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richardjdare
searching PlanetScale…
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31.
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richardjdare
5y ago
No,I am trying to write a scrolling shootemup in 68k, but I do use Blitz Basic a lot. It's almost like the Python of the Amiga world. You can write gui and console apps very quickly. And it is good enough for certain classes of game. W
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richardjdare
5y ago
Oh,I've not released anything yet. The only Amiga-ish thing I've released is my Blitz Basic Emacs mode that lets you write Amiga code in modern Emacs and compile and run it in an emulator. https://github.com/richar
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richardjdare
5y ago
I'm currently working on some Amiga projects for my own amusement. For me, a lot of it is a feeling of unfinished business. I grew up with the Amiga and wanted to be a part of that scene but I didn't have the money for books and d
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richardjdare
5y ago
I was a programmer in the 90s but I didn't become a paid professional until the early 2000s. I thought that the internet would kill the tabloid press (I am in the UK), and give the public better quality news and information. Instead, t
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richardjdare
6y ago
Wow, in 24 years as a Windows user I never knew about Windows Imaging Components, nor did I come across Image Units in the 4 years or so I was doing iOS dev on a Mac. I've never seen an end-user application that used them, or told me a
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richardjdare
6y ago
Ah, I almost got a job as a level designer at Blitz Games but I found out from an insider that they gave it to a guy who had done the exact thing at another company. They would have got me on board if he hadn't shown up. All the game
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richardjdare
6y ago
I worked for Codemasters in the late 90s when I was 18-19. I was trying to get out of menial work while teaching myself to code, and got a temp job as a games tester. I was "commuting" from one Warwickshire village to Southam, abo
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richardjdare
6y ago
Yes, I think the high degree of integration, the ease with which you could work with the full capability of the hardware, and the lack of cruft made the Amiga a highly immersive environment for the enthusiast user. I think about this a lot.
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richardjdare
6y ago
Thinking about it some more, I'd like a desktop OS that not only provides extensive scripting, but also exposes system features to the language in an accessible manner. So I can easily write a GUI for my script in a few lines, or draw
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richardjdare
6y ago
Yes, I mean current times. I have wondered if the games that make me feel like that, are ones that have been "psychologically engineered" to be addictive.
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richardjdare
6y ago
I think the idea that programming is a back-room industrial or maintenance operation performed by specialists misses the point that programming is also another way to use your computer. The most fluid and limitless way, in fact. Programming
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richardjdare
6y ago
Oh, I don't know. I recently played through the Eye of The Beholder series (available on GOG) with as much enthusiasm as I had when playing a recent game. I've done the same in the past with beautiful SNES RPGs. I will play Battle
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richardjdare
6y ago
Interesting. We had a Myers-Briggs guy come to our workplace a few years ago and I tested as INFP. Reddit profile: INFP 0.253485 INTP 0.191204 INTJ 0.165780 INFJ 0.107387 ENTP 0.051260 ... Controversiality: 0.0 % What I
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richardjdare
6y ago
They didn't even mention university at my rural UK high school in the 90s. I left without knowing anything about it. Nobody in my family or community knew anything about it - my dad left school at 15. You were just expected to leave sc
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richardjdare
6y ago
So are you arguing for an "Ishmael" style neo-tribalism, or maybe small networks of self-ruling villages/poleis rather than advocating for nationalism against possible internationalist structures?
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richardjdare
6y ago
I hear this a lot, but Dunbar's number is 150. There are about 68 million people in the United Kingdom right now and 308 million in the United States. Dunbar's number looks to me as something you can apply to village life, or band
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richardjdare
6y ago
Yes, that's one thing I missed when I played "From Dust" [0] which could have been a great successor to Populous if it had contained procedurally generated levels. I like the open-endedness, the potential for a bit of chaos o
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richardjdare
6y ago
When people ask me what game developer I'd like to work for I used to say either Lucasfilm Games in 1987 or Bullfrog in 1990. Bullfrog had a huge amount of prestige amongst Amiga gamers. It might not look like it now, but everything th
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richardjdare
6y ago
Another Amiga datapoint is Blitz Basic II, which I pretty much learned to code on back in the 90s. It didn't have any command line tools, you did everything from the IDE. You could however control it remotely using ARexx. (I actually u
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richardjdare
6y ago
I like the ability to find files/resources using a popup incremental search dialog rather than hunting for them in a conventional project treeview, which takes me ages. For example ctrl-shift-r in Eclipse, or alt-shift-o in Netbeans.
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richardjdare
6y ago
Which version was that? I only played the Amstrad CPC version which was ok, but nowhere near as good as the arcade.
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richardjdare
6y ago
I spent my teenage years copying pictures of Street Fighter II characters from C&VG magazine, I loved the art and music. However I was terrible at the game. I didn't truly enjoy a fighting game until Tekken. I miss arcades, althoug
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richardjdare
6y ago
I bet a lot of the interest is from people like me who grew up with home computers in the 80s and 90s. In the old days Silicon Graphics had this almost mythical reputation. As a kid with a home computer I used to daydream about one day gett
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richardjdare
6y ago
This is quite a galling discussion :) I get ~2.5mbs. I live in a village about 30 miles from the second biggest city in the uk. I've really noticed how ordinary websites have become sluggish over the past few years. To their credit, Ne
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richardjdare
7y ago
I was born in '76. We had a BBC Micro at primary school. I spent some time on it typing in basic listings from a library book, but I did that on my own initiative. It was mostly used to play JCB Digger and Killa Gorilla. I think it all
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richardjdare
7y ago
I remember a bunch of game authoring packages from the old days. The Shoot-em-up Construction Kit (SEUCK) made in 1987 by Sensible Software was popular on C64. Codemasters released something called Creations which was demonstrated by one of
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richardjdare
7y ago
I'm also left-handed and dyspraxic. At school they gave me a triangular rubber grip [0] to put on my pen to help me hold it properly. Though I didn't get much better despite spending hours doing handwriting practice. At high schoo
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richardjdare
7y ago
While I prefer the atmosphere of the first game, Dishonored 2 has some of the best level design and environment architecture I've ever seen. Have you been to Jindosh's clockwork mansion, or paid a visit to Aramis Stilton? I loved
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richardjdare
7y ago
The Dishonored series is very good at evoking an unsettling moral environment. When the game starts you are a straight-up hero, fighting to clear your name and restore a "responsible" monarchy that has been overthrown by a dictato
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richardjdare
7y ago
Andrew Braybrook - Game designer and programmer of Paradroid and Uridium amongst others. Prominent in the 8 and 16bit era (an age of rockstars, really) I still think about those days to inspire myself. Kai Krause - Early Photoshop pioneer,
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