2 ms·
He calls out Renderdoc for picking out rendering internals in the third part of the series: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study-
by robbies 11y ago
He calls out Renderdoc for picking out rendering internals in the third part of the series: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study-part-3/ http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic...
You can poke around D3D11 and OGL games, though I haven't tried out the OGL functionality. Next-gen api support is coming as well.
If you've poked around other engines, either via debuggers or actual engine development, you actually run into a lot of the same concepts as far as piecing a frame together. The interesting parts come in the details of those sub-passes, which is what gets analyzed by the article author.