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61.
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by
robbies
11y ago
I can only speculate on this aspect (from inside the industry), but it's been plain to see that AMD has been hemorrhaging engineers (though they still have plenty of talent). This relates to your request about getting built-in support
62.
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by
robbies
11y ago
Yes to your OpenCL stuff, no to your reverse-engineering stuff. The post you linked is about generating your own native shaders on GCN. GPUOpen could possibly expose that, but that's a difficult problem to expose to developers consid
63.
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by
robbies
11y ago
In my experience, the vast majority of realtime rendering engineers work on Windows (because of the products). The landscape is starting to change, but I'd spitball still 99% Windows ownership. Even for console development, the platfor
64.
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by
robbies
11y ago
Well, they were compute shaders, and that's not the intent of the article.
65.
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by
robbies
11y ago
This is relatively old NV functionality. However, there were some complaints about this folder ballooning after installing a couple driver updates, which caused brand new shader blobs to be built. Not a huge issue, but that spurred some of
66.
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by
robbies
11y ago
The original motivation for GetProgramBinary was to bypass the driver compiler passes, but in order to prevent the unpredictable (by the game) compilations that would happen mid-game, causing CPU spikes. As far as Vulkan, this is not the sa
67.
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by
robbies
11y ago
What's most interesting to me about the iPad Pro is that it (likely) will be the most popular consumer device pushing beyond 1440p (2048p = ~5.6 megapixels vs ~3.7 megapixels). Considering the dearth of 4K content out there, I wonder i
68.
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by
robbies
11y ago
Ding ding ding. Meanwhile, the majority of this thread is complaining about user review quality on Amazon. Nice.
69.
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by
robbies
11y ago
Powers at is a subdivision of ImgTec, so...your answer is PowerVR
70.
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by
robbies
11y ago
For all the complaints of $599, consider the prices of graphics cards, gaming monitors, phones, (4K) TVs, and so on. With this price, they are targeting the alpha consumer, who (hopefully) will have a great experience, tell their friends a
71.
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by
robbies
11y ago
On a technical level, sure, this is reasonable. But when someone goes out to gamble/play DFS, they aren't looking to diversify their bets in order to minimize their chance to lose. The base use case is "Hey, I have a few buc
72.
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by
robbies
11y ago
An open standard is not OSS, so using those terms here is pretty disingenuous. You might get AMD to release an open source driver. Not sure if they actually intend to release a real, performany driver, or just a launcher with hooks into an
73.
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by
robbies
11y ago
I expected this to be more of a story about actual onboarding interactions instead of a product pitch, though I certainly understand the motivation for the latter. In every company I've started at, I try to surf through process documen
74.
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by
robbies
11y ago
He calls out Renderdoc for picking out rendering internals in the third part of the series: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic... You can poke around D3D11 and OGL games, though