. Have you actual
by secretbatcave 15y ago
That was convincingly pixar level walk cycle
On a 2010 macbook that runs at 15fps, which is a great step forward in speed for moving 8 sprites. Have you actually tried to animate anything other than a solid body, in just code?
http://www.idleworm.com/how/anm/02w/walk1.shtml http://www.idleworm.com/how/anm/02w/walk1.shtml is a walk cycle, and as you can see they are animating the control points, so the body smoothly deforms. As far as I'm aware you can control individual control points of an SVG with javascript. Even if you could without a decent interface you couldn't do more than move a ball about.
HTML/JS is shit at animation.
Flash is rubbish, and can be much more efficient, however HTML/JS is 10 times worse.
- driverdan 15y agoI don't know what's wrong with your computer but my 2010 MacBook Pro running Chrome hits a steady 52 fps.
- saint-loup 15y ago45 fps on Chrome, ~15 on Firefox (MBP 2009).
- secretbatcave 15y agobut that's the point, its 8 sprites!